56 research outputs found

    Evolutionary algorithms for timetable problems

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    The university course timetabling problem is hard and time-consuming to solve. Profits from full automatisation of this process can be invaluable. This paper describes architecture and operation of two automatic timetabling systems. Both are based on evolutionary algorithms, with specialised genetic operators and penalty-based evaluation function. The paper covers two problem variations (theorethical and real-world), with different sets of constraints and different representations. Moreover, specification of both solutions and a proposal of hybrid system architecture is included

    Solving high school timetabling problems worldwide using selection hyper-heuristics

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    High school timetabling is one of those recurring NP-hard real-world combinatorial optimisation problems that has to be dealt with by many educational institutions periodically, and so has been of interest to practitioners and researchers. Solving a high school timetabling problem requires scheduling of resources and events into time slots subject to a set of constraints. Recently, an international competition, referred to as ITC 2011 was organised to determine the state-of-the-art approach for high school timetabling. The problem instances, obtained from eight different countries across the world used in this competition became a benchmark for further research in the field. Selection hyper-heuristics are general-purpose improvement methodologies that control/mix a given set of low level heuristics during the search process. In this study, we evaluate the performance of a range of selection hyper-heuristics combining different reusable components for high school timetabling. The empirical results show the success of the approach which embeds an adaptive great-deluge move acceptance method on the ITC 2011 benchmark instances. This selection hyper-heuristic ranks the second among the previously proposed approaches including the ones competed at ITC 2011

    No Optimisation Without Representation: A Knowledge Based Systems View of Evolutionary/Neighbourhood Search Optimisation

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    Centre for Intelligent Systems and their ApplicationsIn recent years, research into ‘neighbourhood search’ optimisation techniques such as simulated annealing, tabu search, and evolutionary algorithms has increased apace, resulting in a number of useful heuristic solution procedures for real-world and research combinatorial and function optimisation problems. Unfortunately, their selection and design remains a somewhat ad hoc procedure and very much an art. Needless to say, this shortcoming presents real difficulties for the future development and deployment of these methods. This thesis presents work aimed at resolving this issue of principled optimiser design. Driven by the needs of both the end-user and designer, and their knowledge of the problem domain and the search dynamics of these techniques, a semi-formal, structured, design methodology that makes full use of the available knowledge will be proposed, justified, and evaluated. This methodology is centred around a Knowledge Based System (KBS) view of neighbourhood search with a number of well-defined knowledge sources that relate to specific hypotheses about the problem domain. This viewpoint is complemented by a number of design heuristics that suggest a structured series of hillclimbing experiments which allow these results to be empirically evaluated and then transferred to other optimisation techniques if desired. First of all, this thesis reviews the techniques under consideration. The case for the exploitation of problem-specific knowledge in optimiser design is then made. Optimiser knowledge is shown to be derived from either the problem domain theory, or the optimiser search dynamics theory. From this, it will be argued that the design process should be primarily driven by the problem domain theory knowledge as this makes best use of the available knowledge and results in a system whose behaviour is more likely to be justifiable to the end-user. The encoding and neighbourhood operators are shown to embody the main source of problem domain knowledge, and it will be shown how forma analysis can be used to formalise the hypotheses about the problem domain that they represent. Therefore it should be possible for the designer to experimentally evaluate hypotheses about the problem domain. To this end, proposed design heuristics that allow the transfer of results across optimisers based on a common hillclimbing class, and that can be used to inform the choice of evolutionary algorithm recombination operators, will be justified. In fact, the above approach bears some similarity to that of KBS design. Additional knowledge sources and roles will therefore be described and discussed, and it will be shown how forma analysis again plays a key part in their formalisation. Design heuristics for many of these knowledge sources will then be proposed and justified. This methodology will be evaluated by testing the validity of the proposed design heuristics in the context of two sequencing case studies. The first case study is a well-studied problem from operational research, the flowshop sequencing problem, which will provide a through test of many of the design heuristics proposed here. Also, an idle-time move preference heuristic will be proposed and demonstrated on both directed mutation and candidate list methods. The second case study applies the above methodology to design a prototype system for resource redistribution in the developing world, a problem that can be modelled as a very large transportation problem with non-linear constraints and objective function. The system, combining neighbourhood search with a constructive algorithm which reformulates the problem to one of sequencing, was able to produce feasible shipment plans for problems derived from data from the World Health Organisation’s TB programme in China that are much larger than those problems tackled by the current ‘state-of-the-art’ for transportation problems

    A step counting hill climbing algorithm

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    This paper presents a new single-parameter local search heuristic named Step Counting Hill Climbing algorithm (SCHC). It is a very simple method in which the current cost serves as an acceptance bound for a number of consecutive steps. This is the only parameter in the method that should be set up by the user. Furthermore, the counting of steps can be organized in different ways; therefore the proposed method can generate a large number of variants and also extensions. In this paper, we investigate the behaviour of the three basic variants of SCHC on the university exam timetabling problem. Our experiments demonstrate that the proposed method shares the main properties with the Late Acceptance Hill Climbing method, namely its convergence time is proportional to the value of its parameter and a non-linear rescaling of a problem does not affect its search performance. However, our new method has two additional advantages: a more flexible acceptance condition and better overall performance. In this study we compare the new method with Late Acceptance Hill Climbing, Simulated Annealing and Great Deluge Algorithm. The Step Counting Hill Climbing has shown the strongest performance on the most of our benchmark problems used

    Hybrid artificial intelligence technique for solving large, highly constrained timetabling problems

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    Timetabling problems are often hard and time-consuming to solve. Profits from full automatization of this process can be invaluable. Although over the years many solutions have been proposed, most of the methods concern only one problem instance or class. This paper describes a possibly universal method for solving large, highly constrained timetabling problems from different areas. The solution is based on evolutionary algorithm's framework, with specialized genetic operators and penalty-based evaluation function, and uses hyper-heuristics to establish its operating parameters. The method has been used to solve three different timetabling problems, which are described in detail, along with some results of preliminary experiments

    Multi-stage hyper-heuristics for optimisation problems

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    There is a growing interest towards self configuring/tuning automated general-purpose reusable heuristic approaches for combinatorial optimisation, such as, hyper-heuristics. Hyper-heuristics are search methodologies which explore the space of heuristics rather than the solutions to solve a broad range of hard computational problems without requiring any expert intervention. There are two common types of hyper-heuristics in the literature: selection and generation methodologies. This work focuses on the former type of hyper-heuristics. Almost all selection hyper-heuristics perform a single point based iterative search over the space of heuristics by selecting and applying a suitable heuristic to the solution in hand at each decision point. Then the newly generated solution is either accepted or rejected using an acceptance method. This improvement process is repeated starting from an initial solution until a set of termination criteria is satisfied. The number of studies on the design of hyper-heuristic methodologies has been rapidly increasing and currently, we already have a variety of approaches, each with their own strengths and weaknesses. It has been observed that different hyper-heuristics perform differently on a given subset of problem instances and more importantly, a hyper-heuristic performs differently as the set of low level heuristics vary. This thesis introduces a general "multi-stage" hyper-heuristic framework enabling the use and exploitation of multiple selection hyper-heuristics at different stages during the search process. The goal is designing an approach utilising multiple hyper-heuristics for a more effective and efficient overall performance when compared to the performance of each constituent selection hyper-heuristic. The level of generality that a hyper-heuristic can achieve has always been of interest to the hyper-heuristic researchers. Hence, a variety of multi-stage hyper-heuristics based on the framework are not only applied to the real-world combinatorial optimisation problems of high school timetabling, multi-mode resource-constrained multi-project scheduling and construction of magic squares, but also tested on the well known hyper-heuristic benchmark of CHeSC 2011. The empirical results show that the multi-stage hyper-heuristics designed based on the proposed framework are still inherently general, easy-to-implement, adaptive and reusable. They can be extremely effective solvers considering their success in the competitions of ITC 2011 and MISTA 2013. Moreover, a particular multi-stage hyper-heuristic outperformed the state-of-the-art selection hyper-heuristic from CHeSC 2011

    When move acceptance selection hyper-heuristics outperform Metropolis and elitist evolutionary algorithms and when not

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    Selection hyper-heuristics (HHs) are automated algorithm selection methodologies that choose between different heuristics during the optimisation process. Recently, selection HHs choosing between a collection of elitist randomised local search heuristics with different neighbourhood sizes have been shown to optimise standard unimodal benchmark functions from evolutionary computation in the optimal expected runtime achievable with the available low-level heuristics. In this paper, we extend our understanding of the performance of HHs to the domain of multimodal optimisation by considering a Move Acceptance HH (MAHH) from the literature that can switch between elitist and non-elitist heuristics during the run. In essence, MAHH is a non-elitist search heuristic that differs from other search heuristics in the source of non-elitism. We first identify the range of parameters that allow MAHH to hillclimb efficiently and prove that it can optimise the standard hillclimbing benchmark function OneMax in the best expected asymptotic time achievable by unbiased mutation-based randomised search heuristics. Afterwards, we use standard multimodal benchmark functions to highlight function characteristics where MAHH outperforms elitist evolutionary algorithms and the well-known Metropolis non-elitist algorithm by quickly escaping local optima, and ones where it does not. Since MAHH is essentially a non-elitist random local search heuristic, the paper is of independent interest to researchers in the fields of artificial intelligence and randomised search heuristics

    Hyper-heuristic decision tree induction

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    A hyper-heuristic is any algorithm that searches or operates in the space of heuristics as opposed to the space of solutions. Hyper-heuristics are increasingly used in function and combinatorial optimization. Rather than attempt to solve a problem using a fixed heuristic, a hyper-heuristic approach attempts to find a combination of heuristics that solve a problem (and in turn may be directly suitable for a class of problem instances). Hyper-heuristics have been little explored in data mining. This work presents novel hyper-heuristic approaches to data mining, by searching a space of attribute selection criteria for decision tree building algorithm. The search is conducted by a genetic algorithm. The result of the hyper-heuristic search in this case is a strategy for selecting attributes while building decision trees. Most hyper-heuristics work by trying to adapt the heuristic to the state of the problem being solved. Our hyper-heuristic is no different. It employs a strategy for adapting the heuristic used to build decision tree nodes according to some set of features of the training set it is working on. We introduce, explore and evaluate five different ways in which this problem state can be represented for a hyper-heuristic that operates within a decisiontree building algorithm. In each case, the hyper-heuristic is guided by a rule set that tries to map features of the data set to be split by the decision tree building algorithm to a heuristic to be used for splitting the same data set. We also explore and evaluate three different sets of low-level heuristics that could be employed by such a hyper-heuristic. This work also makes a distinction between specialist hyper-heuristics and generalist hyper-heuristics. The main difference between these two hyperheuristcs is the number of training sets used by the hyper-heuristic genetic algorithm. Specialist hyper-heuristics are created using a single data set from a particular domain for evolving the hyper-heurisic rule set. Such algorithms are expected to outperform standard algorithms on the kind of data set used by the hyper-heuristic genetic algorithm. Generalist hyper-heuristics are trained on multiple data sets from different domains and are expected to deliver a robust and competitive performance over these data sets when compared to standard algorithms. We evaluate both approaches for each kind of hyper-heuristic presented in this thesis. We use both real data sets as well as synthetic data sets. Our results suggest that none of the hyper-heuristics presented in this work are suited for specialization – in most cases, the hyper-heuristic’s performance on the data set it was specialized for was not significantly better than that of the best performing standard algorithm. On the other hand, the generalist hyper-heuristics delivered results that were very competitive to the best standard methods. In some cases we even achieved a significantly better overall performance than all of the standard methods
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