5,687 research outputs found
Heuristic usability evaluation on games: a modular approach
Heuristic evaluation is the preferred method to assess usability in games when experts conduct this
evaluation. Many heuristics guidelines have been proposed attending to specificities of games but
they only focus on specific subsets of games or platforms. In fact, to date the most used guideline to
evaluate games usability is still Nielsen’s proposal, which is focused on generic software. As a
result, most evaluations do not cover important aspects in games such as mobility, multiplayer
interactions, enjoyability and playability, etc. To promote the usage of new heuristics adapted to
different game and platform aspects we propose a modular approach based on the classification of
existing game heuristics using metadata and a tool, MUSE (Meta-heUristics uSability Evaluation
tool) for games, which allows a rebuild of heuristic guidelines based on metadata selection in order
to obtain a customized list for every real evaluation case. The usage of these new rebuilt heuristic
guidelines allows an explicit attendance to a wide range of usability aspects in games and a better
detection of usability issues. We preliminarily evaluate MUSE with an analysis of two different
games, using both the Nielsen’s heuristics and the customized heuristic lists generated by our tool.Unión Europea PI055-15/E0
Pattern Recognition
A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition
Animated movie genre detection using symbolic fusion of text and image descriptors
International audienceThis paper addresses the automatic movie genre classification in the specific case of animated movies. Two types of information are used. The first one are movie synopsis. For each genre, a symbolic representation of a thematic intensity is extracted from synopsis. Addressed visually, movie content is described with symbolic representations of different mid-level color and activity features. A fusion between the text and image descriptions is performed using a set of symbolic rules conveying human expertise. The approach is tested on a set of 107 animated movies in order to estimate their "drama" character. It is observed that the text-image fusion achieves a precision up to 78% and a recall of 44%
Automatic Personalized Playlist Generation
Käesolevas magistritöös on esitatud automaatse personaliseeritud pleilisti tekitaja probleemi lähenemisviiside uuring. Lisaks teoreetilise tausta lühiülevaatele me dokumenteerisime oma lähenemist: meie poolt tehtud katsed ning nende tulemused. Meie algoritm koosneb kahest põhiosast: pleilisti hindamisfunktsiooni konstrueerimine ning pleilisti genereerimisstrateegia valik. Esimese ülesande lahendamiseks on valitud Naive Bayes klassifitseerija ning 5-elemendiline MIRtoolbox tööristakasti poolt kavandatud audio sisupõhiste attribuutide vektor, mis klassiitseerivad pleilisti heaks või halvaks 82% täpsusega - palju parem kui juhuslik klassifitseerija (50%). Teise probleemi lahendamiseks proovisime kolm genereerimisalgoritmi: lohistus (Shuffle), randomiseeritud otsing (Randomized Search) ning geneetiline algoritm (Genetic Algorithm). Vastavalt katsete tulemustele kõige paremini ja kiiremini töötab randomiseeritud otsingu algoritm. Kõik katsed on tehtud 5 ning 10 elemendilistel pleilistidel.
Kokkuvõttes, oleme arendanud automatiseeritud personaliseeritud pleilisti tekitaja algoritmi, mis vastavalt meie hinnangutele vastab ka kasutaja ootustele rohkem, kui juhuslikud lohistajad. Algoritmi võib kasutada keerulisema pleilistide konstrueerimiseks
Highly efficient low-level feature extraction for video representation and retrieval.
PhDWitnessing the omnipresence of digital video media, the research community has
raised the question of its meaningful use and management. Stored in immense
multimedia databases, digital videos need to be retrieved and structured in an
intelligent way, relying on the content and the rich semantics involved. Current
Content Based Video Indexing and Retrieval systems face the problem of the semantic
gap between the simplicity of the available visual features and the richness of user
semantics.
This work focuses on the issues of efficiency and scalability in video indexing and
retrieval to facilitate a video representation model capable of semantic annotation. A
highly efficient algorithm for temporal analysis and key-frame extraction is developed.
It is based on the prediction information extracted directly from the compressed domain
features and the robust scalable analysis in the temporal domain. Furthermore,
a hierarchical quantisation of the colour features in the descriptor space is presented.
Derived from the extracted set of low-level features, a video representation model that
enables semantic annotation and contextual genre classification is designed.
Results demonstrate the efficiency and robustness of the temporal analysis algorithm
that runs in real time maintaining the high precision and recall of the detection task.
Adaptive key-frame extraction and summarisation achieve a good overview of the
visual content, while the colour quantisation algorithm efficiently creates hierarchical
set of descriptors. Finally, the video representation model, supported by the genre
classification algorithm, achieves excellent results in an automatic annotation system by
linking the video clips with a limited lexicon of related keywords
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