95 research outputs found

    Comparative preferences induction methods for conversational recommenders

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    In an era of overwhelming choices, recommender systems aim at recommending the most suitable items to the user. Preference handling is one of the core issues in the design of recommender systems and so it is important for them to catch and model the user’s preferences as accurately as possible. In previous work, comparative preferences-based patterns were developed to handle preferences deduced by the system. These patterns assume there are only two values for each feature. However, real-world features can be multi-valued. In this paper, we develop preference induction methods which aim at capturing several preference nuances from the user feedback when features have more than two values. We prove the efficiency of the proposed methods through an experimental study

    Finding optimal alternatives based on efficient comparative preference inference

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    Choosing the right or the best option is often a demanding and challenging task for the user (e.g., a customer in an online retailer) when there are many available alternatives. In fact, the user rarely knows which offering will provide the highest value. To reduce the complexity of the choice process, automated recommender systems generate personalized recommendations. These recommendations take into account the preferences collected from the user in an explicit (e.g., letting users express their opinion about items) or implicit (e.g., studying some behavioral features) way. Such systems are widespread; research indicates that they increase the customers' satisfaction and lead to higher sales. Preference handling is one of the core issues in the design of every recommender system. This kind of system often aims at guiding users in a personalized way to interesting or useful options in a large space of possible options. Therefore, it is important for them to catch and model the user's preferences as accurately as possible. In this thesis, we develop a comparative preference-based user model to represent the user's preferences in conversational recommender systems. This type of user model allows the recommender system to capture several preference nuances from the user's feedback. We show that, when applied to conversational recommender systems, the comparative preference-based model is able to guide the user towards the best option while the system is interacting with her. We empirically test and validate the suitability and the practical computational aspects of the comparative preference-based user model and the related preference relations by comparing them to a sum of weights-based user model and the related preference relations. Product configuration, scheduling a meeting and the construction of autonomous agents are among several artificial intelligence tasks that involve a process of constrained optimization, that is, optimization of behavior or options subject to given constraints with regards to a set of preferences. When solving a constrained optimization problem, pruning techniques, such as the branch and bound technique, point at directing the search towards the best assignments, thus allowing the bounding functions to prune more branches in the search tree. Several constrained optimization problems may exhibit dominance relations. These dominance relations can be particularly useful in constrained optimization problems as they can instigate new ways (rules) of pruning non optimal solutions. Such pruning methods can achieve dramatic reductions in the search space while looking for optimal solutions. A number of constrained optimization problems can model the user's preferences using the comparative preferences. In this thesis, we develop a set of pruning rules used in the branch and bound technique to efficiently solve this kind of optimization problem. More specifically, we show how to generate newly defined pruning rules from a dominance algorithm that refers to a set of comparative preferences. These rules include pruning approaches (and combinations of them) which can drastically prune the search space. They mainly reduce the number of (expensive) pairwise comparisons performed during the search while guiding constrained optimization algorithms to find optimal solutions. Our experimental results show that the pruning rules that we have developed and their different combinations have varying impact on the performance of the branch and bound technique

    Evaluating Information Presentation Strategies for Spoken Dialogue Systems

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    Institute for Communicating and Collaborative SystemsA common task for spoken dialogue systems (SDS) is to help users select a suitable option (e.g., flight, hotel, restaurant) from the set of options available. When the number of options is small, they can simply be presented sequentially. However, as the number of options increases, the system must have strategies for helping users browse the space of available options. In this thesis, I compare two approaches to information presentation in SDS: (1) the summarize and refine (SR) approach (Polifroni et al., 2003; Polifroni, 2008) in which the summaries are generated by clustering the options based on attributes that lead to the smallest number of clusters, and (2) the user-model based summarize and refine (UMSR) approach (Demberg, 2005; Demberg and Moore, 2006) which employs a user model to cluster options based on attributes that are relevant to the user and uses coherence markers (e.g., connectives, discourse cues, adverbials) to highlight the trade-offs among the presented items. Prior work has shown that users prefer approaches to information presentation that take the user’s preferences into account (e.g., Komatani et al., 2003;Walker et al., 2004; Demberg and Moore, 2006). However, due to the complexity of building a working end-to-end SDS, these studies employed an ”overhearer” evaluation methodology, in which participants read or listened to pre-prepared dialogues, thus limiting evaluation criteria to users’ perceptions (e.g., informativeness, overview of options, and so on). In order to examine whether users prefer presentations based on UMSR when they were actively interacting with a dialogue system, and to measure the effectiveness and efficiency of the two approaches, I compared them in a Wizard-of-Oz experiment. I found that in terms of both task success and dialogue efficiency the UMSR approach was superior to the SR approach. In addition, I found that users also preferred presentations based on UMSR in the interactive mode. SDS are typically developed for situations in which the user’s hands and eyes are busy. I hypothesized that the benefits of pointing out relationships among options (i.e., trade-offs) in information presentation messages outweighs the costs of processing more complex sentences. To test this hypothesis, I performed two dual task experiments comparing the two approaches to information presentation in terms of their effect on cognitive load. Again, participants performed better with presentations based on the UMSR algorithm in terms of both dialogue efficiency and task success, and I found no detrimental effect on performance of the primary task. Finally, I hypothesized that one of the main reasons why UMSR is more efficient is because it uses coherence markers to highlight relations (e.g., trade-offs) between options and attributes. To test this hypothesis, I performed an eye-tracking experiment in which participants read presentations with and without these linguistic devices, and answered evaluation and comparison questions to measure differences in item recall. In addition, I used reading times to examine comprehension differences between the two information presentation strategies. I found that the linguistic devices used in UMSR indeed facilitated item recall, with no penalty in terms of comprehension cost. Thus, in this thesis I showed that an approach to information presentation that employs a user model and uses linguistic devices such as coherence markers to highlight trade-offs among the presented items improves information browsing. User studies demonstrated that this finding also applies to situations where users are performing another demanding task simultaneously

    User decision improvement and trust building in product recommender systems

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    As online stores are offering an almost unlimited shelf space, users must increasingly rely on product search and recommender systems to find their most preferred products and decide which item is the truly best one to buy. However, much research work has emphasized on developing and improving the underlying algorithms whereas many of the user issues such as preference elicitation and trust formation received little attention. In this thesis, we aim at designing and evaluating various decision technologies, with emphases on how to improve users' decision accuracy with intelligent preference elicitation and revision tools, and how to build their competence-inspired subjective constructs via trustworthy recommender interfaces. Specifically, two primary technologies are proposed: one is called example critiquing agents aimed to stimulate users to conduct tradeoff navigation and freely specify feedback criteria to example products; another termed as preference-based organization interfaces designed to take two roles: explaining to users why and how the recommendations are computed and displayed, and suggesting critique suggestions to guide users to understand existing tradeoff potentials and to make concrete decision navigations from the top candidate for better choices. To evaluate the two technologies' true performance and benefits to real-users, an evaluation framework was first established, that includes important assessment standards such as the objective/subjective accuracy-effort measures and trust-related subjective aspects (e.g., competence perceptions and behavioral intentions). Based on the evaluation framework, a series of nine experiments has been conducted and most of them were participated by real-users. Three user studies focused on the example critiquing (EC) agent, which first identified the significant impact of tradeoff process with the help of EC on users' decision accuracy improvement, and then in depth explored the advantage of multi-item strategy (for critiquing coverage) against single-item display, and higher user-control level reflected by EC in supporting users to freely compose critiquing criteria for both simple and complex tradeoffs. Another three experiments studied the preference-based organization technique. Regarding its explanation role, a carefully conducted user survey and a significant-scale quantitative evaluation both demonstrated that it can be likely to increase users' competence perception and return intention, and reduce their cognitive effort in information searching, relative to the traditional "why" explanation method in ranked list views. In addition, a retrospective simulation revealed its superior algorithm accuracy in predicting critiques and product choices that real-users intended to make, in comparison with other typical critiquing generation approaches. Motivated by the empirically findings in terms of the two technologies' respective strengths, a hybrid system has been developed with the purpose of combining them into a single application. The final three experiments evaluated its two design versions and particularly validated the hybrid system's universal effectiveness among people from different types of cultural backgrounds: oriental culture and western culture. In the end, a set of design guidelines is derived from all of the experimental results. They should be helpful for the development of a preference-based recommender system, making it capable of practically benefiting its users in improving decision accuracy, expending effort they are willing to invest, and even promoting trust in the system with resulting behavioral intentions to purchase chosen products and return to the system for repeated uses

    Semantic recommender systems Provision of personalised information about tourist activities.

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    Aquesta tesi estudia com millorar els sistemes de recomanació utilitzant informació semàntica sobre un determinat domini (en el cas d’aquest treball, Turisme). Les ontologies defineixen un conjunt de conceptes relacionats amb un determinat domini, així com les relacions entre ells. Aquestes estructures de coneixement poden ser utilitzades no només per representar d'una manera més precisa i refinada els objectes del domini i les preferències dels usuaris, sinó també per millorar els procediments de comparació entre els objectes i usuaris (i també entre els mateixos usuaris) amb l'ajuda de mesures de similitud semàntica. Les millores al nivell de la representació del coneixement i al nivell de raonament condueixen a recomanacions més precises i a una millora del rendiment dels sistemes de recomanació, generant nous sistemes de recomanació semàntics intel•ligents. Les dues tècniques bàsiques de recomanació, basades en contingut i en filtratge col•laboratiu, es beneficien de la introducció de coneixement explícit del domini. En aquesta tesi també hem dissenyat i desenvolupat un sistema de recomanació que aplica els mètodes que hem proposat. Aquest recomanador està dissenyat per proporcionar recomanacions personalitzades sobre activitats turístiques a la regió de Tarragona. Les activitats estan degudament classificades i etiquetades d'acord amb una ontologia específica, que guia el procés de raonament. El recomanador té en compte molts tipus diferents de dades: informació demogràfica, les motivacions de viatge, les accions de l'usuari en el sistema, les qualificacions proporcionades per l'usuari, les opinions dels usuaris amb característiques demogràfiques similars o gustos similars, etc. Un procés de diversificació que calcula similituds entre objectes s'aplica per augmentar la varietat de les recomanacions i per tant augmentar la satisfacció de l'usuari. Aquest sistema pot tenir un impacte positiu a la regió en millorar l'experiència dels seus visitants.Esta tesis estudia cómo mejorar los sistemas de recomendación utilizando información semántica sobre un determinado dominio, en el caso de este trabajo el Turismo. Las ontologías definen un conjunto de conceptos relacionados con un determinado dominio, así como las relaciones entre ellos. East estructuras de conocimiento pueden ser utilizadas no sólo para representar de una manera más precisa y refinada los objetos del dominio y las preferencias de los usuarios, sino también para aplicar mejor los procedimientos de comparación entre los objetos y usuarios (y también entre los propios usuarios) con la ayuda de medidas de similitud semántica. Las mejoras al nivel de la representación del conocimiento y al nivel de razonamiento conducen a recomendaciones más precisas y a una mejora del rendimiento de los sistemas de recomendación, generando nuevos sistemas de recomendación semánticos inteligentes. Las dos técnicas de recomendación básicas, basadas en contenido y en filtrado colaborativo, se benefician de la introducción de conocimiento explícito del dominio. En esta tesis también hemos diseñado y desarrollado un sistema de recomendación que aplica los métodos que hemos propuesto. Este recomendador está diseñado para proporcionar recomendaciones personalizadas sobre las actividades turísticas en la región de Tarragona. Las actividades están debidamente clasificadas y etiquetadas de acuerdo con una ontología específica, que guía el proceso de razonamiento. El recomendador tiene en cuenta diferentes tipos de datos: información demográfica, las motivaciones de viaje, las acciones del usuario en el sistema, las calificaciones proporcionadas por el usuario, las opiniones de los usuarios con características demográficas similares o gustos similares, etc. Un proceso de diversificación que calcula similitudes entre objetos se aplica para generar variedad en las recomendaciones y por tanto aumentar la satisfacción del usuario. Este sistema puede tener un impacto positivo en la región al mejorar la experiencia de sus visitantes.This dissertation studies how new improvements can be made on recommender systems by using ontological information about a certain domain (in the case of this work, Tourism). Ontologies define a set of concepts related to a certain domain as well as the relationships among them. These knowledge structures may be used not only to represent in a more precise and refined way the domain objects and the user preferences, but also to apply better matching procedures between objects and users (or between users themselves) with the help of semantic similarity measures. The improvements at the knowledge representation level and at the reasoning level lead to more accurate recommendations and to an improvement of the performance of recommender systems, paving the way towards a new generation of smart semantic recommender systems. Both content-based recommendation techniques and collaborative filtering ones certainly benefit from the introduction of explicit domain knowledge. In this thesis we have also designed and developed a recommender system that applies the methods we have proposed. This recommender is designed to provide personalized recommendations of touristic activities in the region of Tarragona. The activities are properly classified and labelled according to a specific ontology, which guides the reasoning process. The recommender takes into account many different kinds of data: demographic information, travel motivations, the actions of the user on the system, the ratings provided by the user, the opinions of users with similar demographic characteristics or similar tastes, etc. A diversification process that computes similarities between objects is applied to produce diverse recommendations and hence increase user satisfaction. This system can have a beneficial impact on the region by improving the experience of its visitors

    Design and evaluation issues for user-centric online product search

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    Nowadays more and more people are looking for products online, and a massive amount of products are being sold through e-commerce systems. It is crucial to develop effective online product search tools to assist users to find their desired products and to make sound purchase decisions. Currently, most existing online product search tools are not very effective in helping users because they ignore the fact that users only have limited knowledge and computational capacity to process the product information. For example, a search tool may ask users to fill in a form with too many detailed questions, and the search results may either be too minimal or too vast to consider. Such system-centric designs of online product search tools may cause some serious problems to end-users. Most of the time users are unable to state all their preferences at one time, so the search results may not be very accurate. In addition, users can either be impatient to view too much product information, or feel lost when no product appears in the search results during the interaction process. User-centric online product search tools can be developed to solve these problems and to help users make buying decisions effectively. The search tool should have the ability to recommend suitable products to meet the user's various preferences. In addition, it should help the user navigate the product space and reach the final target product without too much effort. Furthermore, according to behavior decision theory, users are likely to construct their preferences during the decision process, so the tool should be designed in an interactive way to elicit users' preferences gradually. Moreover, it should be decision supportive for users to make accurate purchasing decisions even if they don't have detail domain knowledge of the specific products. To develop effective user-centric online product search tools, one important task is to evaluate their performance so that system designers can obtain prompt feedback. Another crucial task is to design new algorithms and new user interfaces of the tools so that they can help users find the desired products more efficiently. In this thesis, we first consider the evaluation issue by developing a simulation environment to analyze the performance of generic product search tools. Compared to earlier evaluation methods that are mainly based on real-user studies, this simulation environment is faster and less expensive. Then we implement the CritiqueShop system, an online product search tool based on the well-known critiquing technique with two aspects of novelties: a user-centric compound critiquing generation algorithm which generates search results efficiently, and a visual user interface for enhancing user's satisfaction degree. Both the algorithm and the user interface are validated by large-scale comparative real-user studies. Moreover, the collaborative filtering approach is widely used to help people find low-risk products in domains such as movies or books. Here we further propose a recursive collaborative filtering approach that is able to generate search results more accurately without requiring additional effort from the users

    Linking Research and Policy: Assessing a Framework for Organic Agricultural Support in Ireland

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    This paper links social science research and agricultural policy through an analysis of support for organic agriculture and food. Globally, sales of organic food have experienced 20% annual increases for the past two decades, and represent the fastest growing segment of the grocery market. Although consumer interest has increased, farmers are not keeping up with demand. This is partly due to a lack of political support provided to farmers in their transition from conventional to organic production. Support policies vary by country and in some nations, such as the US, vary by state/province. There have been few attempts to document the types of support currently in place. This research draws on an existing Framework tool to investigate regionally specific and relevant policy support available to organic farmers in Ireland. This exploratory study develops a case study of Ireland within the framework of ten key categories of organic agricultural support: leadership, policy, research, technical support, financial support, marketing and promotion, education and information, consumer issues, inter-agency activities, and future developments. Data from the Irish Department of Agriculture, Fisheries and Food, the Irish Agriculture and Food Development Authority (Teagasc), and other governmental and semi-governmental agencies provide the basis for an assessment of support in each category. Assessments are based on the number of activities, availability of information to farmers, and attention from governmental personnel for each of the ten categories. This policy framework is a valuable tool for farmers, researchers, state agencies, and citizen groups seeking to document existing types of organic agricultural support and discover policy areas which deserve more attention

    Coarse preferences: representation, elicitation, and decision making

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    In this thesis we present a theory for learning and inference of user preferences with a novel hierarchical representation that captures preferential indifference. Such models of ’Coarse Preferences’ represent the space of solutions with a uni-dimensional, discrete latent space of ’categories’. This results in a partitioning of the space of solutions into preferential equivalence classes. This hierarchical model significantly reduces the computational burden of learning and inference, with improvements both in computation time and convergence behaviour with respect to number of samples. We argue that this Coarse Preferences model facilitates the efficient solution of previously computationally prohibitive recommendation procedures. The new problem of ’coordination through set recommendation’ is one such procedure where we formulate an optimisation problem by leveraging the factored nature of our representation. Furthermore, we show how an on-line learning algorithm can be used for the efficient solution of this problem. Other benefits of our proposed model include increased quality of recommendations in Recommender Systems applications, in domains where users’ behaviour is consistent with such a hierarchical preference structure. We evaluate the usefulness of our proposed model and algorithms through experiments with two recommendation domains - a clothing retailer’s online interface, and a popular movie database. Our experimental results demonstrate computational gains over state of the art methods that use an additive decomposition of preferences in on-line active learning for recommendation
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