1,907 research outputs found

    Comparative Design Space Exploration of Dense and Semi-Dense SLAM

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    SLAM has matured significantly over the past few years, and is beginning to appear in serious commercial products. While new SLAM systems are being proposed at every conference, evaluation is often restricted to qualitative visualizations or accuracy estimation against a ground truth. This is due to the lack of benchmarking methodologies which can holistically and quantitatively evaluate these systems. Further investigation at the level of individual kernels and parameter spaces of SLAM pipelines is non-existent, which is absolutely essential for systems research and integration. We extend the recently introduced SLAMBench framework to allow comparing two state-of-the-art SLAM pipelines, namely KinectFusion and LSD-SLAM, along the metrics of accuracy, energy consumption, and processing frame rate on two different hardware platforms, namely a desktop and an embedded device. We also analyze the pipelines at the level of individual kernels and explore their algorithmic and hardware design spaces for the first time, yielding valuable insights.Comment: IEEE International Conference on Robotics and Automation 201

    Sparse octree algorithms for scalable dense volumetric tracking and mapping

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    This thesis is concerned with the problem of Simultaneous Localisation and Mapping (SLAM), the task of localising an agent within an unknown environment and at the same time building a representation of it. In particular, we tackle the fundamental scalability limitations of dense volumetric SLAM systems. We do so by proposing a highly efficient hierarchical data-structure based on octrees together with a set of algorithms to support the most compute-intensive operations in typical volumetric reconstruction pipelines. We employ our hierarchical representation in a novel dense pipeline based on occupancy probabilities. Crucially, the complete space representation encoded by the octree enables to demonstrate a fully integrated system in which tracking, mapping and occupancy queries can be performed seamlessly on a single coherent representation. While achieving accuracy either at par or better than the current state-of-the-art, we demonstrate run-time performance of at least an order of magnitude better than currently available hierarchical data-structures. Finally, we introduce a novel multi-scale reconstruction system that exploits our octree hierarchy. By adaptively selecting the appropriate scale to match the effective sensor resolution in both integration and rendering, we demonstrate better reconstruction results and tracking accuracy compared to single-resolution grids. Furthermore, we achieve much higher computational performance by propagating information up and down the tree in a lazy fashion, which allow us to reduce the computational load when updating distant surfaces. We have released our software as an open-source library, named supereight, which is freely available for the benefit of the wider community. One of the main advantages of our library is its flexibility. By carefully providing a set of algorithmic abstractions, supereight enables SLAM practitioners to freely experiment with different map representations with no intervention on the back-end library code and crucially, preserving performance. Our work has been adopted by robotics researchers in both academia and industry.Open Acces

    Data-Driven Shape Analysis and Processing

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    Data-driven methods play an increasingly important role in discovering geometric, structural, and semantic relationships between 3D shapes in collections, and applying this analysis to support intelligent modeling, editing, and visualization of geometric data. In contrast to traditional approaches, a key feature of data-driven approaches is that they aggregate information from a collection of shapes to improve the analysis and processing of individual shapes. In addition, they are able to learn models that reason about properties and relationships of shapes without relying on hard-coded rules or explicitly programmed instructions. We provide an overview of the main concepts and components of these techniques, and discuss their application to shape classification, segmentation, matching, reconstruction, modeling and exploration, as well as scene analysis and synthesis, through reviewing the literature and relating the existing works with both qualitative and numerical comparisons. We conclude our report with ideas that can inspire future research in data-driven shape analysis and processing.Comment: 10 pages, 19 figure

    SLAMBench 3.0:Systematic Automated Reproducible Evaluation of SLAM Systems for Robot Vision Challenges and Scene Understanding

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    As the SLAM research area matures and the number of SLAM systems available increases, the need for frameworks that can objectively evaluate them against prior work grows. This new version of SLAMBench moves beyond traditional visual SLAM, and provides new support for scene understanding and non-rigid environments (dynamic SLAM). More concretely for dynamic SLAM, SLAMBench 3.0 includes the first publicly available implementation of DynamicFusion, along with an evaluation infrastructure. In addition, we include two SLAM systems (one dense, one sparse) augmented with convolutional neural networks for scene understanding, together with datasets and appropriate metrics. Through a series of use-cases, we demonstrate the newly incorporated algorithms, visulation aids and metrics (6 new metrics, 4 new datasets and 5 new algorithms)

    Navigating the Landscape for Real-time Localisation and Mapping for Robotics, Virtual and Augmented Reality

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    Visual understanding of 3D environments in real-time, at low power, is a huge computational challenge. Often referred to as SLAM (Simultaneous Localisation and Mapping), it is central to applications spanning domestic and industrial robotics, autonomous vehicles, virtual and augmented reality. This paper describes the results of a major research effort to assemble the algorithms, architectures, tools, and systems software needed to enable delivery of SLAM, by supporting applications specialists in selecting and configuring the appropriate algorithm and the appropriate hardware, and compilation pathway, to meet their performance, accuracy, and energy consumption goals. The major contributions we present are (1) tools and methodology for systematic quantitative evaluation of SLAM algorithms, (2) automated, machine-learning-guided exploration of the algorithmic and implementation design space with respect to multiple objectives, (3) end-to-end simulation tools to enable optimisation of heterogeneous, accelerated architectures for the specific algorithmic requirements of the various SLAM algorithmic approaches, and (4) tools for delivering, where appropriate, accelerated, adaptive SLAM solutions in a managed, JIT-compiled, adaptive runtime context.Comment: Proceedings of the IEEE 201

    3D reconstruction in underwater environment using CAD model alignment with images

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    Subsea assets need to be regularly inspected, maintained and repaired. These operations are typically performed using a Remotely Operated Vehicle (ROV) controlled by a pilot that sits in a ship. In order to make operations safer and cheaper, it would be interesting to control the ROVs from land, avoiding the need to hire a ship and crew. As part of these operations, ROVs need to perform high precision actions such as turning valves, which may be hard to perform in this remote setting due to latency. A semi-autonomous vehicle capable of performing high precision tasks could potentiate the transition to fully remote operations, where people stay on land. In order to develop such a system, we need a robust perception model capable of segmenting the assets of interest. Additionally, it is important to fuse that information with 3D models of those same assets in order to have a spatial perception of the environment. This fusion may be useful to, in the future, plan the necessary actions to interact with the given asset. The main goal of this work is to implement a model that: 1) segments different subsea assets of interest, such as valves; and 2) fuse the segmentation information with 3D models of those same assets
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