26,261 research outputs found
Handheld AR for Collaborative Edutainment
Handheld Augmented Reality (AR) is expected to provide
ergonomic, intuitive user interfaces for untrained users. Yet no comparative
study has evaluated these assumptions against more traditional user interfaces
for an education task. In this paper we compare the suitability of a handheld AR
arts-history learning game against more traditional variants. We present results
from a user study that demonstrate not only the effectiveness of AR for
untrained users but also its fun-factor and suitability in environments such as
public museums. Based on these results we provide design guidelines that can
inform the design of future collaborative handheld AR applications
Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies
The final publication is available at link.springer.comA mixed-methods study evaluating the motivation and satisfaction of Architecture degree students using interactive visualization methods is presented in this paper. New technology implementations in the teaching field have been largely extended to all types of levels and educational frameworks. However, these innovations require approval validation and evaluation by the final users, the students. In this paper, the advantages and disadvantages of applying mixed evaluation technology are discussed in a case study of the use of interactive and collaborative tools for the visualization of 3D architectonical models. The main objective was to evaluate Architecture and Building Science students’ the motivation to use and satisfaction with this type of technology and to obtain adequate feedback that allows for the optimization of this type of experiment in future iterations.Postprint (author’s final draft
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