644 research outputs found

    The use of computational geometry techniques to resolve the issues of coverage and connectivity in wireless sensor networks

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    Wireless Sensor Networks (WSNs) enhance the ability to sense and control the physical environment in various applications. The functionality of WSNs depends on various aspects like the localization of nodes, the strategies of node deployment, and a lifetime of nodes and routing techniques, etc. Coverage is an essential part of WSNs wherein the targeted area is covered by at least one node. Computational Geometry (CG) -based techniques significantly improve the coverage and connectivity of WSNs. This paper is a step towards employing some of the popular techniques in WSNs in a productive manner. Furthermore, this paper attempts to survey the existing research conducted using Computational Geometry-based methods in WSNs. In order to address coverage and connectivity issues in WSNs, the use of the Voronoi Diagram, Delaunay Triangulation, Voronoi Tessellation, and the Convex Hull have played a prominent role. Finally, the paper concludes by discussing various research challenges and proposed solutions using Computational Geometry-based techniques.Web of Science2218art. no. 700

    Geometric Path-Planning Algorithm in Cluttered 2D Environments Using Convex Hulls

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    Routing or path planning is the problem of finding a collision-free path in an environment usually scattered with multiple objects. Finding the shortest route in a planar (2D) or spatial (3D) environment has a variety of applications such as robot motion planning, navigating autonomous vehicles, routing of cables, wires, and harnesses in vehicles, routing of pipes in chemical process plants, etc. The problem often times is decomposed into two main sub-problems: modeling and representation of the workspace geometrically and optimization of the path. Geometric modeling and representation of the workspace are paramount in any path planning problem since it builds the data structures and provides the means for solving the optimization problem. The optimization aspect of the path planning involves satisfying some constraints, the most important of which is to avoid intersections with the interior of any object and optimizing one or more criteria. The most common criterion in path planning problems is to minimize the length of the path between a source and a destination point of the workspace while other criteria such as minimizing the number of links or curves could also be taken into account. Planar path planning is mainly about modeling the workspace of the problem as a collision-free graph. The graph is, later on, searched for the optimal path using network optimization techniques such as branch-and-bound or search algorithms such as Dijkstra\u27s. Previous methods developed to construct the collision-free graph explore the entire workspace of the problem which usually results in some unnecessary information that has no value but to increase the time complexity of the algorithm, hence, affecting the efficiency significantly. For example, the fastest known algorithm to construct the visibility graph, which is the most common method of modeling the collision-free space, in a workspace with a total of n vertices has a time complexity of order O(n2). In this research, first, the 2D workspace of the problem is modeled using the tessellated format of the objects in a CAD software which facilitates handling of any free-form object. Then, an algorithm is developed to construct the collision-free graph of the workspace using the convex hulls of the intersecting obstacles. The proposed algorithm focuses only on a portion of the workspace involved in the straight line connecting the source and destination points. Considering the worst case that all the objects of the workspace are intersecting, the algorithm yields a time complexity of O(nlog(n/f)), with n being the total number of vertices and f being the number of objects. The collision-free graph is later searched for the shortest path between the two given nodes using a search algorithm known as Dijkstra\u27s

    Progress Report : 1991 - 1994

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    Solving Geometric Problems in Space-Conscious Models

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    When dealing with massive data sets, standard algorithms may easily ``run out of memory''. In this thesis, we design efficient algorithms in space-conscious models. In particular, in-place algorithms, multi-pass algorithms, read-only algorithms, and stream-sort algorithms are studied, and the focus is on fundamental geometric problems, such as 2D convex hulls, 3D convex hulls, Voronoi diagrams and nearest neighbor queries, Klee's measure problem, and low-dimensional linear programming. In-place algorithms only use O(1) extra space besides the input array. We present a data structure for 2D nearest neighbor queries and algorithms for Klee's measure problem in this model. Algorithms in the multi-pass model only make read-only sequential access to the input, and use sublinear working space and small (usually a constant) number of passes on the input. We present algorithms and lower bounds for many problems, including low-dimensional linear programming and convex hulls, in this model. Algorithms in the read-only model only make read-only random access to the input array, and use sublinear working space. We present algorithms for Klee's measure problem and 2D convex hulls in this model. Algorithms in the stream-sort model use sorting as a primitive operation. Each pass can either sort the data or make sequential access to the data. As in the multi-pass model, these algorithms can only use sublinear working space and a small (usually a constant) number of passes on the data. We present algorithms for constructing convex hulls and polygon triangulation in this model

    Voronoi diagrams in the max-norm: algorithms, implementation, and applications

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    Voronoi diagrams and their numerous variants are well-established objects in computational geometry. They have proven to be extremely useful to tackle geometric problems in various domains such as VLSI CAD, Computer Graphics, Pattern Recognition, Information Retrieval, etc. In this dissertation, we study generalized Voronoi diagram of line segments as motivated by applications in VLSI Computer Aided Design. Our work has three directions: algorithms, implementation, and applications of the line-segment Voronoi diagrams. Our results are as follows: (1) Algorithms for the farthest Voronoi diagram of line segments in the Lp metric, 1 ≤ p ≤ ∞. Our main interest is the L2 (Euclidean) and the L∞ metric. We first introduce the farthest line-segment hull and its Gaussian map to characterize the regions of the farthest line-segment Voronoi diagram at infinity. We then adapt well-known techniques for the construction of a convex hull to compute the farthest line-segment hull, and therefore, the farthest segment Voronoi diagram. Our approach unifies techniques to compute farthest Voronoi diagrams for points and line segments. (2) The implementation of the L∞ Voronoi diagram of line segments in the Computational Geometry Algorithms Library (CGAL). Our software (approximately 17K lines of C++ code) is built on top of the existing CGAL package on the L2 (Euclidean) Voronoi diagram of line segments. It is accepted and integrated in the upcoming version of the library CGAL-4.7 and will be released in september 2015. We performed the implementation in the L∞ metric because we target applications in VLSI design, where shapes are predominantly rectilinear, and the L∞ segment Voronoi diagram is computationally simpler. (3) The application of our Voronoi software to tackle proximity-related problems in VLSI pattern analysis. In particular, we use the Voronoi diagram to identify critical locations in patterns of VLSI layout, which can be faulty during the printing process of a VLSI chip. We present experiments involving layout pieces that were provided by IBM Research, Zurich. Our Voronoi-based method was able to find all problematic locations in the provided layout pieces, very fast, and without any manual intervention

    LIPIcs, Volume 258, SoCG 2023, Complete Volume

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    LIPIcs, Volume 258, SoCG 2023, Complete Volum

    Shortest Paths in Geometric Intersection Graphs

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    This thesis studies shortest paths in geometric intersection graphs, which can model, among others, ad-hoc communication and transportation networks. First, we consider two classical problems in the field of algorithms, namely Single-Source Shortest Paths (SSSP) and All-Pairs Shortest Paths (APSP). In SSSP we want to compute the shortest paths from one vertex of a graph to all other vertices, while in APSP we aim to find the shortest path between every pair of vertices. Although there is a vast literature for these problems in many graph classes, the case of geometric intersection graphs has been only partially addressed. In unweighted unit-disk graphs, we show that we can solve SSSP in linear time, after presorting the disk centers with respect to their coordinates. Furthermore, we give the first (slightly) subquadratic-time APSP algorithm by using our new SSSP result, bit tricks, and a shifted-grid-based decomposition technique. In unweighted, undirected geometric intersection graphs, we present a simple and general technique that reduces APSP to static, offline intersection detection. Consequently, we give fast APSP algorithms for intersection graphs of arbitrary disks, axis-aligned line segments, arbitrary line segments, d-dimensional axis-aligned boxes, and d-dimensional axis-aligned unit hypercubes. We also provide a near-linear-time SSSP algorithm for intersection graphs of axis-aligned line segments by a reduction to dynamic orthogonal point location. Then, we study two problems that have received considerable attention lately. The first is that of computing the diameter of a graph, i.e., the longest shortest-path distance between any two vertices. In the second, we want to preprocess a graph into a data structure, called distance oracle, such that the shortest path (or its length) between any two query vertices can be found quickly. Since these problems are often too costly to solve exactly, we study their approximate versions. Following a long line of research, we employ Voronoi diagrams to compute a (1+epsilon)-approximation of the diameter of an undirected, non-negatively-weighted planar graph in time near linear in the input size and polynomial in 1/epsilon. The previously best solution had exponential dependency on the latter. Using similar techniques, we can also construct the first (1+epsilon)-approximate distance oracles with similar preprocessing time and space and only O(log(1/\epsilon)) query time. In weighted unit-disk graphs, we present the first near-linear-time (1+epsilon)-approximation algorithm for the diameter and for other related problems, such as the radius and the bichromatic closest pair. To do so, we combine techniques from computational geometry and planar graphs, namely well-separated pair decompositions and shortest-path separators. We also show how to extend our approach to obtain O(1)-query-time (1+epsilon)-approximate distance oracles with near linear preprocessing time and space. Then, we apply these oracles, along with additional ideas, to build a data structure for the (1+epsilon)-approximate All-Pairs Bounded-Leg Shortest Paths (apBLSP) problem in truly subcubic time
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