6,461 research outputs found
Assessing load-sharing within optimistic simulation platforms
The advent of multi-core machines has lead to the need for revising the architecture of modern simulation platforms. One recent proposal we made attempted to explore the viability of load-sharing for optimistic simulators run on top of these types of machines. In this article, we provide an extensive experimental study for an assessment of the effects on run-time dynamics by a load-sharing architecture that has been implemented within the ROOT-Sim package, namely an open source simulation platform adhering to the optimistic synchronization paradigm. This experimental study is essentially aimed at evaluating possible sources of overheads when supporting load-sharing. It has been based on differentiated workloads allowing us to generate different execution profiles in terms of, e.g., granularity/locality of the simulation events. © 2012 IEEE
DOH: A Content Delivery Peer-to-Peer Network
Many SMEs and non-pro¯t organizations su®er when their Web
servers become unavailable due to °ash crowd e®ects when their web site
becomes popular. One of the solutions to the °ash-crowd problem is to place
the web site on a scalable CDN (Content Delivery Network) that replicates
the content and distributes the load in order to improve its response time.
In this paper, we present our approach to building a scalable Web Hosting
environment as a CDN on top of a structured peer-to-peer system of collaborative
web-servers integrated to share the load and to improve the overall
system performance, scalability, availability and robustness. Unlike clusterbased
solutions, it can run on heterogeneous hardware, over geographically
dispersed areas. To validate and evaluate our approach, we have developed a
system prototype called DOH (DKS Organized Hosting) that is a CDN implemented
on top of the DKS (Distributed K-nary Search) structured P2P
system with DHT (Distributed Hash table) functionality [9]. The prototype
is implemented in Java, using the DKS middleware, the Jetty web-server, and
a modiÂŻed JavaFTP server. The proposed design of CDN has been evaluated
by simulation and by evaluation experiments on the prototype
An Authentication Protocol for Future Sensor Networks
Authentication is one of the essential security services in Wireless Sensor
Networks (WSNs) for ensuring secure data sessions. Sensor node authentication
ensures the confidentiality and validity of data collected by the sensor node,
whereas user authentication guarantees that only legitimate users can access
the sensor data. In a mobile WSN, sensor and user nodes move across the network
and exchange data with multiple nodes, thus experiencing the authentication
process multiple times. The integration of WSNs with Internet of Things (IoT)
brings forth a new kind of WSN architecture along with stricter security
requirements; for instance, a sensor node or a user node may need to establish
multiple concurrent secure data sessions. With concurrent data sessions, the
frequency of the re-authentication process increases in proportion to the
number of concurrent connections, which makes the security issue even more
challenging. The currently available authentication protocols were designed for
the autonomous WSN and do not account for the above requirements. In this
paper, we present a novel, lightweight and efficient key exchange and
authentication protocol suite called the Secure Mobile Sensor Network (SMSN)
Authentication Protocol. In the SMSN a mobile node goes through an initial
authentication procedure and receives a re-authentication ticket from the base
station. Later a mobile node can use this re-authentication ticket when
establishing multiple data exchange sessions and/or when moving across the
network. This scheme reduces the communication and computational complexity of
the authentication process. We proved the strength of our protocol with
rigorous security analysis and simulated the SMSN and previously proposed
schemes in an automated protocol verifier tool. Finally, we compared the
computational complexity and communication cost against well-known
authentication protocols.Comment: This article is accepted for the publication in "Sensors" journal. 29
pages, 15 figure
Load sharing for optimistic parallel simulations on multicore machines
Parallel Discrete Event Simulation (PDES) is based on the partitioning of the simulation model into distinct Logical Processes (LPs), each one modeling a portion of the entire system, which are allowed to execute simulation events concurrently. This allows exploiting parallel computing architectures to speedup model execution, and to make very large models tractable. In this article we cope with the optimistic approach to PDES, where LPs are allowed to concurrently process their events in a speculative fashion, and rollback/ recovery techniques are used to guarantee state consistency in case of causality violations along the speculative execution path. Particularly, we present an innovative load sharing approach targeted at optimizing resource usage for fruitful simulation work when running an optimistic PDES environment on top of multi-processor/multi-core machines. Beyond providing the load sharing model, we also define a load sharing oriented architectural scheme, based on a symmetric multi-threaded organization of the simulation platform. Finally, we present a real implementation of the load sharing architecture within the open source ROme OpTimistic Simulator (ROOT-Sim) package. Experimental data for an assessment of both viability and effectiveness of our proposal are presented as well. Copyright is held by author/owner(s)
GAMER: a GPU-Accelerated Adaptive Mesh Refinement Code for Astrophysics
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh
Refinement code), which has adopted a novel approach to improve the performance
of adaptive mesh refinement (AMR) astrophysical simulations by a large factor
with the use of the graphic processing unit (GPU). The AMR implementation is
based on a hierarchy of grid patches with an oct-tree data structure. We adopt
a three-dimensional relaxing TVD scheme for the hydrodynamic solver, and a
multi-level relaxation scheme for the Poisson solver. Both solvers have been
implemented in GPU, by which hundreds of patches can be advanced in parallel.
The computational overhead associated with the data transfer between CPU and
GPU is carefully reduced by utilizing the capability of asynchronous memory
copies in GPU, and the computing time of the ghost-zone values for each patch
is made to diminish by overlapping it with the GPU computations. We demonstrate
the accuracy of the code by performing several standard test problems in
astrophysics. GAMER is a parallel code that can be run in a multi-GPU cluster
system. We measure the performance of the code by performing purely-baryonic
cosmological simulations in different hardware implementations, in which
detailed timing analyses provide comparison between the computations with and
without GPU(s) acceleration. Maximum speed-up factors of 12.19 and 10.47 are
demonstrated using 1 GPU with 4096^3 effective resolution and 16 GPUs with
8192^3 effective resolution, respectively.Comment: 60 pages, 22 figures, 3 tables. More accuracy tests are included.
Accepted for publication in ApJ
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Preparing sparse solvers for exascale computing.
Sparse solvers provide essential functionality for a wide variety of scientific applications. Highly parallel sparse solvers are essential for continuing advances in high-fidelity, multi-physics and multi-scale simulations, especially as we target exascale platforms. This paper describes the challenges, strategies and progress of the US Department of Energy Exascale Computing project towards providing sparse solvers for exascale computing platforms. We address the demands of systems with thousands of high-performance node devices where exposing concurrency, hiding latency and creating alternative algorithms become essential. The efforts described here are works in progress, highlighting current success and upcoming challenges. This article is part of a discussion meeting issue 'Numerical algorithms for high-performance computational science'
The Homeostasis Protocol: Avoiding Transaction Coordination Through Program Analysis
Datastores today rely on distribution and replication to achieve improved
performance and fault-tolerance. But correctness of many applications depends
on strong consistency properties - something that can impose substantial
overheads, since it requires coordinating the behavior of multiple nodes. This
paper describes a new approach to achieving strong consistency in distributed
systems while minimizing communication between nodes. The key insight is to
allow the state of the system to be inconsistent during execution, as long as
this inconsistency is bounded and does not affect transaction correctness. In
contrast to previous work, our approach uses program analysis to extract
semantic information about permissible levels of inconsistency and is fully
automated. We then employ a novel homeostasis protocol to allow sites to
operate independently, without communicating, as long as any inconsistency is
governed by appropriate treaties between the nodes. We discuss mechanisms for
optimizing treaties based on workload characteristics to minimize
communication, as well as a prototype implementation and experiments that
demonstrate the benefits of our approach on common transactional benchmarks
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