10,884 research outputs found
Linear-Space Approximate Distance Oracles for Planar, Bounded-Genus, and Minor-Free Graphs
A (1 + eps)-approximate distance oracle for a graph is a data structure that
supports approximate point-to-point shortest-path-distance queries. The most
relevant measures for a distance-oracle construction are: space, query time,
and preprocessing time. There are strong distance-oracle constructions known
for planar graphs (Thorup, JACM'04) and, subsequently, minor-excluded graphs
(Abraham and Gavoille, PODC'06). However, these require Omega(eps^{-1} n lg n)
space for n-node graphs. We argue that a very low space requirement is
essential. Since modern computer architectures involve hierarchical memory
(caches, primary memory, secondary memory), a high memory requirement in effect
may greatly increase the actual running time. Moreover, we would like data
structures that can be deployed on small mobile devices, such as handhelds,
which have relatively small primary memory. In this paper, for planar graphs,
bounded-genus graphs, and minor-excluded graphs we give distance-oracle
constructions that require only O(n) space. The big O hides only a fixed
constant, independent of \epsilon and independent of genus or size of an
excluded minor. The preprocessing times for our distance oracle are also faster
than those for the previously known constructions. For planar graphs, the
preprocessing time is O(n lg^2 n). However, our constructions have slower query
times. For planar graphs, the query time is O(eps^{-2} lg^2 n). For our
linear-space results, we can in fact ensure, for any delta > 0, that the space
required is only 1 + delta times the space required just to represent the graph
itself
Finding Simple Shortest Paths and Cycles
The problem of finding multiple simple shortest paths in a weighted directed
graph has many applications, and is considerably more difficult than
the corresponding problem when cycles are allowed in the paths. Even for a
single source-sink pair, it is known that two simple shortest paths cannot be
found in time polynomially smaller than (where ) unless the
All-Pairs Shortest Paths problem can be solved in a similar time bound. The
latter is a well-known open problem in algorithm design. We consider the
all-pairs version of the problem, and we give a new algorithm to find
simple shortest paths for all pairs of vertices. For , our algorithm runs
in time (where ), which is almost the same bound as
for the single pair case, and for we improve earlier bounds. Our approach
is based on forming suitable path extensions to find simple shortest paths;
this method is different from the `detour finding' technique used in most of
the prior work on simple shortest paths, replacement paths, and distance
sensitivity oracles.
Enumerating simple cycles is a well-studied classical problem. We present new
algorithms for generating simple cycles and simple paths in in
non-decreasing order of their weights; the algorithm for generating simple
paths is much faster, and uses another variant of path extensions. We also give
hardness results for sparse graphs, relative to the complexity of computing a
minimum weight cycle in a graph, for several variants of problems related to
finding simple paths and cycles.Comment: The current version includes new results for undirected graphs. In
Section 4, the notion of an (m,n) reduction is generalized to an f(m,n)
reductio
Fast Routing Table Construction Using Small Messages
We describe a distributed randomized algorithm computing approximate
distances and routes that approximate shortest paths. Let n denote the number
of nodes in the graph, and let HD denote the hop diameter of the graph, i.e.,
the diameter of the graph when all edges are considered to have unit weight.
Given 0 < eps <= 1/2, our algorithm runs in weak-O(n^(1/2 + eps) + HD)
communication rounds using messages of O(log n) bits and guarantees a stretch
of O(eps^(-1) log eps^(-1)) with high probability. This is the first
distributed algorithm approximating weighted shortest paths that uses small
messages and runs in weak-o(n) time (in graphs where HD in weak-o(n)). The time
complexity nearly matches the lower bounds of weak-Omega(sqrt(n) + HD) in the
small-messages model that hold for stateless routing (where routing decisions
do not depend on the traversed path) as well as approximation of the weigthed
diameter. Our scheme replaces the original identifiers of the nodes by labels
of size O(log eps^(-1) log n). We show that no algorithm that keeps the
original identifiers and runs for weak-o(n) rounds can achieve a
polylogarithmic approximation ratio.
Variations of our techniques yield a number of fast distributed approximation
algorithms solving related problems using small messages. Specifically, we
present algorithms that run in weak-O(n^(1/2 + eps) + HD) rounds for a given 0
< eps <= 1/2, and solve, with high probability, the following problems:
- O(eps^(-1))-approximation for the Generalized Steiner Forest (the running
time in this case has an additive weak-O(t^(1 + 2eps)) term, where t is the
number of terminals);
- O(eps^(-2))-approximation of weighted distances, using node labels of size
O(eps^(-1) log n) and weak-O(n^(eps)) bits of memory per node;
- O(eps^(-1))-approximation of the weighted diameter;
- O(eps^(-3))-approximate shortest paths using the labels 1,...,n.Comment: 40 pages, 2 figures, extended abstract submitted to STOC'1
Complete Solutions for a Combinatorial Puzzle in Linear Time
In this paper we study a single player game consisting of black checkers
and white checkers, called shifting the checkers. We have proved that the
minimum number of steps needed to play the game for general and is . We have also presented an optimal algorithm to generate an optimal
move sequence of the game consisting of black checkers and white
checkers, and finally, we present an explicit solution for the general game
A Combinatorial Algorithm for All-Pairs Shortest Paths in Directed Vertex-Weighted Graphs with Applications to Disc Graphs
We consider the problem of computing all-pairs shortest paths in a directed
graph with real weights assigned to vertices.
For an 0-1 matrix let be the complete weighted graph
on the rows of where the weight of an edge between two rows is equal to
their Hamming distance. Let be the weight of a minimum weight spanning
tree of
We show that the all-pairs shortest path problem for a directed graph on
vertices with nonnegative real weights and adjacency matrix can be
solved by a combinatorial randomized algorithm in time
As a corollary, we conclude that the transitive closure of a directed graph
can be computed by a combinatorial randomized algorithm in the
aforementioned time.
We also conclude that the all-pairs shortest path problem for uniform disk
graphs, with nonnegative real vertex weights, induced by point sets of bounded
density within a unit square can be solved in time
Fast Shortest Path Distance Estimation in Large Networks
We study the problem of preprocessing a large graph so that point-to-point shortest-path queries can be answered very fast. Computing shortest paths is a well studied problem, but exact algorithms do not scale to huge graphs encountered on the web, social networks, and other applications.
In this paper we focus on approximate methods for distance estimation, in particular using landmark-based distance indexing. This approach involves selecting a subset of nodes as landmarks and computing (offline) the distances from each node in the graph to those landmarks. At runtime, when the distance between a pair of nodes is needed, we can estimate it quickly by combining the precomputed distances of the two nodes to the landmarks.
We prove that selecting the optimal set of landmarks is an NP-hard problem, and thus heuristic solutions need to be employed. Given a budget of memory for the index, which translates directly into a budget of landmarks, different landmark selection strategies can yield dramatically different results in terms of accuracy. A number of simple methods that scale well to large graphs are therefore developed and experimentally compared. The simplest methods choose central nodes of the graph, while the more elaborate ones select central nodes that are also far away from one another. The efficiency of the suggested techniques is tested experimentally using five different real world graphs with millions of edges; for a given accuracy, they require as much as 250 times less space than the current approach in the literature which considers selecting landmarks at random.
Finally, we study applications of our method in two problems arising naturally in large-scale networks, namely, social search and community detection.Yahoo! Research (internship
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