976 research outputs found

    Depth Recovery of Complex Surfaces from Texture-less Pairs of Stereo Images

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    In this paper, a novel framework is presented to recover the 3D shape information of a complex surface using its texture-less stereo images. First a linear and generalized Lambertian model is proposed to obtain the depth information by shape from shading (SfS) using an image from stereo pair. Then this depth data is corrected by integrating scale invariant features (SIFT) indexes. These SIFT indexes are defined by means of disparity between the matching invariant features in rectified stereo images. The integration process is based on correcting the 3D visible surfaces obtained from SfS using these SIFT indexes. The SIFT indexes based improvement of depth values which are obtained from generalized Lambertian reflectance model is performed by a feed-forward neural network. The experiments are performed to demonstrate the usability and accuracy of the proposed framework

    Photometric Depth Super-Resolution

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    This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image. A single-shot variational approach is first put forward, which is effective as long as the target's reflectance is piecewise-constant. It is then shown that this dependency upon a specific reflectance model can be relaxed by focusing on a specific class of objects (e.g., faces), and delegate reflectance estimation to a deep neural network. A multi-shot strategy based on randomly varying lighting conditions is eventually discussed. It requires no training or prior on the reflectance, yet this comes at the price of a dedicated acquisition setup. Both quantitative and qualitative evaluations illustrate the effectiveness of the proposed methods on synthetic and real-world scenarios.Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (T-PAMI), 2019. First three authors contribute equall

    Statistical Approaches to Inferring Object Shape from Single Images

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    Depth inference is a fundamental problem of computer vision with a broad range of potential applications. Monocular depth inference techniques, particularly shape from shading dates back to as early as the 40's when it was first used to study the shape of the lunar surface. Since then there has been ample research to develop depth inference algorithms using monocular cues. Most of these are based on physical models of image formation and rely on a number of simplifying assumptions that do not hold for real world and natural imagery. Very few make use of the rich statistical information contained in real world images and their 3D information. There have been a few notable exceptions though. The study of statistics of natural scenes has been concentrated on outdoor scenes which are cluttered. Statistics of scenes of single objects has been less studied, but is an essential part of daily human interaction with the environment. Inferring shape of single objects is a very important computer vision problem which has captured the interest of many researchers over the past few decades and has applications in object recognition, robotic grasping, fault detection and Content Based Image Retrieval (CBIR). This thesis focuses on studying the statistical properties of single objects and their range images which can benefit shape inference techniques. I acquired two databases: Single Object Range and HDR (SORH) and the Eton Myers Database of single objects, including laser-acquired depth, binocular stereo, photometric stereo and High Dynamic Range (HDR) photography. I took a data driven approach and studied the statistics of color and range images of real scenes of single objects along with whole 3D objects and uncovered some interesting trends in the data. The fractal structure of natural images was previously well known, and thought to be a universal property. However, my research showed that the fractal structure of single objects and surfaces is governed by a wholly different set of rules. Classical computer vision problems of binocular and multi-view stereo, photometric stereo, shape from shading, structure from motion, and others, all rely on accurate and complete models of which 3D shapes and textures are plausible in nature, to avoid producing unlikely outputs. Bayesian approaches are common for these problems, and hopefully the findings on the statistics of the shape of single objects from this work and others will both inform new and more accurate Bayesian priors on shape, and also enable more efficient probabilistic inference procedures

    Simultaneous estimation of super-resolved scene and depth map from low resolution defocused observations

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    This paper presents a novel technique to simultaneously estimate the depth map and the focused image of a scene, both at a super-resolution, from its defocused observations. Super-resolution refers to the generation of high spatial resolution images from a sequence of low resolution images. Hitherto, the super-resolution technique has been restricted mostly to the intensity domain. In this paper, we extend the scope of super-resolution imaging to acquire depth estimates at high spatial resolution simultaneously. Given a sequence of low resolution, blurred, and noisy observations of a static scene, the problem is to generate a dense depth map at a resolution higher than one that can be generated from the observations as well as to estimate the true high resolution focused image. Both the depth and the image are modeled as separate Markov random fields (MRF) and a maximum a posteriori estimation method is used to recover the high resolution fields. Since there is no relative motion between the scene and the camera, as is the case with most of the super-resolution and structure recovery techniques, we do away with the correspondence problem
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