30,343 research outputs found
Enhancing urban sustainability using 3D visualisation
This paper presents the results of an initial application of a prototype simulation and visualisation tool (S-City VT) thatwas developed to enable all stakeholders, regardless of background or experience, to understand, interact with and influence decisions made on the sustainability of urban design. The tool takes the unique approach of combining three-dimensional (3D) interactive and immersive technologies with computer modelling to present stakeholders with an interactive virtual development. Use of outputs from the model and a 3D visualisation of the development can help decision-makers judge the relative sustainability of different aspects of a development. The tool employs a number of different methods to present sustainability results to stakeholders. Initial tests on the effectiveness of the different visualisation methods are described and discussed. The paper then presents some conclusions on further development and application of the tool to model and visualise possible results of decisions made at different stages of the project
Virtual reality urban modelling - an overview
This paper offers an overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It provides a summary of cities worldwide where three-dimensional computer modelling is being utilised to aid urban planning. The study considers the need for a digital representation of cities and raises issues pertaining to advantages, barriers and ownership. A case study of a pilot project on the visualisation of Newcastle upon Tyne is examined to show an approach adopted for the representation of this city in North East England. The process of this visualisation is summarised and future research is outlined in relation to this city model
Augmented reality meeting table: a novel multi-user interface for architectural design
Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559)
3D and 4D Simulations for Landscape Reconstruction and Damage Scenarios. GIS Pilot Applications
The project 3D and 4D Simulations for Landscape Reconstruction and Damage Scenarios: GIS Pilot
Applications has been devised with the intention to deal with the demand for research, innovation and
applicative methodology on the part of the international programme, requiring concrete results to
increase the capacity to know, anticipate and respond to a natural disaster. This project therefore sets
out to develop an experimental methodology, a wide geodatabase, a connected performant GIS
platform and multifunctional scenarios able to profitably relate the added values deriving from
different geotechnologies, aimed at a series of crucial steps regarding landscape reconstruction, event
simulation, damage evaluation, emergency management, multi-temporal analysis. The Vesuvius area
has been chosen for the pilot application owing to such an impressive number of people and buildings subject to volcanic risk that one could speak in terms of a possible national disaster. The steps of the
project move around the following core elements: creation of models that reproduce the territorial and
anthropic structure of the past periods, and reconstruction of the urbanized area, with temporal
distinctions; three-dimensional representation of the Vesuvius area in terms of infrastructuralresidential
aspects; GIS simulation of the expected event; first examination of the healthcareepidemiological
consequences; educational proposals. This paper represents a proactive contribution
which describes the aims of the project, the steps which constitute a set of specific procedures for the
methodology which we are experimenting, and some thoughts regarding the geodatabase useful to
“package” illustrative elaborations. Since the involvement of the population and adequate hazard
preparedness are very important aspects, some educational and communicational considerations are
presented in connection with the use of geotechnologies to promote the knowledge of risk
From buildings to cities: techniques for the multi-scale analysis of urban form and function
The built environment is a significant factor in many urban processes, yet direct measures of built form are
seldom used in geographical studies. Representation and analysis of urban form and function could provide
new insights and improve the evidence base for research. So far progress has been slow due to limited data
availability, computational demands, and a lack of methods to integrate built environment data with
aggregate geographical analysis. Spatial data and computational improvements are overcoming some of
these problems, but there remains a need for techniques to process and aggregate urban form data. Here we
develop a Built Environment Model of urban function and dwelling type classifications for Greater
London, based on detailed topographic and address-based data (sourced from Ordnance Survey
MasterMap). The multi-scale approach allows the Built Environment Model to be viewed at fine-scales for
local planning contexts, and at city-wide scales for aggregate geographical analysis, allowing an improved
understanding of urban processes. This flexibility is illustrated in the two examples, that of urban function
and residential type analysis, where both local-scale urban clustering and city-wide trends in density and
agglomeration are shown. While we demonstrate the multi-scale Built Environment Model to be a viable
approach, a number of accuracy issues are identified, including the limitations of 2D data, inaccuracies in
commercial function data and problems with temporal attribution. These limitations currently restrict the
more advanced applications of the Built Environment Model
Architectural and Urban Spatial Digital Simulations
This study concerns digital tools and simulation methods necessary for the description, conception, perception, and analysis of spatial architectural and urban design. The purpose of the study is to categorize, analyse, and describe the influence of digital simulation tools and methods in architectural and urban design. The study analyses techniques, applications, and research in the field of digital simulations of architectural/urban ensembles while also referring to the benefits of their use both at the level of scientific and spatial perception of architectural/urban design
Taking time to understand: articulating relationships between technologies and organizations
Dynamic relationships between technologies and organizations are investigated through research on digital visualization technologies and their use in the construction sector. Theoretical work highlights mutual adaptation between technologies and organizations but does not explain instances of sustained, sudden, or increasing maladaptation. By focusing on the technological field, I draw attention to hierarchical structuring around inter-dependent levels of technology; technological priorities of diverse groups; power asymmetries and disjunctures between contexts of development and use. For complex technologies, such as digital technologies, I argue these field-level features explain why organizations peripheral to the field may experience difficulty using emerging technology
Recommended from our members
ToScA North America (6 – 8 June 2017, The University of Texas, Austin, TX) Program
ToScA North America will address key areas of science,
including Multi-modal Imaging, Geosciences, Forensics, Increasing Contrast,
Educational Outreach, Data, Materials Science and Medical and Biological
Science.University of Texas High-Resolution X-ray CT Facility (UTCT);
Jackson School of Geosciences, The University of Texas at Austin;
Natural History Museum (London);
Royal Microscopical Society (Oxford, UK)Geological Science
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