8,300 research outputs found
Multimodal music information processing and retrieval: survey and future challenges
Towards improving the performance in various music information processing
tasks, recent studies exploit different modalities able to capture diverse
aspects of music. Such modalities include audio recordings, symbolic music
scores, mid-level representations, motion, and gestural data, video recordings,
editorial or cultural tags, lyrics and album cover arts. This paper critically
reviews the various approaches adopted in Music Information Processing and
Retrieval and highlights how multimodal algorithms can help Music Computing
applications. First, we categorize the related literature based on the
application they address. Subsequently, we analyze existing information fusion
approaches, and we conclude with the set of challenges that Music Information
Retrieval and Sound and Music Computing research communities should focus in
the next years
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Improving music genre classification using automatically induced harmony rules
We present a new genre classification framework using both low-level signal-based features and high-level harmony features. A state-of-the-art statistical genre classifier based on timbral features is extended using a first-order random forest containing for each genre rules derived from harmony or chord sequences. This random forest has been automatically induced, using the first-order logic induction algorithm TILDE, from a dataset, in which for each chord the degree and chord category are identified, and covering classical, jazz and pop genre classes. The audio descriptor-based genre classifier contains 206 features, covering spectral, temporal, energy, and pitch characteristics of the audio signal. The fusion of the harmony-based classifier with the extracted feature vectors is tested on three-genre subsets of the GTZAN and ISMIR04 datasets, which contain 300 and 448 recordings, respectively. Machine learning classifiers were tested using 5 Ă— 5-fold cross-validation and feature selection. Results indicate that the proposed harmony-based rules combined with the timbral descriptor-based genre classification system lead to improved genre classification rates
Recommended from our members
Improving music genre classification using automatically induced harmony rules
We present a new genre classification framework using both low-level signal-based features and high-level harmony features. A state-of-the-art statistical genre classifier based on timbral features is extended using a first-order random forest containing for each genre rules derived from harmony or chord sequences. This random forest has been automatically induced, using the first-order logic induction algorithm TILDE, from a dataset, in which for each chord the degree and chord category are identified, and covering classical, jazz and pop genre classes. The audio descriptor-based genre classifier contains 206 features, covering spectral, temporal, energy, and pitch characteristics of the audio signal. The fusion of the harmony-based classifier with the extracted feature vectors is tested on three-genre subsets of the GTZAN and ISMIR04 datasets, which contain 300 and 448 recordings, respectively. Machine learning classifiers were tested using 5 Ă— 5-fold cross-validation and feature selection. Results indicate that the proposed harmony-based rules combined with the timbral descriptor-based genre classification system lead to improved genre classification rates
Generative theatre of totality
Generative art can be used for creating complex multisensory and multimedia experiences within predetermined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy's Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality's scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man ("man" is replaced in this article with "human", except where quoting from the author), with all the inherent complexities
Music Information Retrieval in Live Coding: A Theoretical Framework
The work presented in this article has been partly conducted while the first author was at Georgia Tech from 2015–2017 with the support of the School of Music, the Center for Music Technology and Women in Music Tech at Georgia Tech.
Another part of this research has been conducted while the first author was at Queen Mary University of London from 2017–2019 with the support of the AudioCommons project, funded by the European Commission through the Horizon 2020 programme, research and innovation grant 688382.
The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Music information retrieval (MIR) has a great potential in musical live coding because it can help the musician–programmer to make musical decisions based on audio content analysis and explore new sonorities by means of MIR techniques. The use of real-time MIR techniques can be computationally demanding and thus they have been rarely used in live coding; when they have been used, it has been with a focus on low-level feature extraction. This article surveys and discusses the potential of MIR applied to live coding at a higher musical level. We propose a conceptual framework of three categories: (1) audio repurposing, (2) audio rewiring, and (3) audio remixing. We explored the three categories in live performance through an application programming interface library written in SuperCollider, MIRLC. We found that it is still a technical challenge to use high-level features in real time, yet using rhythmic and tonal properties (midlevel features) in combination with text-based information (e.g., tags) helps to achieve a closer perceptual level centered on pitch and rhythm when using MIR in live coding. We discuss challenges and future directions of utilizing MIR approaches in the computer music field
Combining audio-based similarity with web-based data to accelerate automatic music playlist generation
We present a technique for combining audio signal-based music similarity with web-based musical artist similarity to accelerate the task of automatic playlist generation. We demonstrate the applicability of our proposed method by extending a recently published interface for music players that benefits from intelligent structuring of audio collections. While the original approach involves the calculation of similarities between every pair of songs in a collection, we incorporate web-based data to reduce the number of necessary similarity calculations. More precisely, we exploit artist similarity determined automatically by means of web retrieval to avoid similarity calculation between tracks of dissimilar and/or unrelated artists. We evaluate our acceleration technique on two audio collections with different characteristics. It turns out that the proposed combination of audio- and text-based similarity not only reduces the number of necessary calculations considerably but also yields better results, in terms of musical quality, than the initial approach based on audio data only. Additionally, we conducted a small user study that further confirms the quality of the resulting playlists
Music Similarity Estimation
Music is a complicated form of communication, where creators and culture communicate and expose their individuality. After music digitalization took place, recommendation systems and other online services have become indispensable in the field of Music Information Retrieval (MIR). To build these systems and recommend the right choice of song to the user, classification of songs is required. In this paper, we propose an approach for finding similarity between music based on mid-level attributes like pitch, midi value corresponding to pitch, interval, contour and duration and applying text based classification techniques. Our system predicts jazz, metal and ragtime for western music. The experiment to predict the genre of music is conducted based on 450 music files and maximum accuracy achieved is 95.8% across different n-grams. We have also analyzed the Indian classical Carnatic music and are classifying them based on its raga. Our system predicts Sankarabharam, Mohanam and Sindhubhairavi ragas. The experiment to predict the raga of the song is conducted based on 95 music files and the maximum accuracy achieved is 90.3% across different n-grams. Performance evaluation is done by using the accuracy score of scikit-learn
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