717 research outputs found

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery

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    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-opera- tive morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilites by observ- ing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted in- struments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This paper reviews the state-of-the-art methods for optical intra-operative 3D reconstruction in laparoscopic surgery and discusses the technical challenges and future perspectives towards clinical translation. With the recent paradigm shift of surgical practice towards MIS and new developments in 3D opti- cal imaging, this is a timely discussion about technologies that could facilitate complex CAS procedures in dynamic and deformable anatomical regions

    Attention and Anticipation in Fast Visual-Inertial Navigation

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    We study a Visual-Inertial Navigation (VIN) problem in which a robot needs to estimate its state using an on-board camera and an inertial sensor, without any prior knowledge of the external environment. We consider the case in which the robot can allocate limited resources to VIN, due to tight computational constraints. Therefore, we answer the following question: under limited resources, what are the most relevant visual cues to maximize the performance of visual-inertial navigation? Our approach has four key ingredients. First, it is task-driven, in that the selection of the visual cues is guided by a metric quantifying the VIN performance. Second, it exploits the notion of anticipation, since it uses a simplified model for forward-simulation of robot dynamics, predicting the utility of a set of visual cues over a future time horizon. Third, it is efficient and easy to implement, since it leads to a greedy algorithm for the selection of the most relevant visual cues. Fourth, it provides formal performance guarantees: we leverage submodularity to prove that the greedy selection cannot be far from the optimal (combinatorial) selection. Simulations and real experiments on agile drones show that our approach ensures state-of-the-art VIN performance while maintaining a lean processing time. In the easy scenarios, our approach outperforms appearance-based feature selection in terms of localization errors. In the most challenging scenarios, it enables accurate visual-inertial navigation while appearance-based feature selection fails to track robot's motion during aggressive maneuvers.Comment: 20 pages, 7 figures, 2 table

    Depth sensors in augmented reality solutions. Literature review

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    The emergence of depth sensors has made it possible to track – not only monocular cues – but also the actual depth values of the environment. This is especially useful in augmented reality solutions, where the position and orientation (pose) of the observer need to be accurately determined. This allows virtual objects to be installed to the view of the user through, for example, a screen of a tablet or augmented reality glasses (e.g. Google glass, etc.). Although the early 3D sensors have been physically quite large, the size of these sensors is decreasing, and possibly – eventually – a 3D sensor could be embedded – for example – to augmented reality glasses. The wider subject area considered in this review is 3D SLAM methods, which take advantage of the 3D information available by modern RGB-D sensors, such as Microsoft Kinect. Thus the review for SLAM (Simultaneous Localization and Mapping) and 3D tracking in augmented reality is a timely subject. We also try to find out the limitations and possibilities of different tracking methods, and how they should be improved, in order to allow efficient integration of the methods to the augmented reality solutions of the future.Siirretty Doriast

    Depth sensors in augmented reality solutions. Literature review

    Get PDF
    The emergence of depth sensors has made it possible to track – not only monocular cues – but also the actual depth values of the environment. This is especially useful in augmented reality solutions, where the position and orientation (pose) of the observer need to be accurately determined. This allows virtual objects to be installed to the view of the user through, for example, a screen of a tablet or augmented reality glasses (e.g. Google glass, etc.). Although the early 3D sensors have been physically quite large, the size of these sensors is decreasing, and possibly – eventually – a 3D sensor could be embedded – for example – to augmented reality glasses. The wider subject area considered in this review is 3D SLAM methods, which take advantage of the 3D information available by modern RGB-D sensors, such as Microsoft Kinect. Thus the review for SLAM (Simultaneous Localization and Mapping) and 3D tracking in augmented reality is a timely subject. We also try to find out the limitations and possibilities of different tracking methods, and how they should be improved, in order to allow efficient integration of the methods to the augmented reality solutions of the future.Siirretty Doriast

    Segmentation of Floors in Corridor Images for Mobile Robot Navigation

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    This thesis presents a novel method of floor segmentation from a single image for mobile robot navigation. In contrast with previous approaches that rely upon homographies, our approach does not require multiple images (either stereo or optical flow). It also does not require the camera to be calibrated, even for lens distortion. The technique combines three visual cues for evaluating the likelihood of horizontal intensity edge line segments belonging to the wall-floor boundary. The combination of these cues yields a robust system that works even in the presence of severe specular reflections, which are common in indoor environments. The nearly real-time algorithm is tested on a large database of images collected in a wide variety of conditions, on which it achieves nearly 90% segmentation accuracy. Additionally, we apply the floor segmentation method to low-resolution images and propose a minimalistic corridor representation consisting of the orientation line (center) and the wall-floor boundaries (lateral limit). Our study investigates the impact of image resolution upon the accuracy of extracting such a geometry, showing that detection of wall-floor boundaries can be estimated even in texture-poor environments with images as small as 16x12. One of the advantages of working at such resolutions is that the algorithm operates at hundreds of frames per second, or equivalently requires only a small percentage of the CPU

    Low-Resolution Vision for Autonomous Mobile Robots

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    The goal of this research is to develop algorithms using low-resolution images to perceive and understand a typical indoor environment and thereby enable a mobile robot to autonomously navigate such an environment. We present techniques for three problems: autonomous exploration, corridor classification, and minimalistic geometric representation of an indoor environment for navigation. First, we present a technique for mobile robot exploration in unknown indoor environments using only a single forward-facing camera. Rather than processing all the data, the method intermittently examines only small 32X24 downsampled grayscale images. We show that for the task of indoor exploration the visual information is highly redundant, allowing successful navigation even using only a small fraction (0.02%) of the available data. The method keeps the robot centered in the corridor by estimating two state parameters: the orientation within the corridor and the distance to the end of the corridor. The orientation is determined by combining the results of five complementary measures, while the estimated distance to the end combines the results of three complementary measures. These measures, which are predominantly information-theoretic, are analyzed independently, and the combined system is tested in several unknown corridor buildings exhibiting a wide variety of appearances, showing the sufficiency of low-resolution visual information for mobile robot exploration. Because the algorithm discards such a large percentage (99.98%) of the information both spatially and temporally, processing occurs at an average of 1000 frames per second, or equivalently takes a small fraction of the CPU. Second, we present an algorithm using image entropy to detect and classify corridor junctions from low resolution images. Because entropy can be used to perceive depth, it can be used to detect an open corridor in a set of images recorded by turning a robot at a junction by 360 degrees. Our algorithm involves detecting peaks from continuously measured entropy values and determining the angular distance between the detected peaks to determine the type of junction that was recorded (either middle, L-junction, T-junction, dead-end, or cross junction). We show that the same algorithm can be used to detect open corridors from both monocular as well as omnidirectional images. Third, we propose a minimalistic corridor representation consisting of the orientation line (center) and the wall-floor boundaries (lateral limit). The representation is extracted from low-resolution images using a novel combination of information theoretic measures and gradient cues. Our study investigates the impact of image resolution upon the accuracy of extracting such a geometry, showing that centerline and wall-floor boundaries can be estimated with reasonable accuracy even in texture-poor environments with low-resolution images. In a database of 7 unique corridor sequences for orientation measurements, less than 2% additional error was observed as the resolution of the image decreased by 99.9%

    Biologically Inspired Monocular Vision Based Navigation and Mapping in GPS-Denied Environments

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    This paper presents an in-depth theoretical study of bio-vision inspired feature extraction and depth perception method integrated with vision-based simultaneous localization and mapping (SLAM). We incorporate the key functions of developed visual cortex in several advanced species, including humans, for depth perception and pattern recognition. Our navigation strategy assumes GPS-denied manmade environment consisting of orthogonal walls, corridors and doors. By exploiting the architectural features of the indoors, we introduce a method for gathering useful landmarks from a monocular camera for SLAM use, with absolute range information without using active ranging sensors. Experimental results show that the system is only limited by the capabilities of the camera and the availability of good corners. The proposed methods are experimentally validated by our self-contained MAV inside a conventional building

    Human robot interaction in a crowded environment

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    Human Robot Interaction (HRI) is the primary means of establishing natural and affective communication between humans and robots. HRI enables robots to act in a way similar to humans in order to assist in activities that are considered to be laborious, unsafe, or repetitive. Vision based human robot interaction is a major component of HRI, with which visual information is used to interpret how human interaction takes place. Common tasks of HRI include finding pre-trained static or dynamic gestures in an image, which involves localising different key parts of the human body such as the face and hands. This information is subsequently used to extract different gestures. After the initial detection process, the robot is required to comprehend the underlying meaning of these gestures [3]. Thus far, most gesture recognition systems can only detect gestures and identify a person in relatively static environments. This is not realistic for practical applications as difficulties may arise from people‟s movements and changing illumination conditions. Another issue to consider is that of identifying the commanding person in a crowded scene, which is important for interpreting the navigation commands. To this end, it is necessary to associate the gesture to the correct person and automatic reasoning is required to extract the most probable location of the person who has initiated the gesture. In this thesis, we have proposed a practical framework for addressing the above issues. It attempts to achieve a coarse level understanding about a given environment before engaging in active communication. This includes recognizing human robot interaction, where a person has the intention to communicate with the robot. In this regard, it is necessary to differentiate if people present are engaged with each other or their surrounding environment. The basic task is to detect and reason about the environmental context and different interactions so as to respond accordingly. For example, if individuals are engaged in conversation, the robot should realize it is best not to disturb or, if an individual is receptive to the robot‟s interaction, it may approach the person. Finally, if the user is moving in the environment, it can analyse further to understand if any help can be offered in assisting this user. The method proposed in this thesis combines multiple visual cues in a Bayesian framework to identify people in a scene and determine potential intentions. For improving system performance, contextual feedback is used, which allows the Bayesian network to evolve and adjust itself according to the surrounding environment. The results achieved demonstrate the effectiveness of the technique in dealing with human-robot interaction in a relatively crowded environment [7]
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