17,775 research outputs found

    Quantum Algorithms for Weighing Matrices and Quadratic Residues

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    In this article we investigate how we can employ the structure of combinatorial objects like Hadamard matrices and weighing matrices to device new quantum algorithms. We show how the properties of a weighing matrix can be used to construct a problem for which the quantum query complexity is ignificantly lower than the classical one. It is pointed out that this scheme captures both Bernstein & Vazirani's inner-product protocol, as well as Grover's search algorithm. In the second part of the article we consider Paley's construction of Hadamard matrices, which relies on the properties of quadratic characters over finite fields. We design a query problem that uses the Legendre symbol chi (which indicates if an element of a finite field F_q is a quadratic residue or not). It is shown how for a shifted Legendre function f_s(i)=chi(i+s), the unknown s in F_q can be obtained exactly with only two quantum calls to f_s. This is in sharp contrast with the observation that any classical, probabilistic procedure requires more than log(q) + log((1-e)/2) queries to solve the same problem.Comment: 18 pages, no figures, LaTeX2e, uses packages {amssymb,amsmath}; classical upper bounds added, presentation improve

    Why Delannoy numbers?

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    This article is not a research paper, but a little note on the history of combinatorics: We present here a tentative short biography of Henri Delannoy, and a survey of his most notable works. This answers to the question raised in the title, as these works are related to lattice paths enumeration, to the so-called Delannoy numbers, and were the first general way to solve Ballot-like problems. These numbers appear in probabilistic game theory, alignments of DNA sequences, tiling problems, temporal representation models, analysis of algorithms and combinatorial structures.Comment: Presented to the conference "Lattice Paths Combinatorics and Discrete Distributions" (Athens, June 5-7, 2002) and to appear in the Journal of Statistical Planning and Inference

    On the expected number of perfect matchings in cubic planar graphs

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    A well-known conjecture by Lov\'asz and Plummer from the 1970s asserted that a bridgeless cubic graph has exponentially many perfect matchings. It was solved in the affirmative by Esperet et al. (Adv. Math. 2011). On the other hand, Chudnovsky and Seymour (Combinatorica 2012) proved the conjecture in the special case of cubic planar graphs. In our work we consider random bridgeless cubic planar graphs with the uniform distribution on graphs with nn vertices. Under this model we show that the expected number of perfect matchings in labeled bridgeless cubic planar graphs is asymptotically cγnc\gamma^n, where c>0c>0 and γ1.14196\gamma \sim 1.14196 is an explicit algebraic number. We also compute the expected number of perfect matchings in (non necessarily bridgeless) cubic planar graphs and provide lower bounds for unlabeled graphs. Our starting point is a correspondence between counting perfect matchings in rooted cubic planar maps and the partition function of the Ising model in rooted triangulations.Comment: 19 pages, 4 figure

    Boltzmann samplers for random generation of lambda terms

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    Randomly generating structured objects is important in testing and optimizing functional programs, whereas generating random l'l-terms is more specifically needed for testing and optimizing compilers. For that a tool called QuickCheck has been proposed, but in this tool the control of the random generation is left to the programmer. Ten years ago, a method called Boltzmann samplers has been proposed to generate combinatorial structures. In this paper, we show how Boltzmann samplers can be developed to generate lambda-terms, but also other data structures like trees. These samplers rely on a critical value which parameters the main random selector and which is exhibited here with explanations on how it is computed. Haskell programs are proposed to show how samplers are actually implemented

    Random graphs from a block-stable class

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    A class of graphs is called block-stable when a graph is in the class if and only if each of its blocks is. We show that, as for trees, for most nn-vertex graphs in such a class, each vertex is in at most (1+o(1))logn/loglogn(1+o(1)) \log n / \log\log n blocks, and each path passes through at most 5(nlogn)1/25 (n \log n)^{1/2} blocks. These results extend to `weakly block-stable' classes of graphs

    Slices, slabs, and sections of the unit hypercube

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    Using combinatorial methods, we derive several formulas for the volume of convex bodies obtained by intersecting a unit hypercube with a halfspace, or with a hyperplane of codimension 1, or with a flat defined by two parallel hyperplanes. We also describe some of the history of these problems, dating to Polya's Ph.D. thesis, and we discuss several applications of these formulas.Comment: 11 pages; minor corrections to reference
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