586 research outputs found

    Combinations of Normal and Non-normal Modal Logics for Normative Multi-Agent Systems

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    We provide technical details for both a fibring and an independent combination of normal and a non-normal logics underlying a normative multi-agent system (normative MAS). Such combinations lead to different levels of expressiveness of the system. Based on the fibring, we give a possible structure for a combined model checker for the MAS. The independent combination provides: (i) an ontology of pairs (mental configuration-visible behavior), which can be understood as a structural account to supporting non-monotonicity; and (ii) a logics where to write and test the validity of a wider set of well-formed formulas.Sociedad Argentina de Informática e Investigación Operativ

    Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010)

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    http://ceur-ws.org/Vol-627/allproceedings.pdfInternational audienceMALLOW-2010 is a third edition of a series initiated in 2007 in Durham, and pursued in 2009 in Turin. The objective, as initially stated, is to "provide a venue where: the cost of participation was minimum; participants were able to attend various workshops, so fostering collaboration and cross-fertilization; there was a friendly atmosphere and plenty of time for networking, by maximizing the time participants spent together"

    Tolerating normative conflicts in deontic logic

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    A Temporal Framework for Hypergame Analysis of Cyber Physical Systems in Contested Environments

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    Game theory is used to model conflicts between one or more players over resources. It offers players a way to reason, allowing rationale for selecting strategies that avoid the worst outcome. Game theory lacks the ability to incorporate advantages one player may have over another player. A meta-game, known as a hypergame, occurs when one player does not know or fully understand all the strategies of a game. Hypergame theory builds upon the utility of game theory by allowing a player to outmaneuver an opponent, thus obtaining a more preferred outcome with higher utility. Recent work in hypergame theory has focused on normal form static games that lack the ability to encode several realistic strategies. One example of this is when a player’s available actions in the future is dependent on his selection in the past. This work presents a temporal framework for hypergame models. This framework is the first application of temporal logic to hypergames and provides a more flexible modeling for domain experts. With this new framework for hypergames, the concepts of trust, distrust, mistrust, and deception are formalized. While past literature references deception in hypergame research, this work is the first to formalize the definition for hypergames. As a demonstration of the new temporal framework for hypergames, it is applied to classical game theoretical examples, as well as a complex supervisory control and data acquisition (SCADA) network temporal hypergame. The SCADA network is an example includes actions that have a temporal dependency, where a choice in the first round affects what decisions can be made in the later round of the game. The demonstration results show that the framework is a realistic and flexible modeling method for a variety of applications

    Bringing social reality to multiagent and service architectures : practical reductions for monitoring of deontic-logic and constitutive norms

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    As distributed systems grow in complexity, the interactions among individuals (agents, services) of such systems become increasingly more complex and therefore more difficult to constrain and monitor. We propose to view such systems as socio-technical systems, in which organisational and institutional concepts, such as norms, can be applied to improve not only control on the components but also their autonomy by the definition of soft rather than hard constraints. Norms can be described as rules that guide the behavior of individual agents pertaining to groups that abide to them, either by explicit or implicit support. The study of norms, and regulatory systems in general, in their many forms -e.g. social norms, conventions, laws, regulations- has been of interest since the beginning of philosophy, but has seen a lot of evolution during the 20th century due to the progress in the philosophy of language, especially concerning speech acts and deontic logic. Although there is a myriad of definitions and related terminologies about the concept of norm, and as such there are many perspectives on how to analyse their impact, a common denominator is that norms constrain the behaviour of groups of agents in a way that each individual agent can build, with a fair degree of confidence, expectations on how each of their counterparts will behave in the situations that the norms are meant to cover. For example, on a road each driver expects everybody else to drive on only one side of the road (right or left, depending on the country). Therefore, normative contexts, usually wrapped in the form of institutions, are effective mechanisms to ensure the stability of a complex system such as an organisation, a society, or even of electronic systems. The latter has been an object of interest in the field of Artificial Intelligence, and it has been seen as a paradigm of coordination among electronic agents either in multi-agent systems or in service-oriented architectures. In order to apply norms to electronic systems, research has come up with abstractions of normative systems. In some cases these abstractions are based on regimented systems with flexible definitions of the notion of norm, in order to include meanings of the concept with a coarse-grained level of logic formality such as conventions. Other approaches, on the other hand, propose the use of deontic logic for describing, from a more theoretical perspective, norm-governed interaction environments. In both cases, the purpose is to enable the monitoring and enforcement of norms on systems that include -although not limited to- electronic agents. In the present dissertation we will focus on the latter type, focusing on preserving the deontic aspect of norms. Monitoring in norm-governed systems requires making agents aware of: 1) what their normative context is, i.e. which obligations, permissions and prohibitions are applicable to each of them and how they are updated and triggered; and 2) what their current normative status is, i.e. which norms are active, and in what instances they are being fullfilled or violated, in order words, what their social -institutional- reality is. The current challenge is on designing systems that allow computational components to infer both the normative context and social reality in real-time, based on a theoretical formalism that makes such inferences sound and correct from a philosophical perspective. In the scope of multi-agent systems, many are the approaches proposed and implemented that full these requirements up to this date. However, the literature is still lacking a proposal that is suited to the current state-of-the-art in service-oriented architectures, more focused nowadays on automatically scalable, polyglot amalgams of lightweight services with extremely simple communication and coordination mechanisms- a trend that is being called “microservices”. This dissertation tackles this issue, by 1) studying what properties we can infer from distributed systems that allow us to treat them as part of a socio-technical system, and 2) analysing which mechanisms we can provide to distributed systems so that they can properly act as socio-technical systems. The main product of the thesis is therefore a collection of computational elements required for formally grounded and real-time e¬fficient understanding and monitoring of normative contexts, more specially: 1. An ontology of events to properly model the inputs from the external world and convert them into brute facts or institutional events; 2. A lightweight language for norms, suitable for its use in distributed systems; 3. An especially tailored formalism for the detection of social reality, based on and reducible to deontic logic with support for constitutive norms; 4. A reduction of such formalism to production rule systems; and 5. One or more implementations of this reduction, proven to e¬fficiently work on several scenarios. This document presents the related work, the rationale and the design/implementation of each one of these elements. By combining them, we are able to present novel, relevant work that enables the application of normative reasoning mechanisms in realworld systems in the form of a practical reasoner. Of special relevance is the fact that the work presented in this dissertation simplifies, while preserving formal soundness, theoretically complex forms of reasoning. Nonetheless, the use of production systems as the implementation-level materialisation of normative monitoring allows our work to be applied in any language and/or platform available, either in the form of rule engines, ECA rules or even if-then-else patterns. The work presented has been tested and successfully used in a wide range of domains and actual applications. The thesis also describes how our mechanisms have been applied to practical use cases based on their integration into distributed eldercare management and to commercial games.Con el incremento en la complejidad de los sistemas distribuidos, las interacciones entre los individuos (agentes, servicios) de dichos sistemas se vuelven más y más complejas y, por ello, más difíciles de restringir y monitorizar. Proponemos ver a estos sistemas como sistemas socio-técnicos, en los que conceptos organizacionales e institucionales (como las normas) pueden aplicarse para mejorar no solo el control sobre los componentes sino también su autonomía mediante la definición de restricciones débiles (en vez de fuertes). Las Normas se pueden describir como reglas que guían el comportamiento de agentes individuales que pertenecen a grupos que las siguen, ya sea con un apoyo explícito o implícito. El estudio de las normas y de los sistemas regulatorios en general y en sus formas diversas -normas sociales, convenciones, leyes, reglamentos- ha sido de interés para los eruditos desde los inicios de la filosofía, pero ha sufrido una evolución mayor durante el siglo 20 debido a los avances en filosofía del lenguaje, en especial los relacionados con los actos del habla -speech acts en inglés- y formas deónticas de la lógica modal. Aunque hay una gran variedad de definiciones y terminología asociadas al concepto de norma, y por ello existen varios puntos de vista sobre como analizar su impacto, el denominador común es que las normas restringen el comportamiento de grupos de agentes de forma que cada agente individual puede construir, con un buen nivel de confianza, expectativas sobre cómo cada uno de los otros actores se comportará en las situaciones que las normas han de cubrir. Por ejemplo, en una carretera cada conductor espera que los demás conduzcan solo en un lado de la carretera (derecha o izquierda, dependiendo del país). Por lo tanto, los contextos normativos, normalmente envueltos en la forma de instituciones, constituyen mecanismos efectivos para asegurar la estabilidad de un sistema complejo como una organización, una sociedad o incluso un sistema electrónico. Lo último ha sido objeto de estudio en el campo de la Inteligencia Artificial, y se ha visto como paradigma de coordinación entre agentes electrónicos, tanto en sistemas multiagentes como en arquitecturas orientadas a servicios. Para aplicar normas en sistemas electrónicos, los investigadores han creado abstracciones de sistemas normativos. En algunos casos estas abstracciones se basan en sistemas regimentados con definiciones flexibles del concepto de norma para poder influir algunos significados del concepto con un menor nivel de granularidad formal como es el caso de las convenciones. Otras aproximaciones proponen el uso de lógica deóntica para describir, desde un punto de vista más teórico, entornos de interacción gobernados por normas. En ambos casos el propósito es el permitir la monitorización y la aplicación de las normas en sistemas que incluyen -aunque no están limitados a- agentes electrónicos. En el presente documento nos centraremos en el segundo tipo, teniendo cuidado en mantener el aspecto deóntico de las normas. La monitorización en sistemas gobernados por normas requiere el hacer a los agentes conscientes de: 1) cual es su contexto normativo, es decir, que obligaciones permisos y prohibiciones se aplican a cada uno de ellos y cómo se actualizan y activan; y 2) cual es su estado normativo actual, esto es, que normas están activas, y que instancias están siendo cumplidas o violadas, en definitiva, cual es su realidad social -o institucional-. En la actualidad el reto consiste en diseñar sistemas que permiten inferir a componentes computacionales tanto el contexto normativo como la realidad social en tiempo real, basándose en un formalismo teórico que haga que dichas inferencias sean correctas y bien fundamentadas desde el punto de vista filosófico. En el ámbito de los sistemas multiagente existen muchas aproximaciones propuestas e implementadas que cubren estos requisitos. Sin embargo, esta literatura aun carece de una propuesta que sea adecuada para la tecnología de las arquitecturas orientadas a servicios, que están más centradas en amalgamas políglotas y escalables de servicios ligeros con mecanismos de coordinación y comunicación extremadamente simples, una tendencia moderna que lleva el nombre de microservicios. Esta tesis aborda esta problemática 1) estudiando que propiedades podemos inferir de los sistemas distribuidos que nos permitan tratarlos como parte de un sistema sociotécnico, y 2) analizando que mecanismos podemos proporcionar a los sistemas distribuidos de forma que puedan actuar de forma correcta como sistemas socio-técnicos. El producto principal de la tesis es, por tanto, una colección de elementos computacionales requeridos para la monitorización e interpretación e_cientes en tiempo real y con clara base formal. En concreto: 1. Una ontología de eventos para modelar adecuadamente las entradas del mundo exterior y convertirlas en hechos básicos o en eventos institucionales; 2. Un lenguaje de normas ligero y sencillo, adecuado para su uso en arquitecturas orientadas a servicios; 3. Un formalismo especialmente adaptado para la detección de la realidad social, basado en y reducible a lógica deóntica con soporte para normas constitutivas; 4. Una reducción de ese formalismo a sistemas de reglas de producción; y 5. Una o más implementaciones de esta reducción, de las que se ha probado que funcionan eficientemente en distintos escenarios. Este documento presenta el estado del arte relacionado, la justificación y el diseño/implementación para cada uno de esos elementos. Al combinarlos, somos capaces de presentar trabajo novedoso y relevante que permite la aplicación de mecanismos de razonamiento normativo en sistemas del mundo real bajo la forma de un razonador práctico. De especial relevancia es el hecho de que el trabajo presentado en este documento simplifica formas complejas y teóricas de razonamiento preservando la correctitud formal. El uso de sistemas de reglas de producción como la materialización a nivel de implementación del monitoreo normativo permite que nuestro trabajo se pueda aplicar a cualquier lenguaje o plataforma disponible, ya sea en la forma de motores de reglas, reglas ECA o incluso patrones si-entonces. El trabajo presentado ha sido probado y usado con éxito en un amplio rango de dominios y aplicaciones prácticas. La tesis describe como nuestros mecanismos se han aplicado a casos prácticos de uso basados en su integración en la gestión distribuida de pacientes de edad avanzada o en el sector de los videojuegos comerciales.Postprint (published version

    COIN@AAMAS2015

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    COIN@AAMAS2015 is the nineteenth edition of the series and the fourteen papers included in these proceedings demonstrate the vitality of the community and will provide the grounds for a solid workshop program and what we expect will be a most enjoyable and enriching debate.Peer reviewe

    Logic and Interactive RAtionality. Yearbook 2009

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    Discourses on social software

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    Can computer scientists contribute to the solution of societal problems? Can logic help to model social interactions? Are there recipes for making groups with diverging preferences arrive at reasonable decisions? Why is common knowledge important for social interaction? Does the rational pursuit of individual interests put the public interest in danger, and if so, why? Discourses on Social Software sheds light on these and similar questions. This book offers the reader an ideal introduction to the exciting new field of social software. It shows in detail the many ways in which the seemingly abstract sciences of logic and computer science can be put to use to analyse and solve contemporary social problems. The unusual format of a series of discussions among a logician, a computer scientist, a philosopher and some researchers from other disciplines encourages the reader to develop his own point of view. The only requirements for reading this book are a nodding familiarity with logic, a curious mind, and a taste for spicy debate.Kunnen de computerwetenschappers bijdragen aan een oplossing van sociale problemen? Kan logica gebruikt worden om sociale interactie te modelleren? Zijn er regels op te stellen om groepen met afwijkende voorkeuren tot redelijke besluiten te laten komen? Discourses on Social Software biedt de lezer een ideale inleiding op (nog nieuwe) gebied van sociale software. Het toont in detail de vele manieren waarin de schijnbaar abstracte wetenschappen van logica en computerwetenschap aan het werk kunnen worden gezet om eigentijdse sociale problemen te analyseren en op te lossen. Door de ongebruikelijke aanpak in dit boek, namelijk door discussies tussen een logicus, een computerwetenschapper, een filosoof en onderzoekers uit andere disciplines, wordt de lezer aangemoedigd zijn eigen standpunt te ontwikkelen. De enige vereisten om dit boek te lezen zijn enige vertrouwdheid met de logica, een nieuwsgierige geest, en liefde voor een pittig debat
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