92,480 research outputs found
Learning with Opponent-Learning Awareness
Multi-agent settings are quickly gathering importance in machine learning.
This includes a plethora of recent work on deep multi-agent reinforcement
learning, but also can be extended to hierarchical RL, generative adversarial
networks and decentralised optimisation. In all these settings the presence of
multiple learning agents renders the training problem non-stationary and often
leads to unstable training or undesired final results. We present Learning with
Opponent-Learning Awareness (LOLA), a method in which each agent shapes the
anticipated learning of the other agents in the environment. The LOLA learning
rule includes a term that accounts for the impact of one agent's policy on the
anticipated parameter update of the other agents. Results show that the
encounter of two LOLA agents leads to the emergence of tit-for-tat and
therefore cooperation in the iterated prisoners' dilemma, while independent
learning does not. In this domain, LOLA also receives higher payouts compared
to a naive learner, and is robust against exploitation by higher order
gradient-based methods. Applied to repeated matching pennies, LOLA agents
converge to the Nash equilibrium. In a round robin tournament we show that LOLA
agents successfully shape the learning of a range of multi-agent learning
algorithms from literature, resulting in the highest average returns on the
IPD. We also show that the LOLA update rule can be efficiently calculated using
an extension of the policy gradient estimator, making the method suitable for
model-free RL. The method thus scales to large parameter and input spaces and
nonlinear function approximators. We apply LOLA to a grid world task with an
embedded social dilemma using recurrent policies and opponent modelling. By
explicitly considering the learning of the other agent, LOLA agents learn to
cooperate out of self-interest. The code is at github.com/alshedivat/lola
Review of Person Re-identification Techniques
Person re-identification across different surveillance cameras with disjoint
fields of view has become one of the most interesting and challenging subjects
in the area of intelligent video surveillance. Although several methods have
been developed and proposed, certain limitations and unresolved issues remain.
In all of the existing re-identification approaches, feature vectors are
extracted from segmented still images or video frames. Different similarity or
dissimilarity measures have been applied to these vectors. Some methods have
used simple constant metrics, whereas others have utilised models to obtain
optimised metrics. Some have created models based on local colour or texture
information, and others have built models based on the gait of people. In
general, the main objective of all these approaches is to achieve a
higher-accuracy rate and lowercomputational costs. This study summarises
several developments in recent literature and discusses the various available
methods used in person re-identification. Specifically, their advantages and
disadvantages are mentioned and compared.Comment: Published 201
Personalised correction, feedback, and guidance in an automated tutoring system for skills training
In addition to knowledge, in various domains skills are equally important. Active learning and training are effective forms of education. We present an automated skills training system for a database programming environment that promotes procedural knowledge acquisition
and skills training. The system provides support features such as correction of solutions, feedback and personalised guidance, similar to interactions with a human tutor. Specifically, we address synchronous feedback and guidance based on personalised assessment. Each of these features is automated and includes a level of personalisation and adaptation. At the core of the system is a pattern-based error classification and correction component that analyses
student input
Deep Shape Matching
We cast shape matching as metric learning with convolutional networks. We
break the end-to-end process of image representation into two parts. Firstly,
well established efficient methods are chosen to turn the images into edge
maps. Secondly, the network is trained with edge maps of landmark images, which
are automatically obtained by a structure-from-motion pipeline. The learned
representation is evaluated on a range of different tasks, providing
improvements on challenging cases of domain generalization, generic
sketch-based image retrieval or its fine-grained counterpart. In contrast to
other methods that learn a different model per task, object category, or
domain, we use the same network throughout all our experiments, achieving
state-of-the-art results in multiple benchmarks.Comment: ECCV 201
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