30 research outputs found

    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    Expanding Dimensionality in Cinema Color: Impacting Observer Metamerism through Multiprimary Display

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    Television and cinema display are both trending towards greater ranges and saturation of reproduced colors made possible by near-monochromatic RGB illumination technologies. Through current broadcast and digital cinema standards work, system designs employing laser light sources, narrow-band LED, quantum dots and others are being actively endorsed in promotion of Wide Color Gamut (WCG). Despite artistic benefits brought to creative content producers, spectrally selective excitations of naturally different human color response functions exacerbate variability of observer experience. An exaggerated variation in color-sensing is explicitly counter to the exhaustive controls and calibrations employed in modern motion picture pipelines. Further, singular standard observer summaries of human color vision such as found in the CIE’s 1931 and 1964 color matching functions and used extensively in motion picture color management are deficient in recognizing expected human vision variability. Many researchers have confirmed the magnitude of observer metamerism in color matching in both uniform colors and imagery but few have shown explicit color management with an aim of minimized difference in observer perception variability. This research shows that not only can observer metamerism influences be quantitatively predicted and confirmed psychophysically but that intentionally engineered multiprimary displays employing more than three primaries can offer increased color gamut with drastically improved consistency of experience. To this end, a seven-channel prototype display has been constructed based on observer metamerism models and color difference indices derived from the latest color vision demographic research. This display has been further proven in forced-choice paired comparison tests to deliver superior color matching to reference stimuli versus both contemporary standard RGB cinema projection and recently ratified standard laser projection across a large population of color-normal observers

    Printing Beyond Color: Spectral and Specular Reproduction

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    For accurate printing (reproduction), two important appearance attributes to consider are color and gloss. These attributes are related to two topics focused on in this dissertation: spectral reproduction and specular (gloss) printing. In the conventional printing workflow known as the metameric printing workflow, which we use mostly nowadays, high-quality prints -- in terms of colorimetric accuracy -- can be achieved only under a predefined illuminant (i.e. an illuminant that the printing pipeline is adjusted to; e.g. daylight). While this printing workflow is useful and sufficient for many everyday purposes, in some special cases, such as artwork (e.g. painting) reproduction, security printing, accurate industrial color communication and so on, in which accurate reproduction of an original image under a variety of illumination conditions (e.g. daylight, tungsten light, museum light, etc.) is required, metameric reproduction may produce satisfactory results only with luck. Therefore, in these cases, another printing workflow, known as spectral printing pipeline must be used, with the ideal aim of illuminant-invariant match between the original image and the reproduction. In this workflow, the reproduction of spectral raw data (i.e. reflectances in the visible wavelength range), rather than reproduction of colorimetric values (colors) alone (under a predefined illuminant) is taken into account. Due to the limitations of printing systems extant, the reproduction of all reflectances is not possible even with multi-channel (multi-colorant) printers. Therefore, practical strategies are required in order to map non-reproducible reflectances into reproducible spectra and to choose appropriate combinations of printer colorants for the reproduction of the mapped reflectances. For this purpose, an approach called Spatio-Spectral Gamut Mapping and Separation, SSGMS, was proposed, which results in almost artifact-free spectral reproduction under a set of various illuminants. The quality control stage is usually the last stage in any printing pipeline. Nowadays, the quality of the printout is usually controlled only in terms of colorimetric accuracy and common printing artifacts. However, some gloss-related artifacts, such as gloss-differential (inconsistent gloss appearance across an image, caused mostly by variations in deposited ink area coverage on different spots), are ignored, because no strategy to avoid them exists. In order to avoid such gloss-related artifacts and to control the glossiness of the printout locally, three printing strategies were proposed. In general, for perceptually accurate reproduction of color and gloss appearance attributes, understanding the relationship between measured values and perceived magnitudes of these attributes is essential. There has been much research into reproduction of colors within perceptually meaningful color spaces, but little research from the gloss perspective has been carried out. Most of these studies are based on simulated display-based images (mostly with neutral colors) and do not take real objects into account. In this dissertation, three psychophysical experiments were conducted in order to investigate the relationship between measured gloss values (objective quantities) and perceived gloss magnitudes (subjective quantities) using real colored samples printed by the aforementioned proposed printing strategies. These experiments revealed that the relationship mentioned can be explained by a Power function according to Stevens' Power Law, considering almost the entire gloss range. Another psychophysical experiment was also conducted in order to investigate the interrelation between perceived surface gloss and texture, using 2.5D samples printed in two different texture types and with various gloss levels and texture elevations. According to the results of this experiment, different macroscopic texture types and levels (in terms of texture elevation) were found to influence the perceived surface gloss level slightly. No noticeable influence of surface gloss on the perceived texture level was observed, indicating texture constancy regardless of the gloss level printed. The SSGMS approach proposed for the spectral reproduction, the three printing strategies presented for gloss printing, and the results of the psychophysical experiments conducted on gloss printing and appearance can be used to improve the overall print quality in terms of color and gloss reproduction

    Modeling Perceptual Trade-offs for Designing HDR Displays

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    Display technology has evolved in pursuit of perceptual pleasure by providing realism and visual impact. The endeavor of the evolution has brought HDR displays to the market. HDR displays, which have become the mainstream display technology recently, are considered not only the present but also the future of displays because of their daunting technical goals: A peak luminance of 10,000 cd/m^2 and near-monochromatic primaries. However, both positive and negative prospects in terms of perceptual aspects for future HDR displays coexist. On the positive side, it is expected that HDR displays will provide better image quality and more vivid color. On the negative side, apart from technical barriers such as production cost and power consumption, HDR displays will induce side effects, for example, observer metamerism, which refers to the phenomenon that color matches for one observer result in color mismatches for other observers. This particular side effect could be a severe issue in HDR displays as their narrow-band primaries likely worsen the color mismatches. Hence, critical to the success of future HDR displays is dealing properly with the perceptual trade-offs. In other words, future HDR display designers need to select physical specifications that maximize perceptual benefits while minimizing adverse effects. This dissertation aims at exploring both potentially positive and negative aspects of future HDR displays, using various perceptual assessments. In particular, the dissertation focuses on two physical factors of a display device: peak luminance and chromaticity color gamut, and the effects of the two factors on related human perception: image quality, observer metamerism, and colorfulness. The ultimate goal of this dissertation is to address the related human perception aroused by the physical factors and propose models to help design future HDR displays. In order to achieve the goal, the dissertation first addresses the image quality trade-off relationship between peak luminance and chromaticity color gamut. A psychophysical experiment was used to develop models to predict equivalent image quality under the trade-off between peak luminance and chromaticity gamut as a function of the perceptual attributes lightness and chroma. Second, a novel approach based on a computational evaluation to investigate potential observer metamerism in HDR displays was explored. This research shows how observer metamerism in HDR displays varies with varying peak luminance and chromaticity color gamut. This research aims at developing a straightforward model to predict observer metamerism in HDR displays based on the computational evaluation. Third, a psychophysical experiment to derive a colorfulness scale for very saturated colors is carried out. This experiment focuses on understanding how the sensitivity of the human visual system responds to highly-saturated colors that extend beyond the stimuli studied in previous research. The colorfulness scale would help both advanced lighting system and display system designers. Fourth, the dissertation suggests an evaluation tool devised based on the observer metamerism and colorfulness scale works that can be utilized to determine the physical specification of HDR displays, maximizing perceptually positive effects while minimizing perceptually negative effects at the same time

    Modeling and Halftoning for Multichannel Printers: A Spectral Approach

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    Printing has been has been the major communication medium for many centuries. In the last twenty years, multichannel printing has brought new opportunities and challenges. Beside of extended colour gamut of the multichannel printer, the opportunity was presented to use a multichannel printer for ‘spectral printing’. The aim of spectral printing is typically the same as for colour printing; that is, to match input signal with printing specific ink combinations. In order to control printers so that the combination or mixture of inks results in specific colour or spectra requires a spectral reflectance printer model that estimates reflectance spectra from nominal dot coverage. The printer models have one of the key roles in accurate communication of colour to the printed media. Accordingly, this has been one of the most active research areas in printing. The research direction was toward improvement of the model accuracy, model simplicity and toward minimal resources used by the model in terms of computational power and usage of material. The contribution of the work included in the thesis is also directed toward improvement of the printer models but for the multichannel printing. The thesis is focused primarily on improving existing spectral printer models and developing a new model. In addition, the aim was to develop and implement a multichannel halftoning method which should provide with high image quality. Therefore, the research goals of the thesis were: maximal accuracy of printer models, optimal resource usage and maximal image quality of halftoning and whole spectral reproduction system. Maximal colour accuracy of a model but with the least resources used is achieved by optimizing printer model calibration process. First, estimation of the physical and optical dot gain is performed with newly proposed method and model. Second, a custom training target is estimated using the proposed new method. These two proposed methods and one proposed model were at the same time the means of optimal resource usage, both in computational time and material. The third goal was satisfied with newly proposed halftoning method for multichannel printing. This method also satisfies the goal of optimal computational time but with maintaining high image quality. When applied in spectral reproduction workflow, this halftoning reduces noise induced in an inversion of the printer model. Finally, a case study was conducted on the practical use of multichannel printers and spectral reproduction workflow. In addition to a gamut comparison in colour space, it is shown that otherwise limited reach of spectral printing could potentially be used to simulate spectra and colour of textile fabrics

    Extending Cairo with color space support

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    Cairo is a 2D vector graphics library which can draw on multiple output targets, including PDF, PostScript, SVG, Xlib, Quartz and GDI. Cairo provides an interface which exposes PDF-like operations, hence it can draw complex shapes and fill them with a colored pattern, but it lacks color management. The purpose of this work is to design and implement an extension of the Cairo library which augments it with color management support, in accordance with the ICC and PDF standard specifications. This extension makes it possible to move the color handling from applications to the graphic library and provides a flexible and efficient drawing model
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