11,853 research outputs found
Collision Computation Of Moving Bodies
In this paper, an explicit mathematical representation of n-dimensional bodies moving in translation along general trajectories is derived. This representation is used to find out if two moving bodies are going to collide. An optimization problem is developed for finding the time and location of collision. We consider the special cases of linear and piecewise linear trajectories. The collision in this case can be obtained by solving a linear program or a sequence of linear programs, respectively. The problem of finding the collision time and location of several moving bodies is cast as an integer programming problem. A comprehensive simulation study shows that this approach requires much lesser computation time when compared with the current approach of finding the collision between all pairs of bodies
Numerical simulation of moving rigid body in rarefied gases
In this paper we present a numerical scheme to simulate a moving rigid body
with arbitrary shape suspended in a rarefied gas. The rarefied gas is simulated
by solving the Boltzmann equation using a DSMC particle method. The motion of
the rigid body is governed by the Newton-Euler equations, where the force and
the torque on the rigid body is computed from the momentum transfer of the gas
molecules colliding with the body. On the other hand, the motion of the rigid
body influences the gas flow in its surroundings. We validate the numerical
results by testing the Einstein relation for Brownian motion of the suspended
particle. The translational as well as the rotational degrees of freedom are
taken into account. It is shown that the numerically computed translational and
rotational diffusion coefficients converge to the theoretical values.Comment: 16 pages, 8 figure
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