273 research outputs found

    Collision Avoidance of Two Autonomous Quadcopters

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    Traffic collision avoidance systems (TCAS) are used in order to avoid incidences of mid-air collisions between aircraft. We present a game-theoretic approach of a TCAS designed for autonomous unmanned aerial vehicles (UAVs). A variant of the canonical example of game-theoretic learning, fictitious play, is used as a coordination mechanism between the UAVs, that should choose between the alternative altitudes to fly and avoid collision. We present the implementation results of the proposed coordination mechanism in two quad-copters flying in opposite directions

    A Bio-inspired Collision Detecotr for Small Quadcopter

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    Sense and avoid capability enables insects to fly versatilely and robustly in dynamic complex environment. Their biological principles are so practical and efficient that inspired we human imitating them in our flying machines. In this paper, we studied a novel bio-inspired collision detector and its application on a quadcopter. The detector is inspired from LGMD neurons in the locusts, and modeled into an STM32F407 MCU. Compared to other collision detecting methods applied on quadcopters, we focused on enhancing the collision selectivity in a bio-inspired way that can considerably increase the computing efficiency during an obstacle detecting task even in complex dynamic environment. We designed the quadcopter's responding operation imminent collisions and tested this bio-inspired system in an indoor arena. The observed results from the experiments demonstrated that the LGMD collision detector is feasible to work as a vision module for the quadcopter's collision avoidance task.Comment: 7 pages, 29 figure

    Navigating Assistance System for Quadcopter with Deep Reinforcement Learning

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    In this paper, we present a deep reinforcement learning method for quadcopter bypassing the obstacle on the flying path. In the past study, the algorithm only controls the forward direction about quadcopter. In this letter, we use two functions to control quadcopter. One is quadcopter navigating function. It is based on calculating coordination point and find the straight path to the goal. The other function is collision avoidance function. It is implemented by deep Q-network model. Both two function will output rotating degree, the agent will combine both output and turn direct. Besides, deep Q-network can also make quadcopter fly up and down to bypass the obstacle and arrive at the goal. Our experimental result shows that the collision rate is 14% after 500 flights. Based on this work, we will train more complex sense and transfer model to the real quadcopter.Comment: conferenc

    Recent Developments in Aerial Robotics: A Survey and Prototypes Overview

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    In recent years, research and development in aerial robotics (i.e., unmanned aerial vehicles, UAVs) has been growing at an unprecedented speed, and there is a need to summarize the background, latest developments, and trends of UAV research. Along with a general overview on the definition, types, categories, and topics of UAV, this work describes a systematic way to identify 1,318 high-quality UAV papers from more than thirty thousand that have been appeared in the top journals and conferences. On top of that, we provide a bird's-eye view of UAV research since 2001 by summarizing various statistical information, such as the year, type, and topic distribution of the UAV papers. We make our survey list public and believe that the list can not only help researchers identify, study, and compare their work, but is also useful for understanding research trends in the field. From our survey results, we find there are many types of UAV, and to the best of our knowledge, no literature has attempted to summarize all types in one place. With our survey list, we explain the types within our survey and outline the recent progress of each. We believe this summary can enhance readers' understanding on the UAVs and inspire researchers to propose new methods and new applications.Comment: 14 pages, 16 figures, typos correcte

    Visual Flight Rules-based CollisionAvoidance System for VTOL UAV

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    Decentralized Connectivity Control in Quadcopters: a Field Study of Communication Performance

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    Redundancy and parallelism make decentralized multi-robot systems appealing solutions for the exploration of extreme environments. However, effective cooperation often requires team-wide connectivity and a carefully designed communication strategy. Several recently proposed decentralized connectivity maintenance approaches exploit elegant algebraic results drawn from spectral graph theory. Yet, these proposals are rarely taken beyond simulations or laboratory implementations. In this work, we present two major contributions: (i) we describe the full-stack implementation---from hardware to software---of a decentralized control law for robust connectivity maintenance; and (ii) we assess, in the field, our setup's ability to correctly exchange all the necessary information required to maintain connectivity in a team of quadcopters.Comment: 7 pages, 7 figure

    Decentralized Multi-target Tracking in Urban Environments: Overview and Challenges

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    In multi-target tracking, sensor control involves dynamically configuring sensors to achieve improved tracking performance. Many of these techniques focus on sensors with memoryless states (e.g., waveform adaptation, beam scheduling, and sensor selection), lending themselves to computationally efficient control strategies. Mobile sensor control for multi-target tracking, however, is significantly more challenging due to the complexity of the platform state dynamics. This platform complexity necessitates high-fidelity, non-myopic control strategies in order to achieve strong tracking performance while maintaining safe operation. These sensor control techniques are particularly important in non-cooperative urban surveillance applications including person of interest, vehicle, and unauthorized UAV interdiction. In this overview paper, we highlight the current state of the art in mobile sensor control for multi-target tracking in urban environments. We use this application to motivate the need for closer collaboration between the information fusion, tracking, and control research communities across three challenge areas relevant to the urban surveillance problem.Comment: 22nd International Conference on Information Fusio

    Design and control of a collision-resilient aerial vehicle with an icosahedron tensegrity structure

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    We present the tensegrity aerial vehicle, a design of collision-resilient rotor robots with icosahedron tensegrity structures. The tensegrity aerial vehicles can withstand high-speed impacts and resume operation after collisions. To guide the design process of these aerial vehicles, we propose a model-based methodology that predicts the stresses in the structure with a dynamics simulation and selects components that can withstand the predicted stresses. Meanwhile, an autonomous re-orientation controller is created to help the tensegrity aerial vehicles resume flight after collisions. The re-orientation controller can rotate the vehicles from arbitrary orientations on the ground to ones easy for takeoff. With collision resilience and re-orientation ability, the tensegrity aerial vehicles can operate in cluttered environments without complex collision-avoidance strategies. Moreover, by adopting an inertial navigation strategy of replacing flight with short hops to mitigate the growth of state estimation error, the tensegrity aerial vehicles can conduct short-range operations without external sensors. These capabilities are validated by a test of an experimental tensegrity aerial vehicle operating with only onboard inertial sensors in a previously-unknown forest.Comment: 12 pages, 16 figure

    Learning Vision-based Cohesive Flight in Drone Swarms

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    This paper presents a data-driven approach to learning vision-based collective behavior from a simple flocking algorithm. We simulate a swarm of quadrotor drones and formulate the controller as a regression problem in which we generate 3D velocity commands directly from raw camera images. The dataset is created by simultaneously acquiring omnidirectional images and computing the corresponding control command from the flocking algorithm. We show that a convolutional neural network trained on the visual inputs of the drone can learn not only robust collision avoidance but also coherence of the flock in a sample-efficient manner. The neural controller effectively learns to localize other agents in the visual input, which we show by visualizing the regions with the most influence on the motion of an agent. This weakly supervised saliency map can be computed efficiently and may be used as a prior for subsequent detection and relative localization of other agents. We remove the dependence on sharing positions among flock members by taking only local visual information into account for control. Our work can therefore be seen as the first step towards a fully decentralized, vision-based flock without the need for communication or visual markers to aid detection of other agents

    Fast Collision Probability Estimation Based on Finite-Dimensional Monte Carlo Method

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    The safety concern for unmanned systems, namely the concern for the potential casualty caused by system abnormalities, has been a bottleneck for their development, especially in populated areas. Evidently, the collision between the unmanned system and the obstacles, including both moving and static objects, accounts for a great proportion of the system abnormalities. The route planning and corresponding controller are established in order to avoid the collision, whereas, in the presence of uncertainties, it is possible that the unmanned system would deviate from the predetermined route and collide with the obstacles. Therefore, for the safety of unmanned systems, collision probability estimation and further safety decision are very important. To estimate the collision probability, the Monte Carlo method could be applied, however, it is generally rather slow. This paper introduces a fast collision probability estimation method based on finite-dimensional distribution, whose main idea is to filter out the sampling points needed and generate the states directly by samples of finite-dimensional distribution, reducing the estimation time significantly. Besides, further techniques including the probabilistic equidistance sampling and dimension reduction, also serve to reduce the estimation time. The simulation shows that the proposed method reduces over 99% of the estimation time.Comment: 26 pages, 8 figure
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