88,726 research outputs found

    Collective intelligence within web video

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    Converging Horror: analyzing the importance of Convergence Culture on a digital audience through an examination of the conventions and politics of the horror genre

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    This thesis draws attention to the genre of horror in new media through a close examination of various digital texts, arguing that these new texts, while built on traditional horror narratives used in cinema, are also examples of Convergence Culture, a mobile, multiplatform, participatory medium that engages professionals and amateur content creators. The thesis begins with a review of scholarly work about horror as a genre, continues with a close analysis of several digital horror texts and their online communities, and ends with the argument that these new texts are good examples of how horror has accommodated Convergence culture, morphing into a post-national space characterized by mobility, transnationalism and participation. And most importantly, this new iteration of horror continues the classical horror film tradition of mirroring inter-personal and cultural anxieties

    Harnessing Collaborative Technologies: Helping Funders Work Together Better

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    This report was produced through a joint research project of the Monitor Institute and the Foundation Center. The research included an extensive literature review on collaboration in philanthropy, detailed analysis of trends from a recent Foundation Center survey of the largest U.S. foundations, interviews with 37 leading philanthropy professionals and technology experts, and a review of over 170 online tools.The report is a story about how new tools are changing the way funders collaborate. It includes three primary sections: an introduction to emerging technologies and the changing context for philanthropic collaboration; an overview of collaborative needs and tools; and recommendations for improving the collaborative technology landscapeA "Key Findings" executive summary serves as a companion piece to this full report

    Beyond swarm intelligence: The Ultraswarm

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    This paper explores the idea that it may be possible to combine two ideas – UAV flocking, and wireless cluster computing – in a single system, the UltraSwarm. The possible advantages of such a system are considered, and solutions to some of the technical problems are identified. Initial work on constructing such a system based around miniature electric helicopters is described

    A 'likely benefit' from aligning Web 2.0 technologies with an institutions learning and teaching agenda

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    This paper demonstrates a ‘likely benefit’, and a practical view of expected challenges, when incorporating Web 2.0 technologies in a contemporary higher education context. After first exploring which factors potentially influence a shift in thinking about learning and teaching in a Web 2.0 context this paper then addresses the important role, or the affordance, of an integrated Learning Management System (LMS) and the pedagogical applications of Web 2.0 technologies. It then uses a series of case study from the University of Southern Queensland, a large distance education provider in Australia, to support these propositions. Overall, this paper suggests that the goals and ideals of Web 2.0/ Pedagogy 2.0 can be achieved, or at least stimulated, within an institutional LMS environment, as long as the LMS environment is aligned with these ideals

    How Did I Get to Princess Margaret? (And How Did I Get Her to the World Wide Web?)

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    The paper explores the growing use of tools from the arts and humanities for investigation and dissemination of social science research. Emerging spaces for knowledge transfer, such as the World Wide Web, are explored as outlets for "performative social science". Questions of ethnics and questions of evaluation which emerge from performative social science and the use of new technologies are discussed. Contemporary thinking in aesthetics is explored to answer questions of evaluation. The use of the Internet for productions is proposed as supporting the collective elaboration of meaning supported by Relational Aesthetics. One solution to the ethical problem of performing the narrations of others is the use of the writer's own story as autoethnography. The author queries autoethnography's tendency to tell "sad" stories and proposes an amusing story, exemplified by "The One about Princess Margaret" (see Appendix). The conclusion is reached that the free and open environment of the Internet sidelines the usual tediousness of academic publishing and begins to explore new answers to questions posed about the evaluation and ethics of performative social science
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