12,796 research outputs found
A gentle transition from Java programming to Web Services using XML-RPC
Exposing students to leading edge vocational areas of relevance such as Web Services can be difficult. We show a lightweight approach by embedding a key component of Web Services within a Level 3 BSc module in Distributed Computing. We present a ready to use collection of lecture slides and student activities based on XML-RPC. In
addition we show that this material addresses the central topics in the context of web services as identified by Draganova (2003)
CUBICA: An Example of Mixed Reality
Nowadays, one of the hot issues in the agenda is, undoubtedly, the concept of
Sustainable Computing. There are several technologies in the intersection of Sustainable
Computing and Ambient Intelligence. Among them we may mention âHuman-Centric
Interfaces for Ambient Intelligenceâ and âCollaborative Smart Objectsâ technologies. In this
paper we present our efforts in developing these technologies for âMixed Realityâ, a paradigm
where Virtual Reality and Ambient Intelligence meet. Cubica is a mixed reality educational
application that integrates virtual worlds with tangible interfaces. The application is focused on
teaching computer science, in particular âsorting algorithmsâ. The tangible interface is used to
simplify the abstract concept of array, while the virtual world is used for delivering
explanations. This educational application has been tested with students at different educational
levels in secondary education, having obtained promising results in terms of increased
motivation for learning and better understanding of abstract concepts.We want to thank the faculty of the I.E.S. âJoan Corominesâ, at BenicarlĂł (Valencia,
Spain), for their support while evaluating the system. In particular, the contribution of
Lorenzo Otero was essential during that process. The work described in this paper
was partially funded by the Spanish National Plan of I+D+i (TIN2010-17344), and by
the Spanish Ministry of Industry (TSI-020100-2010-743)
Global Teamwork: A Study of Design Learning in Collaborative Virtual Environments
With the recent developments in communication and information technologies, using Collaborative Virtual Environments (CVEs) in design activity has experienced a remarkable increase. In this paper we present a collaborative learning activity between the University of Sydney (USYD), and the Istanbul Technical University (ITU). This paper shares our teaching experience and discusses the principles of collaborative design learning in virtual environments. Followed by a study on studentsâ perception on the courses and collaborative learning in both universities, this paper also suggests future refinements on the course structure and the main areas of collaborative design learning.
Keywords:
Collaborative Design; Collaborative Virtual Environments; Design Teaching And Learning</p
Agent-supported cooperative learning environments
We survey our research on (3D) virtual environments
inhabited by agents that help visitors to get information
and to get a tusk done. The main ideas and designs can be
tuned to different applications, including information und
transaction services (e-commerce), collaborative work
and educational domains
A Proposal to Create Learning Environments in Virtual Worlds Integrating Advanced Educative Resources
Social Networking has been a global consumer phenomenon during the last few years. Online communities are changing the way people behave, share and interact within their daily lives. Most of such communities are mainly focused on sharing contents and communicating using a traditional web interface. However, social virtual worlds are computer-simulated environments that the users can "inhabit" and in which they can interact and create objects. Education is one of the most interesting applications of virtual worlds, as their flexibility can be exploited in order to create heterogeneous groups from all over the world who can collaborate synchronously in different virtual spaces. In this paper, we highlight the potential of virtual worlds as an educative tool and propose a model to create learning environments within Second Life or OpenSimulator combining the Moodle learning management system, embodied conversational metabots, and programmable 3D objects. We have implemented the proposal in a learning system for several subjects of the Computer Science degree in our university and show that it fostered engagement and collaboration and helped the students to better understand complex concepts.Research funded by projects CICYT TIN 2011-28620-C02-01, CICYT TEC 2011-28626 C02-02, CAM CONTEXTS (S2009/TIC-1485), and DPS 2008-07029-C02-02.Enviad
An approach to develop intelligent learning environments by means of immersive virtual worlds
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence techniques provides a number of advantages to develop Intelligent Environments for multiple applications. This paper is focused on the application of these technologies to develop intelligent learning environments. Education is one of the most interesting applications of immersive virtual environments, as their flexibility can be exploited in order to create heterogeneous groups from all over the world who can collaborate synchronously in different virtual spaces. We highlight the potential of virtual worlds as an educative tool and propose a model to create learning environments within Second Life or OpenSimulator combining the Moodle learning management system, embodied conversational metabots, and programmable 3D objects. Our proposal has been applied in several subjects of the Computer Science degree in the Carlos III University of Madrid. The results of the evaluation show that developed learning environment fosters engagement and collaboration and helps students to better understand complex concepts.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485).Publicad
An approach to develop intelligent learning environments by means of immersive virtual worlds
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence techniques provides
a number of advantages to develop Intelligent Environments for multiple applications. This paper is focused on the application
of these technologies to develop intelligent learning environments. Education is one of the most interesting applications
of immersive virtual environments, as their flexibility can be exploited in order to create heterogeneous groups from all over the
world who can collaborate synchronously in different virtual spaces. We highlight the potential of virtual worlds as an educative
tool and propose a model to create learning environments within Second Life or OpenSimulator combining the Moodle learning
management system, embodied conversational metabots, and programmable 3D objects. Our proposal has been applied in
several subjects of the Computer Science degree in the Carlos III University of Madrid. The results of the evaluation show that
developed learning environment fosters engagement and collaboration and helps students to better understand complex concepts.Spanish Government TEC2012-37832-C02-01Consejo Interinstitucional de Ciencia y Tecnologia (CICYT) TEC2011-28626-C02-02Project CAM CONTEXTS S2009/TIC-148
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