20,788 research outputs found
Virtual Location-Based Services: Merging the Physical and Virtual World
Location-based services gained much popularity through providing users with
helpful information with respect to their current location. The search and
recommendation of nearby locations or places, and the navigation to a specific
location are some of the most prominent location-based services. As a recent
trend, virtual location-based services consider webpages or sites associated
with a location as 'virtual locations' that online users can visit in spite of
not being physically present at the location. The presence of links between
virtual locations and the corresponding physical locations (e.g., geo-location
information of a restaurant linked to its website), allows for novel types of
services and applications which constitute virtual location-based services
(VLBS). The quality and potential benefits of such services largely depends on
the existence of websites referring to physical locations. In this paper, we
investigate the usefulness of linking virtual and physical locations. For this,
we analyze the presence and distribution of virtual locations, i.e., websites
referring to places, for two Irish cities. Using simulated tracks based on a
user movement model, we investigate how mobile users move through the Web as
virtual space. Our results show that virtual locations are omnipresent in urban
areas, and that the situation that a user is close to even several such
locations at any time is rather the normal case instead of the exception
The LAB@FUTURE Project - Moving Towards the Future of E-Learning
This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness ĂąâŹâ Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment
Towards personalization in digital libraries through ontologies
In this paper we describe a browsing and searching personalization system for digital libraries based on the use of ontologies for describing the relationships between all the
elements which take part in a digital library scenario of use. The main goal of this project is to help the users of a digital library to improve their experience of use by means of two complementary strategies: first, by maintaining a complete history record of his or her browsing and searching activities, which is part of a navigational user profile which includes preferences and all the aspects related to community involvement; and second, by reusing all the knowledge which has been extracted from previous usage from other users with similar profiles. This can be accomplished in terms of narrowing and focusing the search results and browsing options through the use of a recommendation system which organizes such results in the most appropriate manner, using ontologies and concepts drawn from the semantic web field. The complete integration of the experience of use of a digital library in the learning process is also pursued. Both the usage and information organization can be also exploited to extract useful knowledge from the way users interact with a digital library, knowledge that can be used to improve several design aspects of the library, ranging from internal organization aspects to human factors and user interfaces. Although this project is still on an early development stage, it is possible to identify all the desired functionalities and requirements that are necessary to fully integrate the use of a digital library in an e-learning environment
Adaptive Hypermedia made simple using HTML/XML Style Sheet Selectors
This paper addresses enhancing HTML and XML with adaptation
functionalities. The approach consists in using the path selectors
of the HTML and XML style sheet languages CSS and XSLT for expressing
content and navigation adaptation. Thus, the necessary extensions of
the selector languages are minimal (a few additional constructs suffice),
the processors of these languages can be kept almost unchanged, and no
new algorithms are needed. In addition, XML is used for expressing the
user model data like browsing history, browsing environment (such as
device, location, time, etc.), and application data (such as user performances
on exercises). The goal of the research presented here is not to
propose novel forms or applications of adaptation, but instead to extend
widespread web standards with adaptation functionalities. Essential features
of the proposed approach are its simplicity and both the upwards
and downwards compatibility of the extension
Symmetric Synchronous Collaborative Navigation
Synchronous collaborative navigation is a form of social navigation where users virtually share a web browser. In this paper, we present a symmetric, proxy-based architecture where each user can take the lead and guide others in visiting web sites, without the need for a special browser or other software. We show how we have applied this scheme to a problem-solving-oriented e-learning system
The Metabolism and Growth of Web Forums
We view web forums as virtual living organisms feeding on user's attention
and investigate how these organisms grow at the expense of collective
attention. We find that the "body mass" () and "energy consumption" ()
of the studied forums exhibits the allometric growth property, i.e., . This implies that within a forum, the network transporting
attention flow between threads has a structure invariant of time, despite of
the continuously changing of the nodes (threads) and edges (clickstreams). The
observed time-invariant topology allows us to explain the dynamics of networks
by the behavior of threads. In particular, we describe the clickstream
dissipation on threads using the function , in which
is the clickstreams to node and is the clickstream dissipated
from . It turns out that , an indicator for dissipation efficiency,
is negatively correlated with and sets the lower boundary
for . Our findings have practical consequences. For example,
can be used as a measure of the "stickiness" of forums, because it quantifies
the stable ability of forums to convert into , i.e., to remain users
"lock-in" the forum. Meanwhile, the correlation between and
provides a convenient method to evaluate the `stickiness" of forums. Finally,
we discuss an optimized "body mass" of forums at around that minimizes
and maximizes .Comment: 6 figure
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Collaborative yet independent: Information practices in the physical sciences
In many ways, the physical sciences are at the forefront of using digital tools and methods to work with information and data. However, the fields and disciplines that make up the physical sciences are by no means uniform, and physical scientists find, use, and disseminate information in a variety of ways. This report examines information practices in the physical sciences across seven cases, and demonstrates the richly varied ways in which physical scientists work, collaborate, and share information and data.
This report details seven case studies in the physical sciences. For each case, qualitative interviews and focus groups were used to understand the domain. Quantitative data gathered from a survey of participants highlights different information strategies employed across the cases, and identifies important software used for research.
Finally, conclusions from across the cases are drawn, and recommendations are made. This report is the third in a series commissioned by the Research Information Network (RIN), each looking at information practices in a specific domain (life sciences, humanities, and physical sciences). The aim is to understand how researchers within a range of disciplines find and use information, and in particular how that has changed with the introduction of new technologies
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