361,912 research outputs found

    ReaderBench: An Integrated Cohesion-Centered Framework

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    Dascalu, M., Stavarache, L.L., Dessus, P., Trausan-Matu, S., McNamara, D.S., & Bianco, M. (2015). ReaderBench: An Integrated Cohesion-Centered Framework. In G. Conole, T. Klobucar, C. Rensing, J. Konert & É. LavouĂ© (Eds.), 10th European Conf. on Technology Enhanced Learning (pp. 505–508). Toledo, Spain: Springer.ReaderBench is an automated software framework designed to support both students and tutors by making use of text mining techniques, advanced natural language processing, and social network analysis tools. ReaderBench is centered on comprehension prediction and assessment based on a cohesion-based representation of the discourse applied on different sources (e.g., textual materials, behavior tracks, metacognitive explanations, Computer Supported Collaborative Learning – CSCL – conversations). Therefore, Reader‐Bench can act as a Personal Learning Environment (PLE) which incorporates both individual and collaborative assessments. Besides the a priori evaluation of textual materials’ complexity presented to learners, our system supports the identification of reading strategies evident within the learners’ self-explanations or summaries. Moreover, ReaderBench integrates a dedicated cohesion-based module to assess participation and collaboration in CSCL conversations.This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains

    Using the Internet to improve university education: Problem-oriented web-based learning and the MUNICS environment

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    Up to this point, university education has largely remained unaffected by the developments of novel approaches to web-based learning. The paper presents a principled approach to the design of problem-oriented, web-based learning at the university level. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via Information and Communication Technologies (ICT), and flexible support by tele-tutoring. These principles are used in the Munich Net-based Learning In Computer Science (MUNICS) learning environment, which is designed to support students of computer science to apply their factual knowledge from the lectures to complex real-world problems. For example, students can model the knowledge management in an educational organisation with a graphical simulation tool. Some more general findings from a formative evaluation study with the MUNICS prototype are reported and discussed. E.g., the students' ignorance of the additional content resources is discussed in the light of the well-known finding of insufficient use of help systems in software applicationsBislang wurden neuere AnsĂ€tze zum web-basierten Lernen in nur geringem Maße zur Verbesserung des UniversitĂ€tsstudiums genutzt. Es werden theoretisch begrĂŒndete Prinzipien fĂŒr die Gestaltung problemorientierter, web-basierter Lernumgebungen an der UniversitĂ€t formuliert. Zu diesen Prinzipien gehören die Nutzung von Multimedia-Technologien fĂŒr die Realisierung authentischer Problemkontexte, die UnterstĂŒtzung der gemeinsamen Wissenskonstruktion, die dynamische Visualisierung, der schnelle Zugang zu weiterfĂŒhrenden Wissensressourcen mit Hilfe von Informations- und Kommunikationstechnologien sowie die flexible UnterstĂŒtzung durch Teletutoring. Diese Prinzipien wurden bei der Gestaltung der MUNICS Lernumgebung umgesetzt. MUNICS soll Studierende der Informatik bei der Wissensanwendung im Kontext komplexer praktischer Problemstellungen unterstĂŒtzen. So können die Studierenden u.a. das Wissensmanagement in einer Bildungsorganisation mit Hilfe eines graphischen Simulationswerkzeugs modellieren. Es werden Ergebnisse einer formativen Evaluationsstudie berichtet und diskutiert. Beispielsweise wird die in der Studie festgestellte Ignoranz der Studierenden gegenĂŒber den weiterfĂŒhrenden Wissensressourcen vor dem Hintergrund des hĂ€ufig berichteten Befunds der unzureichenden Nutzung von Hilfesystemen beleuchte

    A Generic Conceptual Model for Risk Analysis in a Multi-agent Based Collaborative Design Environment

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    Organised by: Cranfield UniversityThis paper presents a generic conceptual model of risk evaluation in order to manage the risk through related constraints and variables under a multi-agent collaborative design environment. Initially, a hierarchy constraint network is developed to mapping constraints and variables. Then, an effective approximation technique named Risk Assessment Matrix is adopted to evaluate risk level and rank priority after probability quantification and consequence validation. Additionally, an Intelligent Data based Reasoning Methodology is expanded to deal with risk mitigation by combining inductive learning methods and reasoning consistency algorithms with feasible solution strategies. Finally, two empirical studies were conducted to validate the effectiveness and feasibility of the conceptual model.Mori Seiki – The Machine Tool Compan

    Using the Internet to improve university education

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    Up to this point, university education has largely remained unaffected by the developments of novel approaches to web-based learning. The paper presents a principled approach to the design of problem-oriented, web-based learning at the university level. The principles include providing authentic contexts with multimedia, supporting collaborative knowledge construction, making thinking visible with dynamic visualisation, quick access to content resources via information and communication technologies, and flexible support by tele-tutoring. These principles are used in the MUNICS learning environment, which is designed to support students of computer science to apply their factual knowledge from the lectures to complex real-world problems. For example, students may model the knowledge management in an educational organisation with a graphical simulation tool. Some more general findings from a formative evaluation study with the MUNICS prototype are reported and discussed. For example, the students' ignorance of the additional content resources is discussed in the light of the well-known finding of insufficient use of help systems in software applications

    A web-based teaching/learning environment to support collaborative knowledge construction in design

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    A web-based application has been developed as part of a recently completed research which proposed a conceptual framework to collect, analyze and compare different design experiences and to construct structured representations of the emerging knowledge in digital architectural design. The paper introduces the theoretical and practical development of this application as a teaching/learning environment which has significantly contributed to the development and testing of the ideas developed throughout the research. Later in the paper, the application of BLIP in two experimental (design) workshops is reported and evaluated according to the extent to which the application facilitates generation, modification and utilization of design knowledge

    Wearable learning tools

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    In life people must learn whenever and wherever they experience something new. Until recently computing technology could not support such a notion, the constraints of size, power and cost kept computers under the classroom table, in the office or in the home. Recent advances in miniaturization have led to a growing field of research in ‘wearable’ computing. This paper looks at how such technologies can enhance computer‐mediated communications, with a focus upon collaborative working for learning. An experimental system, MetaPark, is discussed, which explores communications, data retrieval and recording, and navigation techniques within and across real and virtual environments. In order to realize the MetaPark concept, an underlying network architecture is described that supports the required communication model between static and mobile users. This infrastructure, the MUON framework, is offered as a solution to provide a seamless service that tracks user location, interfaces to contextual awareness agents, and provides transparent network service switching

    A collaborative statistical actor-critic learning approach for 6G network slicing control

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    Artificial intelligence (AI)-driven zero-touch massive network slicing is envisioned to be a disruptive technology in beyond 5G (B5G)/6G, where tenancy would be extended to the final consumer in the form of advanced digital use-cases. In this paper, we propose a novel model-free deep reinforcement learning (DRL) framework, called collaborative statistical Actor-Critic (CS-AC) that enables a scalable and farsighted slice performance management in a 6G-like RAN scenario that is built upon mobile edge computing (MEC) and massive multiple-input multiple-output (mMIMO). In this intent, the proposed CS-AC targets the optimization of the latency cost under a long-term statistical service-level agreement (SLA). In particular, we consider the Q-th delay percentile SLA metric and enforce some slice-specific preset constraints on it. Moreover, to implement distributed learners, we propose a developed variant of soft Actor-Critic (SAC) with less hyperparameter sensitivity. Finally, we present numerical results to showcase the gain of the adopted approach on our built OpenAI-based network slicing environment and verify the performance in terms of latency, SLA Q-th percentile, and time efficiency. To the best of our knowledge, this is the first work that studies the feasibility of an AI-driven approach for massive network slicing under statistical SLA.This work has been supported in part by the research projects MonB5G (871780), ZEROTO6G, AGAUR (2017-SGR-891), and PROGRESSUS (876868).Peer ReviewedPostprint (author's final draft
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