3,196 research outputs found

    iPrice: A Collaborative Pricing Model for e-Service Bundle Delivery

    Get PDF
    Information goods pricing is an essential and emerging topic in the era of information economy. Myriad researchers have devoted considerable attention to developing and testing methods of information goods pricing. Nevertheless, in addition; there are still certain shortcomings as the challenges to be overcome. This study encompasses several unexplored concepts that have attracted research attention in other disciplines lately, such as collaborative prototyping, prospect theory, ERG theory, and maintenance from design, economic, psychological, and software engineering respectively. This study proposes a novel conceptual framework for information goods pricing and investigates the impact of three advantages: (1) provides collaborative process that could generate several prototypes via trial and error in pricing process, (2) deliberates the belief of consumer and producer by maximizing utility and profit, and (3) offers an appropriate service bundle by interacting with consumer and discovering the actual needs

    RAD Applied in the Context of Investment Banking

    Get PDF
    RAD as a methodology for implementing information systems has been used in a broad range of domains utilizing technology as an informational backbone but perhaps one of the main areas where this approach has been proven to be a natural fit has been in the investment banking (IB) industry, most notably when applied to trading systems. This paper introduces some of the main tenants of RAD development and focuses on a number of case studies where RAD has proven to be an extremely suitable method for implementing solutions required in the IB industry as well as explaining why RAD may be more successful than other classic de-velopment methods when applied to IB related solutions.RAD, Information Systems, Investment Banking, Trading Systems

    Survey of Concurrent Engineering Environments and the Application of Best Practices towards the Development of a Multiple Industry, Multiple Domain Environment

    Get PDF
    This thesis investigates the best practices of fifteen existing Concurrent Engineering Environments (CEE). A CEE is defined as any environment, from physical to virtual, designed to facilitate concurrent engineering with multiple domain experts real time. All existing environments surveyed have been focused on the aerospace industry showing significant reductions in design time and cost. I have identified hardware, software, and peopleware as three major classifications as well as sixteen subcategories with which to compare the different CEEs. The success in reducing time and cost of designs seen in the aerospace industry with the introduction of CEEs can and should be leveraged into additional domains and industries. This thesis explores the attributes of existing environments, the needs of additional industries, and the recommended concurrent engineering environment configuration appropriate for a multi-industry/multi-domain focus

    Towards solutions for assistive technology

    Get PDF
    Introduction What is assistive technology? The agreed World Health Organisation definition is "Assistive technology can be defined as “any piece of equipment, or product, whether it is acquired commercially, modified, or customized, that is used to increase, maintain, or improve the functional capabilities of individuals with disabilities” (WHO, 2011) The array of possible assistive technology products and solutions reflects the diversity of the needs of people with disabilities – ranging from digital technologies that can support social engagement, communication, employment, learning, memory, planning and safe guarding services through to products and devices that support mobility and personal care requirements. Typically as the complexities of assistive technology solutions increase, so do the costs and potential risks (if not appropriately set up or maintained). This document is primarily focused on the Assistive Technology solutions derived from aids and equipment. Home and vehicle modifications and prosthetics have not yet been explored in the same level of detail and will be subject of further work. Proposed approach The proposed assistive technology service approach has been developed in line with the strategic goals of the NDIA. It is one aspect of a broader strategic approach the NDIA has to using technologies to enhance its engagement and management of relationships, services and supports with suppliers, providers, participants and the Australian community. The NDIA’s goal is to use technology in its various forms to ensure that services, supports, and communications between all stakeholders are as streamlined as possible and services are timely and effective. This document outlines the elements of a proposed service delivery approach for individuals to access assistive technology solutions and is based on the three key objectives outlined above

    Game-like interactive environment using BIM-Based Virtual Reality for the Timber Frame Self-Build Housing Sector

    Get PDF
    BIM, gamification, and Virtual Reality applications are more often used to serve the interests of Design for Manufacture and Assembly (DfMA). This paper presents a comprehensive study to exploit these technologies’ innovative approaches and capabilities. The study is specifically adopted to implement small and medium-size architectural and construction practices with a limited budget and time dedicated to visualisation creation. The collected evidence proved that a game-like platform combined with BIM could provide simplified data delivery to a client, leading to customer satisfaction, confidence and increased sales. The designed workflow and templates were tested in the case study of a small self-build construction company. The staff was trained to provide BIM data correctly and use supplied game templates. The case study demonstrated that automation of the VR House Configurator creation is achievable. The study’s outcome is an integrated solution to regenerate BIM models in the game environment and utilise the house configurator’s organised furniture library and costing interface. Furthermore, the usability tests confirmed the applicability, practicability, and validity of the developed framework and tools to deal with the revealed challenges in the self-build sector. Finally, the research provided a fresh approach for the companies in the sector, a step-by-step guide for implementing the innovative changes, and detailed descriptions of the methodologies and workflows

    FrontEnd Toolkit: a toolkit to transform IDEAs into intelligent action

    Get PDF
    This FrontEnd Toolkit is about applying Design Thinking to transform new ideas into innovative products, services andbusinesses with an impact. The front end development of new user and customer-oriented solutions is a key opportunity aswell as a significant challenge for organizations and success is built on collaborative approaches. The overall objective is to help policy- makers, project owners, and managers as well as their stakeholders to design and implement projects with real impact. The Toolkit helps to establish an idea’s key value to stakeholders, and supports planning for the creation of high impact projects. It assists in defining complexity, cost, delivery, functionality,and future upgrade potential of a concept and creates new opportunities for partnerships. The Front End innovation is all about purposefully combining different skills, disciplines, and resources with knowledge related to the local innovation ecosystem to gain insights that inspire and help shape a new, valuable offering. The process of creating this constellation of elements involves understanding emerging opportunities,client and user mindsets, needs and expectations. It also involves making sense of the competitive environment, the social and individual constraints and enablers that drive the acceptance and up take of new products, services and business models

    Computational Tools and Facilities for the Next-Generation Analysis and Design Environment

    Get PDF
    This document contains presentations from the joint UVA/NASA Workshop on Computational Tools and Facilities for the Next-Generation Analysis and Design Environment held at the Virginia Consortium of Engineering and Science Universities in Hampton, Virginia on September 17-18, 1996. The presentations focused on the computational tools and facilities for analysis and design of engineering systems, including, real-time simulations, immersive systems, collaborative engineering environment, Web-based tools and interactive media for technical training. Workshop attendees represented NASA, commercial software developers, the aerospace industry, government labs, and academia. The workshop objectives were to assess the level of maturity of a number of computational tools and facilities and their potential for application to the next-generation integrated design environment

    "Sticky information" and the locus of problem solving : implications for innovation

    Get PDF
    Includes bibliographical references (p. 25-27).Another version of this paper is available in the MIT Open Access Articles collection at https://dspace.mit.edu/handle/1721.1/127247.Funded by the Sloan Foundation.Eric von Hippel
    corecore