126 research outputs found

    Re-new - IMAC 2011 Proceedings

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    (re)new configurations:Beyond the HCI/Art Challenge: Curating re-new 2011

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    The Seaboard: discreteness and continuity in musical interface design

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    The production of acoustic music bridges two senses—touch and hearing—by connecting physical movements, gestures, and tactile interactions with the creation of sound. Mastery of acoustic music depends on the development and refinement of muscle memory and ear training in concert. This process leads to a capacity for great depth of expression even though the actual timbral palette of each given acoustic instrument is relatively limited. By contrast, modern modes of music creation involving recorded music and digital sound manipulation sacrifice this immediate bridge and substitute more abstract processes that enable sonic possibilities extending far beyond the acoustic palette. Mastery in abstract approaches to music making doesn’t necessarily rely on muscle memory or ear training, as many key processes do not need to happen in realtime. This freedom from the limits of time and practiced physical manipulation radically increases the range of achievable sounds, rhythms and effects, but sometimes results in a loss of subtlety of expressiveness. This practice-based PhD asks whether it is possible, and if so how, to achieve an integration of relevant sensor technologies, design concepts, and formation techniques to create a new kind of musical instrument and sound creation tool that bridges this gap with a satisfying result for musicians and composers. In other words, can one create new, multi-dimensional interfaces which provide more effective ways to control the expressive capabilities of digital music creation in real-time? In particular, can one build on the intuitive, logical, and well-known layout of the piano keyboard to create a new instrument that more fully enables both continuous and discrete approaches to music making? My research practice proposes a new musical instrument called the Seaboard, documents its invention, development, design, and refinement, and evaluates the extent to which it positively answers the above question. The Seaboard is a reinterpretation of the piano keyboard as a soft, continuous wavelike surface that places polyphonic pitch bend, vibrato and continuous touch right at the musician’s fingertips. The addition of new realtime parameters to a familiar layout means it combines the intuitiveness of the traditional instrument with some of the versatility of digital technology. Designing and prototyping the Seaboard to the point of successfully proving that a new synthesis between acoustic techniques and digital technologies is possible is shown to require significant coordination and integration of a range of technical disciplines. The research approach has been to build and refine a series of prototypes that successively grapple with the integration of these elements, whilst rigorously documenting the design issues, engineering challenges, and ultimate decisions that determine whether an intervention in the field of musical instrumentation is fruitful

    Multisensory learning in adaptive interactive systems

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    The main purpose of my work is to investigate multisensory perceptual learning and sensory integration in the design and development of adaptive user interfaces for educational purposes. To this aim, starting from renewed understanding from neuroscience and cognitive science on multisensory perceptual learning and sensory integration, I developed a theoretical computational model for designing multimodal learning technologies that take into account these results. Main theoretical foundations of my research are multisensory perceptual learning theories and the research on sensory processing and integration, embodied cognition theories, computational models of non-verbal and emotion communication in full-body movement, and human-computer interaction models. Finally, a computational model was applied in two case studies, based on two EU ICT-H2020 Projects, "weDRAW" and "TELMI", on which I worked during the PhD

    Safe and Sound: Proceedings of the 27th Annual International Conference on Auditory Display

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    Complete proceedings of the 27th International Conference on Auditory Display (ICAD2022), June 24-27. Online virtual conference

    Interactive Sound in Performance Ecologies: Studying Connections among Actors and Artifacts

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    This thesis’s primary goal is to investigate performance ecologies, that is the compound of humans, artifacts and environmental elements that contribute to the result of a per- formance. In particular, this thesis focuses on designing new interactive technologies for sound and music. The goal of this thesis leads to the following Research Questions (RQs): • RQ1 How can the design of interactive sonic artifacts support a joint expression across different actors (composers, choreographers, and performers, musicians, and dancers) in a given performance ecology? • RQ2 How does each different actor influence the design of different artifacts, and what impact does this have on the overall artwork? • RQ3 How do the different actors in the same ecology interact, and appropriate an interactive artifact? To reply to these questions, a new framework named ARCAA has been created. In this framework, all the Actors of a given ecology are connected to all the Artifacts throughout three layers: Role, Context and Activity. This framework is then applied to one systematic literature review, two case studies on music performance and one case study in dance performance. The studies help to better understand the shaded roles of composers, per- formers, instrumentalists, dancers, and choreographers, which is relevant to better design interactive technologies for performances. Finally, this thesis proposes a new reflection on the blurred distinction between composing and designing a new instrument in a context that involves a multitude of actors. Overall, this work introduces the following contributions to the field of interaction design applied to music technology: 1) ARCAA, a framework to analyse the set of inter- connected relationship in interactive (music) performances, validated through 2 music studies, 1 dance study and 1 systematic literature analysis; 2) Recommendations for de- signing music interactive system for performance (music or dance), accounting for the needs of the various actors and for the overlapping on music composition and design of in- teractive technology; 3) A taxonomy of how scores have shaped performance ecologies in NIME, based on a systematic analysis of the literature on score in the NIME proceedings; 4) Proposal of a methodological approach combining autobiographical and idiographical design approaches in interactive performances.O objetivo principal desta tese é investigar as ecologias performativas, conjunto formado pelos participantes humanos, artefatos e elementos ambientais que contribuem para o resultado de uma performance. Em particular, esta tese foca-se na conceção de novas tecnologias interativas para som e música. O objetivo desta tese originou as seguintes questões de investigação (Research Questions RQs): • RQ1 Como o design de artefatos sonoros interativos pode apoiar a expressão con- junta entre diferentes atores (compositores, coreógrafos e performers, músicos e dançarinos) numa determinada ecologia performativa? • RQ2 Como cada ator influencia o design de diferentes artefatos e que impacto isso tem no trabalho artístico global? • RQ3 Como os diferentes atores de uma mesma ecologia interagem e se apropriam de um artefato interativo? Para responder a essas perguntas, foi criado uma nova framework chamada ARCAA. Nesta framework, todos os atores (Actores) de uma dada ecologia estão conectados a todos os artefatos (Artefacts) através de três camadas: Role, Context e Activity. Esta framework foi então aplicada a uma revisão sistemática da literatura, a dois estudos de caso sobre performance musical e a um estudo de caso em performance de dança. Estes estudos aju- daram a comprender melhor os papéis desempenhados pelos compositores, intérpretes, instrumentistas, dançarinos e coreógrafos, o que é relevante para melhor projetar as tec- nologias interativas para performances. Por fim, esta tese propõe uma nova reflexão sobre a distinção entre compor e projetar um novo instrumento num contexto que envolve uma multiplicidade de atores. Este trabalho apresenta as seguintes contribuições principais para o campo do design de interação aplicado à tecnologia musical: 1) ARCAA, uma framework para analisar o conjunto de relações interconectadas em performances interativas, validado através de dois estudos de caso relacionados com a música, um estudo de caso relacionado com a dança e uma análise sistemática da literatura; 2) Recomendações para o design de sistemas interativos musicais para performance (música ou dança), tendo em conta as necessidades dos vários atores e a sobreposição entre a composição musical e o design de tecnologia interactiva; 3) Uma taxonomia sobre como as partituras musicais moldaram as ecologias performativas no NIME, com base numa análise sistemática da literatura dos artigos apresentados e publicados nestas conferência; 4) Proposta de uma aborda- gem metodológica combinando abordagens de design autobiográfico e idiográfico em performances interativas

    UTB/TSC Legacy Degree Programs and Courses 2010 – 2011

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    https://scholarworks.utrgv.edu/brownsvillelegacycatalogs/1026/thumbnail.jp

    Undergraduate Unit of Study Reference Handbook 2009

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    UTB/TSC Legacy Degree Programs and Courses 2011 – 2012

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    https://scholarworks.utrgv.edu/brownsvillelegacycatalogs/1027/thumbnail.jp
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