190,730 research outputs found

    WFIRST Coronagraph Technology Requirements: Status Update and Systems Engineering Approach

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    The coronagraphic instrument (CGI) on the Wide-Field Infrared Survey Telescope (WFIRST) will demonstrate technologies and methods for high-contrast direct imaging and spectroscopy of exoplanet systems in reflected light, including polarimetry of circumstellar disks. The WFIRST management and CGI engineering and science investigation teams have developed requirements for the instrument, motivated by the objectives and technology development needs of potential future flagship exoplanet characterization missions such as the NASA Habitable Exoplanet Imaging Mission (HabEx) and the Large UV/Optical/IR Surveyor (LUVOIR). The requirements have been refined to support recommendations from the WFIRST Independent External Technical/Management/Cost Review (WIETR) that the WFIRST CGI be classified as a technology demonstration instrument instead of a science instrument. This paper provides a description of how the CGI requirements flow from the top of the overall WFIRST mission structure through the Level 2 requirements, where the focus here is on capturing the detailed context and rationales for the CGI Level 2 requirements. The WFIRST requirements flow starts with the top Program Level Requirements Appendix (PLRA), which contains both high-level mission objectives as well as the CGI-specific baseline technical and data requirements (BTR and BDR, respectively)... We also present the process and collaborative tools used in the L2 requirements development and management, including the collection and organization of science inputs, an open-source approach to managing the requirements database, and automating documentation. The tools created for the CGI L2 requirements have the potential to improve the design and planning of other projects, streamlining requirement management and maintenance. [Abstract Abbreviated]Comment: 16 pages, 4 figure

    Support for collaborative component-based software engineering

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    Collaborative system composition during design has been poorly supported by traditional CASE tools (which have usually concentrated on supporting individual projects) and almost exclusively focused on static composition. Little support for maintaining large distributed collections of heterogeneous software components across a number of projects has been developed. The CoDEEDS project addresses the collaborative determination, elaboration, and evolution of design spaces that describe both static and dynamic compositions of software components from sources such as component libraries, software service directories, and reuse repositories. The GENESIS project has focussed, in the development of OSCAR, on the creation and maintenance of large software artefact repositories. The most recent extensions are explicitly addressing the provision of cross-project global views of large software collections and historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR and CoDEEDS are widely adopted and steps to facilitate this are described. This book continues to provide a forum, which a recent book, Software Evolution with UML and XML, started, where expert insights are presented on the subject. In that book, initial efforts were made to link together three current phenomena: software evolution, UML, and XML. In this book, focus will be on the practical side of linking them, that is, how UML and XML and their related methods/tools can assist software evolution in practice. Considering that nowadays software starts evolving before it is delivered, an apparent feature for software evolution is that it happens over all stages and over all aspects. Therefore, all possible techniques should be explored. This book explores techniques based on UML/XML and a combination of them with other techniques (i.e., over all techniques from theory to tools). Software evolution happens at all stages. Chapters in this book describe that software evolution issues present at stages of software architecturing, modeling/specifying, assessing, coding, validating, design recovering, program understanding, and reusing. Software evolution happens in all aspects. Chapters in this book illustrate that software evolution issues are involved in Web application, embedded system, software repository, component-based development, object model, development environment, software metrics, UML use case diagram, system model, Legacy system, safety critical system, user interface, software reuse, evolution management, and variability modeling. Software evolution needs to be facilitated with all possible techniques. Chapters in this book demonstrate techniques, such as formal methods, program transformation, empirical study, tool development, standardisation, visualisation, to control system changes to meet organisational and business objectives in a cost-effective way. On the journey of the grand challenge posed by software evolution, the journey that we have to make, the contributory authors of this book have already made further advances

    Web-based support for managing large collections of software artefacts

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    There has been a long history of CASE tool development, with an underlying software repository at the heart of most systems. Usually such tools, even the more recently web-based systems, are focused on supporting individual projects within an enterprise or across a number of distributed sites. Little support for maintaining large heterogeneous collections of software artefacts across a number of projects has been developed. Within the GENESIS project, this has been a key consideration in the development of the Open Source Component Artefact Repository (OSCAR). Its most recent extensions are explicitly addressing the provision of cross project global views of large software collections as well as historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR is widely adopted and various steps to facilitate this are described

    Supporting collaboration within the eScience community

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    Collaboration is a core activity at the heart of large-scale co- operative scientific experimentation. In order to support the emergence of Grid-based scientific collaboration, new models of e-Science working methods are needed. Scientific collaboration involves production and manipulation of various artefacts. Based on work done in the software engineering field, this paper proposes models and tools which will support the representation and production of such artefacts. It is necessary to provide facilities to classify, organise, acquire, process, share, and reuse artefacts generated during collaborative working. The concept of a "design space" will be used to organise scientific design and the composition of experiments, and methods such as self-organising maps will be used to support the reuse of existing artefacts. It is proposed that this work can be carried out and evaluated in the UK e-Science community, using an "industry as laboratory" approach to the research, building on the knowledge, expertise, and experience of those directly involved in e-Science

    Supporting collaborative grid application development within the escience community

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    The systemic representation and organisation of software artefacts, e.g. specifications, designs, interfaces, and implementations, resulting from the development of large distributed systems from software components have been addressed by our research within the Practitioner and AMES projects [1,2,3,4]. Without appropriate representations and organisations, large collections of existing software are not amenable to the activities of software reuse and software maintenance, as these activities are likely to be severely hindered by the difficulties of understanding the software applications and their associated components. In both of these projects, static analysis of source code and other development artefacts, where available, and subsequent application of reverse engineering techniques were successfully used to develop a more comprehensive understanding of the software applications under study [5,6]. Later research addressed the maintenance of a component library in the context of component-based software product line development and maintenance [7]. The classic software decompositions, horizontal and vertical, proposed by Goguen [8] influenced all of this research. While they are adequate for static composition, they fail to address the dynamic aspects of composing large distributed software applications from components especially where these include software services. The separation of component co-ordination concerns from component functionality proposed in [9] offers a partial solution

    Environments to support collaborative software engineering

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    With increasing globalisation of software production, widespread use of software components, and the need to maintain software systems over long periods of time, there has been a recognition that better support for collaborative working is needed by software engineers. In this paper, two approaches to developing improved system support for collaborative software engineering are described: GENESIS and OPHELIA. As both projects are moving towards industrial trials and eventual publicreleases of their systems, this exercise of comparing and contrasting our approaches has provided the basis for future collaboration between our projects particularly in carrying out comparative studies of our approaches in practical use

    An evaluation framework to drive future evolution of a research prototype

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    The Open Source Component Artefact Repository (OSCAR) requires evaluation to confirm its suitability as a development environment for distributed software engineers. The evaluation will take note of several factors including usability of OSCAR as a stand-alone system, scalability and maintainability of the system and novel features not provided by existing artefact management systems. Additionally, the evaluation design attempts to address some of the omissions (due to time constraints) from the industrial partner evaluations. This evaluation is intended to be a prelude to the evaluation of the awareness support being added to OSCAR; thus establishing a baseline to which the effects of awareness support may be compared

    Collaborative knowledge management - A construction case study

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    Due to the new threats and challenges faced by the construction industry today, construction companies must seek new solutions in order to remain ahead of the competition. Knowledge has been identified to be a significant organisational resource, which if used effectively can provide competitive advantage. A lot of emphasis is being put on how to identify, capture and share knowledge in today's organisations. It has been argued over the years that due to the fragmented nature of the construction industry and ad-hoc nature of the construction projects, capture and reuse of valuable knowledge gathered during a construction project pose a challenge. As a result critical mistakes are repeated on projects and construction professionals have to kee
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