44,657 research outputs found
Societal Controversies in Wikipedia Articles
Collaborative content creation inevitably reaches situations where different points of view lead to conflict. We focus on Wikipedia, the free encyclopedia anyone may edit, where disputes about content in controversial articles often reflect larger societal debates. While Wikipedia has a public edit history
and discussion section for every article, the substance of these sections is difficult to phantom for
Wikipedia users interested in the development of an article and in locating which topics were most controversial. In this paper we present Contropedia, a tool that augments Wikipedia articles and gives insight into the development of controversial topics. Contropedia uses an efficient language agnostic measure based on the edit history that focuses on wiki
links to easily identify which topics within a Wikipedia article have been most controversial and when
Building Collaborative Capacities in Learners: The M/cyclopedia Project Revisited
In this paper we trace the evolution of a project using a wiki-based learning environment in a tertiary education setting. The project has the pedagogical goal of building learnersâ capacities to work effectively in the networked, collaborative, creative environments of the knowledge economy. The paper explores the four key characteristics of a âprodusageâ environment and identifies four strategic capacities that need to be developed in learners to be effective âprodusersâ (user-producers). A case study is presented of our experiences with the subject New Media Technologies, run at Queensland University of Technology, Brisbane, Australia. This progress report updates our observations made at the 2005 WikiSym conference
Can Who-Edits-What Predict Edit Survival?
As the number of contributors to online peer-production systems grows, it
becomes increasingly important to predict whether the edits that users make
will eventually be beneficial to the project. Existing solutions either rely on
a user reputation system or consist of a highly specialized predictor that is
tailored to a specific peer-production system. In this work, we explore a
different point in the solution space that goes beyond user reputation but does
not involve any content-based feature of the edits. We view each edit as a game
between the editor and the component of the project. We posit that the
probability that an edit is accepted is a function of the editor's skill, of
the difficulty of editing the component and of a user-component interaction
term. Our model is broadly applicable, as it only requires observing data about
who makes an edit, what the edit affects and whether the edit survives or not.
We apply our model on Wikipedia and the Linux kernel, two examples of
large-scale peer-production systems, and we seek to understand whether it can
effectively predict edit survival: in both cases, we provide a positive answer.
Our approach significantly outperforms those based solely on user reputation
and bridges the gap with specialized predictors that use content-based
features. It is simple to implement, computationally inexpensive, and in
addition it enables us to discover interesting structure in the data.Comment: Accepted at KDD 201
- âŠ