29,267 research outputs found
Deep Learning based Recommender System: A Survey and New Perspectives
With the ever-growing volume of online information, recommender systems have
been an effective strategy to overcome such information overload. The utility
of recommender systems cannot be overstated, given its widespread adoption in
many web applications, along with its potential impact to ameliorate many
problems related to over-choice. In recent years, deep learning has garnered
considerable interest in many research fields such as computer vision and
natural language processing, owing not only to stellar performance but also the
attractive property of learning feature representations from scratch. The
influence of deep learning is also pervasive, recently demonstrating its
effectiveness when applied to information retrieval and recommender systems
research. Evidently, the field of deep learning in recommender system is
flourishing. This article aims to provide a comprehensive review of recent
research efforts on deep learning based recommender systems. More concretely,
we provide and devise a taxonomy of deep learning based recommendation models,
along with providing a comprehensive summary of the state-of-the-art. Finally,
we expand on current trends and provide new perspectives pertaining to this new
exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys.
https://doi.acm.org/10.1145/328502
Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence
Learning agents that are not only capable of taking tests, but also
innovating is becoming a hot topic in AI. One of the most promising paths
towards this vision is multi-agent learning, where agents act as the
environment for each other, and improving each agent means proposing new
problems for others. However, existing evaluation platforms are either not
compatible with multi-agent settings, or limited to a specific game. That is,
there is not yet a general evaluation platform for research on multi-agent
intelligence. To this end, we introduce Arena, a general evaluation platform
for multi-agent intelligence with 35 games of diverse logics and
representations. Furthermore, multi-agent intelligence is still at the stage
where many problems remain unexplored. Therefore, we provide a building toolkit
for researchers to easily invent and build novel multi-agent problems from the
provided game set based on a GUI-configurable social tree and five basic
multi-agent reward schemes. Finally, we provide Python implementations of five
state-of-the-art deep multi-agent reinforcement learning baselines. Along with
the baseline implementations, we release a set of 100 best agents/teams that we
can train with different training schemes for each game, as the base for
evaluating agents with population performance. As such, the research community
can perform comparisons under a stable and uniform standard. All the
implementations and accompanied tutorials have been open-sourced for the
community at https://sites.google.com/view/arena-unity/
IceBreaker: Solving Cold Start Problem for Video Recommendation Engines
Internet has brought about a tremendous increase in content of all forms and,
in that, video content constitutes the major backbone of the total content
being published as well as watched. Thus it becomes imperative for video
recommendation engines such as Hulu to look for novel and innovative ways to
recommend the newly added videos to their users. However, the problem with new
videos is that they lack any sort of metadata and user interaction so as to be
able to rate the videos for the consumers. To this effect, this paper
introduces the several techniques we develop for the Content Based Video
Relevance Prediction (CBVRP) Challenge being hosted by Hulu for the ACM
Multimedia Conference 2018. We employ different architectures on the CBVRP
dataset to make use of the provided frame and video level features and generate
predictions of videos that are similar to the other videos. We also implement
several ensemble strategies to explore complementarity between both the types
of provided features. The obtained results are encouraging and will impel the
boundaries of research for multimedia based video recommendation systems
Context-Aware Systems for Sequential Item Recommendation
Quizlet is the most popular online learning tool in the United States, and is
used by over 2/3 of high school students, and 1/2 of college students. With
more than 95% of Quizlet users reporting improved grades as a result, the
platform has become the de-facto tool used in millions of classrooms. In this
paper, we explore the task of recommending suitable content for a student to
study, given their prior interests, as well as what their peers are studying.
We propose a novel approach, i.e. Neural Educational Recommendation Engine
(NERE), to recommend educational content by leveraging student behaviors rather
than ratings. We have found that this approach better captures social factors
that are more aligned with learning. NERE is based on a recurrent neural
network that includes collaborative and content-based approaches for
recommendation, and takes into account any particular student's speed, mastery,
and experience to recommend the appropriate task. We train NERE by jointly
learning the user embeddings and content embeddings, and attempt to predict the
content embedding for the final timestamp. We also develop a confidence
estimator for our neural network, which is a crucial requirement for
productionizing this model. We apply NERE to Quizlet's proprietary dataset, and
present our results. We achieved an R^2 score of 0.81 in the content embedding
space, and a recall score of 54% on our 100 nearest neighbors. This vastly
exceeds the recall@100 score of 12% that a standard matrix-factorization
approach provides. We conclude with a discussion on how NERE will be deployed,
and position our work as one of the first educational recommender systems for
the K-12 space
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