111,292 research outputs found

    Collective awareness platforms and digital social innovation mediating consensus seeking in problem situations

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    In this paper we show the results of our studies carried out in the framework of the European Project SciCafe2.0 in the area of Participatory Engagement models. We present a methodological approach built on participative engagements models and holistic framework for problem situation clarification and solution impacts assessment. Several online platforms for social engagement have been analysed to extract the main patterns of participative engagement. We present our own experiments through the SciCafe2.0 Platform and our insights from requirements elicitation

    Development of OCIPSE Learning Model to Increase Students' Scientific Creativity in Natural Science Learning

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    This Research & Development (R & D) has the main goal to develop and produce OCIPSE learning model. The main product of this research is the OCIPSE learning model with five phases, they are 1) Orient and organize the students for study; 2) Collaborative Investigation; 3) Presentation and discussion; 4) Strengthening of scientific creativity; and 5) Evaluate and provide recognition. The OCIPSE learning model' quality data is obtained through an expert validation process by using the OCIPSE learning model Qualification Assessment Instrument. The OCIPSE learning model quality analysis used an average validity score, single measures ICC, and Cronbach's coefficient alpha. The result of the research shows OCIPSE learning model with average content validity (3.69), construct validity (3.69), with the validity of each aspect statistically in (rα = .92) and reliability in (α = .87).  The results of this study indicate that the developed OCIPSE learning model was declared qualified by experts. The research implication is that a qualified OCIPSE learning model can be used to enhance the scientific creativity of junior high school students in natural science learning.&nbsp

    Validation of the FEEL-KJ: an instrument to measure emotion regulation strategies in children and adolescents

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    Although the field of emotion regulation in children and adolescents is growing, there is need for age-adjusted measures that assess a large variety of strategies. An interesting instrument in this respect is the FEEL-KJ because it measures 7 adaptive and 5 maladaptive emotion regulation strategies in response to three different emotions. However, the FEEL-KJ has not yet been validated extensively. Therefore, the current study aims to test the internal structure and validity of the FEEL-KJ in a large sample of Dutch-speaking Belgian children and adolescents (N = 1102, 8–18 years old). The investigation of the internal structure confirms earlier reports of a two-factor structure with Adaptive and Maladaptive Emotion Regulation as overarching categories. However, it also suggests that the two-factor model is more complex than what was previously assumed. The evaluation of the FEEL-KJ validity furthermore provides evidence for its construct and external validity. In sum, the current study confirms that the FEEL-KJ is a valuable and reliable measure of emotion regulation strategies in children and adolescents

    Automatic assessment of creativity in heuristic problem-solving based on query diversity

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    IndexaciĂłn: Web of Science; Scopus.Research, development and innovation are the pillars on which companies rely to offer new products and services capable of attracting consumer demand. This is why creative problem-solving emerges as one of the most relevant skills of the 21st century. Fortunately, there are many creativity training programs that have proven effective. However, many of these programs and methods base on a previous measurement of creativity and require experienced reviewers, they consume time for being manual, and they are far from everyday activities. In this study, we propose a model to estimate the creative quality of users' solutions dealing with heuristic problems, based on the automatic analysis of query patterns issued during the information search to solve the problem. This model has been able to predict the creative quality of solutions produced by 226 users, reaching a sensitivity of 78.43%. Likewise, the level of agreement among reviewers in relation to the creative characteristics is evaluated through two rubrics, and thereby, observing the difficulties of the manual evaluation: subjectivity and effort. The proposed model could be used to foster prompt detection of non-creative solutions and it could be implemented in diverse industrial processes that can range from the recruitment of talent to the evaluation of performance in R&D&I processes.https://www.revistadyna.com/search/automatic-assessment-of-creativity-in-heuristic-problem-solving-based-on-query-diversit

    Online discussion compensates for suboptimal timing of supportive information presentation in a digitally supported learning environment

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    This study used a sequential set-up to investigate the consecutive effects of timing of supportive information presentation (information before vs. information during the learning task clusters) in interactive digital learning materials (IDLMs) and type of collaboration (personal discussion vs. online discussion) in computer-supported collaborative learning (CSCL) on student knowledge construction. Students (N = 87) were first randomly assigned to the two information presentation conditions to work individually on a case-based assignment in IDLM. Students who received information during learning task clusters tended to show better results on knowledge construction than those who received information only before each cluster. The students within the two separate information presentation conditions were then randomly assigned to pairs to discuss the outcomes of their assignments under either the personal discussion or online discussion condition in CSCL. When supportive information had been presented before each learning task cluster, online discussion led to better results than personal discussion. When supportive information had been presented during the learning task clusters, however, the online and personal discussion conditions had no differential effect on knowledge construction. Online discussion in CSCL appeared to compensate for suboptimal timing of presentation of supportive information before the learning task clusters in IDLM

    Multiple-choice tests in teaching software engineers : how applied and how applicable?

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    Although computer-aided assessment has been developed since late 1980’s, advantages and disadvantages of multiple-choice tests (MCTs), as opposed to traditional academic techniques (such as essays), are still greatly debated. This paper overviews current practice of application of MCTs in Computing and generally outlines their applicability in teaching Software Engineering, as a subject area in HE

    Identification Critical Thinking Stages Of Students’ Mathematics Education Study Program FMIPA UNNES For Solving Mathematics Problems

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    This research is qualitative research that purpose to describe critical thinking stages of college students for each level of critical thinking skills in Mathematics Education Study Program FMIPA UNNES for solving mathematics problems. In the clarification, a subject in critical thinking level 0 until level 3 showed the same characteristic that is getting the information in the picture, and be able to create images to get additional information. In the assessment, subjects in critical thinking level 0 just dig a small portion of relevant information, the subject in critical thinking level 1 until level 3 dig most of the information. In the inference stage, a subject in critical thinking level 0 to level 2 only using inductive thinking, subject in critical thinking level 3 using deductive thinking. In the strategy stage, a subject in critical thinking 0 using the analogy or not can come up with strategies employed, subject in critical thinking level 1 and level 2 using the analogy, subject level 3 using his own ideas by looking for relationships in solving problems. Keywords: critical thinking, the stages of critical thinking, clarification, assessment, inference, strategies , and solving mathematics problem
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