51,108 research outputs found
COGNITIVE CONTROL AND SOCIAL MEDIA OVERLOAD
The use of social media technologies in the workplace is proliferating at an incredible pace. However, recent research reports that our inability to cope with the slew of social media communications is creating mental health problems, hampering productivity, generating stress, and lowering morale. This paper investigates how three aspects of cognitive control (i.e. fear of missing out, internet cognitive failure, and deficient self-regulation) affect communication and information overload. We test the model by collecting data from 129 students from an US and an Irish university. Partial Least Squares (PLS) techniques were used to test the model. The findings suggest that (1) communication overload is explained by fear of missing out, Internet cognitive failure, and deficient self-regulation, whereas (2) information overload is explained by only Internet cognitive failure and deficient self-regulation
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Information Overload: An Overview
For almost as long as there has been recorded information, there has been a perception that humanity has been overloaded by it. Concerns about 'too much to read' have been expressed for many centuries, and made more urgent since the arrival of ubiquitous digital information in the late twentieth century. The historical perspective is a necessary corrective to the often, and wrongly, held view that it is associated solely with the modern digital information environment, and with social media in particular. However, as society fully experiences Floridi's Fourth Revolution, and moves into hyper-history (with society dependent on, and defined by, information and communication technologies) and the infosphere (a information environment distinguished by a seamless blend of online and offline information actvity), individuals and societies are dependent on, and formed by, information in an unprecedented way, information overload needs to be taken more seriously than ever. Overload has been claimed to be both the major issue of our time, and a complete non-issue. It has been cited as an important factor in, inter alia, science, medicine, education, politics, governance, business and marketing, planning for smart cities, access to news, personal data tracking, home life, use of social media, and online shopping, and has even influenced literature The information overload phenomenon has been known by many different names, including: information overabundance, infobesity, infoglut, data smog, information pollution, information fatigue, social media fatigue, social media overload, information anxiety, library anxiety, infostress, infoxication, reading overload, communication overload, cognitive overload, information violence, and information assault. There is no single generally accepted definition, but it can best be understood as that situation which arises when there is so much relevant and potentially useful information available that it becomes a hindrance rather than a help. Its essential nature has not changed with changing technology, though its causes and proposed solutions have changed much. The best ways of avoiding overload, individually and socially, appear to lie in a variety of coping strategies, such as filtering, withdrawing, queuing, and 'satisficing'. Better design of information systems, effective personal information management, and the promotion of digital and media literacies, also have a part to play. Overload may perhaps best be overcome by seeking a mindful balance in consuming information, and in finding understanding
Filtration Failure: On Selection for Societal Sanity
This paper focuses on the question of filtration through the perspective of âtoo
much informationâ. It concerns Western society within the context of new media
and digital culture. The main aim of this paper is to apply a philosophical reading
on the video game concept of Selection for Societal Sanity within the problematics
of cultural filtration, control of behaviors and desire, and a problematization of
trans-individuation that the selected narrative conveys. The idea of Selection for
Societal Sanity, which derives from the first postmodern video game Metal Gear
Solid 2: Sons of Liberty (2001), is applied into a philosophical framework based on
select concepts from Bernard Stieglerâs writing and incorporating them with
current events such as post-truth or fake news in order to explore the role of
techne and filtration within social organizations and individual psyches. Alternate
forms of behavior, which contest cultural paradigms, are re-problematized as
tension between calculability and incalculability, or market value versus social
bonding
An information assistant system for the prevention of tunnel vision in crisis management
In the crisis management environment, tunnel vision is a set of bias in decision makersâ cognitive process which often leads to incorrect understanding of the real crisis situation, biased perception of information, and improper decisions. The tunnel vision phenomenon is a consequence of both the challenges in the task and the natural limitation in a human beingâs cognitive process. An information assistant system is proposed with the purpose of preventing tunnel vision. The system serves as a platform for monitoring the on-going crisis event. All information goes through the system before arrives at the user. The system enhances the data quality, reduces the data quantity and presents the crisis information in a manner that prevents or repairs the userâs cognitive overload. While working with such a system, the users (crisis managers) are expected to be more likely to stay aware of the actual situation, stay open minded to possibilities, and make proper decisions
Attention and Visibility in an Information Rich World
As the rate of content production grows, we must make a staggering number of
daily decisions about what information is worth acting on. For any flourishing
online social media system, users can barely keep up with the new content
shared by friends. How does the user-interface design help or hinder users'
ability to find interesting content? We analyze the choices people make about
which information to propagate on the social media sites Twitter and Digg. We
observe regularities in behavior which can be attributed directly to cognitive
limitations of humans, resulting from the different visibility policies of each
site. We quantify how people divide their limited attention among competing
sources of information, and we show how the user-interface design can mediate
information spread.Comment: Appearing in 2nd International Workshop on Social Multimedia Research
2013, in conjunction with IEEE International Conference on Multimedia & Expo
(ICME 2013
Cognitive load theory, educational research, and instructional design: some food for thought
Cognitive load is a theoretical notion with an increasingly central role in the educational research literature. The basic idea of cognitive load theory is that cognitive capacity in working memory is limited, so that if a learning task requires too much capacity, learning will be hampered. The recommended remedy is to design instructional systems that optimize the use of working memory capacity and avoid cognitive overload. Cognitive load theory has advanced educational research considerably and has been used to explain a large set of experimental findings. This article sets out to explore the open questions and the boundaries of cognitive load theory by identifying a number of problematic conceptual, methodological and application-related issues. It concludes by presenting a research agenda for future studies of cognitive load
Harmful Freedom of Choice: Lessons from the Cellphone Market
This article focuses on the relationship between provider and customer, specifically on the complexity of available contracts in the cellphone market and the ways this complexity might be harmful to consumers. This article aims to elucidate the issues, fleshing them out both as a general phenomenon and as a specific implementation in the cellphone context. The aim is not to provide ultimate solutions, but to show the directions these solutions might take and the difficulties involved
The Impact of Cultural Familiarity on Studentsâ Social Media Usage in Higher Education
Using social media (SM) in Higher education (HE) becomes unavoidable in the new teaching and learning pedagogy.
The current generation of students creates their groups on SM for collaboration. However, SM can be a primary source of
learning distraction due to its nature, which does not support structured learning. Hence, derived from the literature, this study proposes three learning customised system features, to be implemented on SM when used in Higher Education HE.
Nevertheless, some psychological factors appear to have a stronger impact on studentsâ adoption of SM in learning than the proposed features. A Quantitative survey was conducted at a university in Uzbekistan to collect 52 undergraduate studentsâ perception of proposed SM learning customised features in Moodle. These features aim to provide localised, personalised, and privacy control self-management environment for collaboration in Moodle. These features could be significant in predicting studentsâ engagement with SM in HE. The data analysis showed a majority of positive feedback towards the proposed learning customised SM. However, the surveyed studentsâ engagement with these features was observed as minimal. The course leader initiated a semi-structured interview to investigate the reason. Although the students confirmed their acceptance of the learning customised features, their preferences to alternate SM, which is Telegram overridden their usage of the proposed learning customized SM, which is Twitter. The students avoided the Moodle integrated Twitter (which provided highly accepted features) and chose to use the Telegram as an external collaboration platform driven by their familiarity and social preferences with the Telegram since it is the popular SM in Uzbekistan. This study is part of an ongoing PhD research which involves deeper frame of learnersâ cognitive usage of the learning management system. However, this paper exclusively discusses the cultural familiarity impact of studentâs adoption of SM in HE
Can I Have Your Attention? Implications of the Research on Distractions and Multitasking for Reference Librarians
The media have identified the last decade as âthe age of distraction.â People today find it harder to work on long, sustained tasks because distractions are eroding their attention span, fostering a culture of discontinuity. Fields as diverse as psychology, business, education, human-computer interaction, and communication studies have produced a wealth of studies on interruptions, distractions, and multitaskingâresearch that has important implications for reference librarians. The nature of our jobs invites interruptions by the public, requires familiarity with the latest technology, stimulates curiosity about a broad range of subjects, and demands adeptness at multitaskingâall factors which can atomize attention
Multimedia and Decision-Making Process
Multimedia technology has changed the way we use computers. Multimedia transforms com-puters into a second person. Multimedia technology has made it possible for us to see, hear, read, feel, and talk to computers. Multimedia technology has transformed our use and understanding of computers. On the other hand, multimedia presentation is one of the fastest-growing sectors of the computer industry. Applications have appeared in many areas, such as training, education, business presentation, merchandising, and communications.multimedia, decision, studies, mining, architecture
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