1,221 research outputs found

    Soft thought (in architecture and choreography)

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    This article is an introduction to and exploration of the concept of ‘soft thought’. What we want to propose through the definition of this concept is an aesthetic of digital code that does not necessarily presuppose a relation with the generative aspects of coding, nor with its sensorial perception and evaluation. Numbers do not have to produce something, and do not need to be transduced into colours and sounds, in order to be considered as aesthetic objects. Starting from this assumption, our main aim will be to reconnect the numerical aesthetic of code with a more ‘abstract’ kind of feeling, the feeling of numbers indirectly felt as conceptual contagions’, that are ‘conceptually felt but not directly sensed. The following pages will be dedicated to the explication and exemplification of this particular mode of feeling, and to its possible definition as ‘soft thought’

    Student-Centered Learning: Life Academy of Health and Bioscience

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    This case study is one of four written by SCOPE about student-centered practices in schools. The case studies address the following questions:1. What are the effects of student-centered learning approaches on student engagement, achievement of knowledge and skills, and attainment (high school graduation, college admission, and college continuation and success), in particular for underserved students?2. What specific practices, approaches, and contextual factors result in these outcomes?The cases focus on the structures, practices, and conditions in the four schools that enable students to experience positive outcomes and consider the ways in which these factors are interrelated and work to reinforce each other

    Serious games for learning : a model and a reference architecture for efficient game development

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    An executable Theory of Multi-Agent Systems Refinement

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    Complex applications such as incident management, social simulations, manufacturing applications, electronic auctions, e-institutions, and business to business applications are pervasive and important nowadays. Agent-oriented methodology is an advance in abstractionwhich can be used by software developers to naturally model and develop systems for suchapplications. In general, with respect to design methodologies, what it may be important tostress is that control structures should be added at later stages of design, in a natural top-downmanner going from specifications to implementations, by refinement. Too much detail (be itfor the sake of efficiency) in specifications often turns out to be harmful. To paraphrase D.E.Knuth, “Premature optimization is the root of all evil” (quoted in ‘The Unix ProgrammingEnvironment’ by Kernighan and Pine, p. 91).The aim of this thesis is to adapt formal techniques to the agent-oriented methodologyinto an executable theory of refinement. The justification for doing so is to provide correctagent-based software by design. The underlying logical framework of the theory we proposeis based on rewriting logic, thus the theory is executable in the same sense as rewriting logicis. The storyline is as follows. We first motivate and explain constituting elements of agentlanguages chosen to represent both abstract and concrete levels of design. We then proposea definition of refinement between agents written in such languages. This notion of refinement ensures that concrete agents are correct with respect to the abstract ones. The advantageof the definition is that it easily leads to formulating a proof technique for refinement viathe classical notion of simulation. This makes it possible to effectively verify refinement bymodel-checking. Additionally, we propose a weakest precondition calculus as a deductivemethod based on assertions which allow to prove correctness of infinite state agents. Wegeneralise the refinement relation from single agents to multi-agent systems in order to ensure that concrete multi-agent systems refine their abstractions. We see multi-agent systemsas collections of coordinated agents, and we consider coordination artefacts as being basedeither on actions or on normative rules. We integrate these two orthogonal coordinationmechanisms within the same refinement theory extended to a timed framework. Finally, wediscuss implementation aspects.LEI Universiteit LeidenFoundations of Software Technolog

    1974/1975 UCI General Catalogue

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    General catalogue for the academic year 1974-1975
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