230 research outputs found

    Comparing Dynamic Hand Rehabilitation Gestures in Leap Motion Using Multi dimensional Dynamic Time Warping

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    We propose and evaluate the use of Multi-dimensional Dynamic Time Warping (MDTW) for comparing dynamic hand rehabilitation gestures that would be performed by a patient (query) relative to hand gestures prepared by a physiotherapist (reference). MDTW enables us to determine how similar or different a query dynamic hand gesture is to a reference one whilst filtering out unwanted sources of error resulting from positional, rotational or speed differences between the query and the reference actions. It produces a minimum-distance value of a warp path after aligning a query dynamic hand gesture with a reference one. A low minimum-distance value implies the two gestures being compared are similar and high minimum-distance value implies the two gestures vary to a greater extent. When we deliberately compare a specific hand gesture with itself, we obtain a minimum-distance value of 0° indicating the similarity is 100%. Furthermore, when we compare two closely similar hand gestures i.e. gesture 1 and gesture 4, a minimum-distance value of 35.9° is obtained. However, when we compare two quite different gestures i.e. gesture 2 and gesture 3, a minimum-distance value of 248.5° is obtained. Therefore, a physiotherapist can establish whether a patient performs hand rehabilitation gestures satisfactorily or an adjustment is required based on the minimum-distance values of the warp paths

    Learning Fine-grained View-Invariant Representations from Unpaired Ego-Exo Videos via Temporal Alignment

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    The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to learning view-invariant features from paired synchronized viewpoints. We relax that strong data assumption and propose to learn fine-grained action features that are invariant to the viewpoints by aligning egocentric and exocentric videos in time, even when not captured simultaneously or in the same environment. To this end, we propose AE2, a self-supervised embedding approach with two key designs: (1) an object-centric encoder that explicitly focuses on regions corresponding to hands and active objects; (2) a contrastive-based alignment objective that leverages temporally reversed frames as negative samples. For evaluation, we establish a benchmark for fine-grained video understanding in the ego-exo context, comprising four datasets -- including an ego tennis forehand dataset we collected, along with dense per-frame labels we annotated for each dataset. On the four datasets, our AE2 method strongly outperforms prior work in a variety of fine-grained downstream tasks, both in regular and cross-view settings.Comment: Project website: https://vision.cs.utexas.edu/projects/AlignEgoExo

    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research
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