491 research outputs found

    An iterative design method for Coalitional control networks with constraints on the shapley Value

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    9th World CongressThe International Federation of Automatic ControlCape Town, South Africa. August 24-29In this work, we introduce a new iterative design method for a coalitional control scheme for linear systems recently proposed. In this scheme, the links in the network infrastructure are enabled or disabled depending on their contribution to the overall system performance. As a consequence, the local controllers are divided dynamically into sets or coalitions that cooperate in order to attain their control tasks. The new design method allows the control system designer to include new constraints regarding the game theoretical tools of the control architecture, while optimizing the matrices that define the controller

    Optimal Partitions in Additively Separable Hedonic Games

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    We conduct a computational analysis of fair and optimal partitions in additively separable hedonic games. We show that, for strict preferences, a Pareto optimal partition can be found in polynomial time while verifying whether a given partition is Pareto optimal is coNP-complete, even when preferences are symmetric and strict. Moreover, computing a partition with maximum egalitarian or utilitarian social welfare or one which is both Pareto optimal and individually rational is NP-hard. We also prove that checking whether there exists a partition which is both Pareto optimal and envy-free is ÎŁ2p\Sigma_{2}^{p}-complete. Even though an envy-free partition and a Nash stable partition are both guaranteed to exist for symmetric preferences, checking whether there exists a partition which is both envy-free and Nash stable is NP-complete.Comment: 11 pages; A preliminary version of this work was invited for presentation in the session `Cooperative Games and Combinatorial Optimization' at the 24th European Conference on Operational Research (EURO 2010) in Lisbo

    Information-Sharing and Privacy in Social Networks

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    We present a new model for reasoning about the way information is shared among friends in a social network, and the resulting ways in which it spreads. Our model formalizes the intuition that revealing personal information in social settings involves a trade-off between the benefits of sharing information with friends, and the risks that additional gossiping will propagate it to people with whom one is not on friendly terms. We study the behavior of rational agents in such a situation, and we characterize the existence and computability of stable information-sharing networks, in which agents do not have an incentive to change the partners with whom they share information. We analyze the implications of these stable networks for social welfare, and the resulting fragmentation of the social network

    Computing Stable Coalitions: Approximation Algorithms for Reward Sharing

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    Consider a setting where selfish agents are to be assigned to coalitions or projects from a fixed set P. Each project k is characterized by a valuation function; v_k(S) is the value generated by a set S of agents working on project k. We study the following classic problem in this setting: "how should the agents divide the value that they collectively create?". One traditional approach in cooperative game theory is to study core stability with the implicit assumption that there are infinite copies of one project, and agents can partition themselves into any number of coalitions. In contrast, we consider a model with a finite number of non-identical projects; this makes computing both high-welfare solutions and core payments highly non-trivial. The main contribution of this paper is a black-box mechanism that reduces the problem of computing a near-optimal core stable solution to the purely algorithmic problem of welfare maximization; we apply this to compute an approximately core stable solution that extracts one-fourth of the optimal social welfare for the class of subadditive valuations. We also show much stronger results for several popular sub-classes: anonymous, fractionally subadditive, and submodular valuations, as well as provide new approximation algorithms for welfare maximization with anonymous functions. Finally, we establish a connection between our setting and the well-studied simultaneous auctions with item bidding; we adapt our results to compute approximate pure Nash equilibria for these auctions.Comment: Under Revie

    A differential game between government and firms: A non-cooperative approach

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    Game Theory;Government Expenditure;Taxation;econometrics

    Informational Warfare

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    Recent empirical and theoretical work suggests that reputation was an important mediator of access to resources in ancestral human environments. Reputations were built and maintained by the collection, analysis, and dissemination of information about the actions and capabilities of group members-that is, by gossiping. Strategic gossiping would have been an excellent strategy for manipulating reputations and thereby competing effectively for resources and for cooperative relationships with group members who could best provide such resources. Coalitions (cliques) may have increased members' abilities to manipulate reputations by gossiping. Because, over evolutionary time, women may have experienced more within-group competition than men, and because female reputations may have been more vulnerable than male reputations to gossip, gossiping may have been a more important strategy for women than men. Consequently, women may have evolved specializations for gossiping alone and in coalitions. We develop and partially test this theory

    Approximate Equilibrium and Incentivizing Social Coordination

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    We study techniques to incentivize self-interested agents to form socially desirable solutions in scenarios where they benefit from mutual coordination. Towards this end, we consider coordination games where agents have different intrinsic preferences but they stand to gain if others choose the same strategy as them. For non-trivial versions of our game, stable solutions like Nash Equilibrium may not exist, or may be socially inefficient even when they do exist. This motivates us to focus on designing efficient algorithms to compute (almost) stable solutions like Approximate Equilibrium that can be realized if agents are provided some additional incentives. Our results apply in many settings like adoption of new products, project selection, and group formation, where a central authority can direct agents towards a strategy but agents may defect if they have better alternatives. We show that for any given instance, we can either compute a high quality approximate equilibrium or a near-optimal solution that can be stabilized by providing small payments to some players. We then generalize our model to encompass situations where player relationships may exhibit complementarities and present an algorithm to compute an Approximate Equilibrium whose stability factor is linear in the degree of complementarity. Our results imply that a little influence is necessary in order to ensure that selfish players coordinate and form socially efficient solutions.Comment: A preliminary version of this work will appear in AAAI-14: Twenty-Eighth Conference on Artificial Intelligenc
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