36,388 research outputs found

    Fast Manipulability Maximization Using Continuous-Time Trajectory Optimization

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    A significant challenge in manipulation motion planning is to ensure agility in the face of unpredictable changes during task execution. This requires the identification and possible modification of suitable joint-space trajectories, since the joint velocities required to achieve a specific endeffector motion vary with manipulator configuration. For a given manipulator configuration, the joint space-to-task space velocity mapping is characterized by a quantity known as the manipulability index. In contrast to previous control-based approaches, we examine the maximization of manipulability during planning as a way of achieving adaptable and safe joint space-to-task space motion mappings in various scenarios. By representing the manipulator trajectory as a continuous-time Gaussian process (GP), we are able to leverage recent advances in trajectory optimization to maximize the manipulability index during trajectory generation. Moreover, the sparsity of our chosen representation reduces the typically large computational cost associated with maximizing manipulability when additional constraints exist. Results from simulation studies and experiments with a real manipulator demonstrate increases in manipulability, while maintaining smooth trajectories with more dexterous (and therefore more agile) arm configurations.Comment: In Proceedings of the IEEE International Conference on Intelligent Robots and Systems (IROS'19), Macau, China, Nov. 4-8, 201

    ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics

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    Physical simulators have been widely used in robot planning and control. Among them, differentiable simulators are particularly favored, as they can be incorporated into gradient-based optimization algorithms that are efficient in solving inverse problems such as optimal control and motion planning. Simulating deformable objects is, however, more challenging compared to rigid body dynamics. The underlying physical laws of deformable objects are more complex, and the resulting systems have orders of magnitude more degrees of freedom and therefore they are significantly more computationally expensive to simulate. Computing gradients with respect to physical design or controller parameters is typically even more computationally challenging. In this paper, we propose a real-time, differentiable hybrid Lagrangian-Eulerian physical simulator for deformable objects, ChainQueen, based on the Moving Least Squares Material Point Method (MLS-MPM). MLS-MPM can simulate deformable objects including contact and can be seamlessly incorporated into inference, control and co-design systems. We demonstrate that our simulator achieves high precision in both forward simulation and backward gradient computation. We have successfully employed it in a diverse set of control tasks for soft robots, including problems with nearly 3,000 decision variables.Comment: In submission to ICRA 2019. Supplemental Video: https://www.youtube.com/watch?v=4IWD4iGIsB4 Project Page: https://github.com/yuanming-hu/ChainQuee

    Driving with Style: Inverse Reinforcement Learning in General-Purpose Planning for Automated Driving

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    Behavior and motion planning play an important role in automated driving. Traditionally, behavior planners instruct local motion planners with predefined behaviors. Due to the high scene complexity in urban environments, unpredictable situations may occur in which behavior planners fail to match predefined behavior templates. Recently, general-purpose planners have been introduced, combining behavior and local motion planning. These general-purpose planners allow behavior-aware motion planning given a single reward function. However, two challenges arise: First, this function has to map a complex feature space into rewards. Second, the reward function has to be manually tuned by an expert. Manually tuning this reward function becomes a tedious task. In this paper, we propose an approach that relies on human driving demonstrations to automatically tune reward functions. This study offers important insights into the driving style optimization of general-purpose planners with maximum entropy inverse reinforcement learning. We evaluate our approach based on the expected value difference between learned and demonstrated policies. Furthermore, we compare the similarity of human driven trajectories with optimal policies of our planner under learned and expert-tuned reward functions. Our experiments show that we are able to learn reward functions exceeding the level of manual expert tuning without prior domain knowledge.Comment: Appeared at IROS 2019. Accepted version. Added/updated footnote, minor correction in preliminarie
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