21,687 research outputs found

    Evolutionary games on graphs

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    Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the underlying solution concepts and methods are very similar to those applied in non-equilibrium statistical physics. This review gives a tutorial-type overview of the field for physicists. The first three sections introduce the necessary background in classical and evolutionary game theory from the basic definitions to the most important results. The fourth section surveys the topological complications implied by non-mean-field-type social network structures in general. The last three sections discuss in detail the dynamic behavior of three prominent classes of models: the Prisoner's Dilemma, the Rock-Scissors-Paper game, and Competing Associations. The major theme of the review is in what sense and how the graph structure of interactions can modify and enrich the picture of long term behavioral patterns emerging in evolutionary games.Comment: Review, final version, 133 pages, 65 figure

    Topological enslavement in evolutionary games on correlated multiplex networks

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    Governments and enterprises strongly rely on incentives to generate favorable outcomes from social and strategic interactions between individuals. The incentives are usually modeled by payoffs in evolutionary games, such as the prisoner's dilemma or the harmony game, with imitation dynamics. Adjusting the incentives by changing the payoff parameters can favor cooperation, as found in the harmony game, over defection, which prevails in the prisoner's dilemma. Here, we show that this is not always the case if individuals engage in strategic interactions in multiple domains. In particular, we investigate evolutionary games on multiplex networks where individuals obtain an aggregate payoff. We explicitly control the strength of degree correlations between nodes in the different layers of the multiplex. We find that if the multiplex is composed of many layers and degree correlations are strong, the topology of the system enslaves the dynamics and the final outcome, cooperation or defection, becomes independent of the payoff parameters. The fate of the system is then determined by the initial conditions

    Evolutionary Prisoner's Dilemma on heterogeneous Newman-Watts small-world network

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    We focus on the heterogeneity of social networks and its role to the emergence of prevailing cooperation and sustaining cooperators. The social networks are representative of the interaction relationships between players and their encounters in each round of games. We study an evolutionary Prisoner's Dilemma game on a variant of Watts-Strogatz small-world network, whose heterogeneity can be tuned by a parameter. It is found that optimal cooperation level exists at some intermediate topological heterogeneity for different temptations to defect. Moreover, neither the most heterogeneous case nor the most homogeneous one would favor the cooperators. At intermediate heterogeneity in degree sequences, cooperators could resist the invasion of defectors for large temptation to defect.Comment: Updated versio

    Conformity enhances network reciprocity in evolutionary social dilemmas

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    The pursuit of highest payoffs in evolutionary social dilemmas is risky and sometimes inferior to conformity. Choosing the most common strategy within the interaction range is safer because it ensures that the payoff of an individual will not be much lower than average. Herding instincts and crowd behavior in humans and social animals also compel to conformity on their own right. Motivated by these facts, we here study the impact of conformity on the evolution of cooperation in social dilemmas. We show that an appropriate fraction of conformists within the population introduces an effective surface tension around cooperative clusters and ensures smooth interfaces between different strategy domains. Payoff-driven players brake the symmetry in favor of cooperation and enable an expansion of clusters past the boundaries imposed by traditional network reciprocity. This mechanism works even under the most testing conditions, and it is robust against variations of the interaction network as long as degree-normalized payoffs are applied. Conformity may thus be beneficial for the resolution of social dilemmas.Comment: 8 two-column pages, 5 figures; accepted for publication in Journal of the Royal Society Interfac

    Cooperation with both synergistic and local interactions can be worse than each alone

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    Cooperation is ubiquitous ranging from multicellular organisms to human societies. Population structures indicating individuals' limited interaction ranges are crucial to understand this issue. But it is still at large to what extend multiple interactions involving nonlinearity in payoff play a role on cooperation in structured populations. Here we show a rule, which determines the emergence and stabilization of cooperation, under multiple discounted, linear, and synergistic interactions. The rule is validated by simulations in homogenous and heterogenous structured populations. We find that the more neighbors there are the harder for cooperation to evolve for multiple interactions with linearity and discounting. For synergistic scenario, however, distinct from its pairwise counterpart, moderate number of neighbors can be the worst, indicating that synergistic interactions work with strangers but not with neighbors. Our results suggest that the combination of different factors which promotes cooperation alone can be worse than that with every single factor.Comment: 32 pages, 4 figure

    Public Goods in Networks with Constraints on Sharing

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    This paper considers incentives to provide goods that are partially excludable along social links. We introduce a model in which each individual in a networked society makes a two-pronged decision: (i) decide how much of the good to provide, and (ii) decide which subset of neighbours to nominate as co-beneficiaries. An outcome specifies an endogenous subnetwork generated by nominations and a public goods game occurring over the realised subnetwork. We show the existence of specialised pure strategy Nash equilibria: those in which some individuals (the Drivers) contribute while the remaining individuals (the Passengers) free ride. We then consider how the set of efficient specialised equilibria vary as the constraints on sharing are relaxed and we show a monotonicity result. Finally, we introduce dynamics and show that only specialised equilibria can be stable against individuals unilaterally changing their provision level

    Evolutionary games on multilayer networks: A colloquium

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    Networks form the backbone of many complex systems, ranging from the Internet to human societies. Accordingly, not only is the range of our interactions limited and thus best described and modeled by networks, it is also a fact that the networks that are an integral part of such models are often interdependent or even interconnected. Networks of networks or multilayer networks are therefore a more apt description of social systems. This colloquium is devoted to evolutionary games on multilayer networks, and in particular to the evolution of cooperation as one of the main pillars of modern human societies. We first give an overview of the most significant conceptual differences between single-layer and multilayer networks, and we provide basic definitions and a classification of the most commonly used terms. Subsequently, we review fascinating and counterintuitive evolutionary outcomes that emerge due to different types of interdependencies between otherwise independent populations. The focus is on coupling through the utilities of players, through the flow of information, as well as through the popularity of different strategies on different network layers. The colloquium highlights the importance of pattern formation and collective behavior for the promotion of cooperation under adverse conditions, as well as the synergies between network science and evolutionary game theory.Comment: 14 two-column pages, 8 figures; accepted for publication in European Physical Journal

    Threshold games and cooperation on multiplayer graphs

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    Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire population. Method: To optimize the focus on multiplayer effects, a class of games were chosen for which the payoff depends nonlinearly on the number of cooperators - this ensures that the game cannot be represented as a sum of pair-wise interactions, and increases the likelihood of observing behaviour different from that seen in two-player games. The chosen class of games are named "threshold games", and are defined by a threshold, M>0M > 0, which describes the minimal number of cooperators in a given match required for all the participants to receive a benefit. The model was studied primarily through numerical simulations of large populations of individuals, each with interaction neighbourhoods described by various classes of networks. Results: When comparing the level of cooperation in a structured population to the mean-field model, we find that most types of structure lead to a decrease in cooperation. This is both interesting and novel, simply due to the generality and breadth of relevance of the model - it is likely that any model with similar payoff structure exhibits related behaviour. More importantly, we find that the details of the behaviour depends to a large extent on the size of the immediate neighbourhoods of the individuals, as dictated by the network structure. In effect, the players behave as if they are part of a much smaller, fully mixed, population, which we suggest an expression for.Comment: in PLOS ONE, 4th Feb 201

    Evolutionary multiplayer games on graphs with edge diversity

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    Evolutionary game dynamics in structured populations has been extensively explored in past decades. However, most previous studies assume that payoffs of individuals are fully determined by the strategic behaviors of interacting parties and social ties between them only serve as the indicator of the existence of interactions. This assumption neglects important information carried by inter-personal social ties such as genetic similarity, geographic proximity, and social closeness, which may crucially affect the outcome of interactions. To model these situations, we present a framework of evolutionary multiplayer games on graphs with edge diversity, where different types of edges describe diverse social ties. Strategic behaviors together with social ties determine the resulting payoffs of interactants. Under weak selection, we provide a general formula to predict the success of one behavior over the other. We apply this formula to various examples which cannot be dealt with using previous models, including the division of labor and relationship- or edge-dependent games. We find that labor division facilitates collective cooperation by decomposing a many-player game into several games of smaller sizes. The evolutionary process based on relationship-dependent games can be approximated by interactions under a transformed and unified game. Our work stresses the importance of social ties and provides effective methods to reduce the calculating complexity in analyzing the evolution of realistic systems.Comment: 50 pages, 7 figure
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