4,419 research outputs found

    Algorithmic Perception of Vertices in Sketched Drawings of Polyhedral Shapes

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    In this article, visual perception principles were used to build an artificial perception model aimed at developing an algorithm for detecting junctions in line drawings of polyhedral objects that are vectorized from hand-drawn sketches. The detection is performed in two dimensions (2D), before any 3D model is available and minimal information about the shape depicted by the sketch is used. The goal of this approach is to not only detect junctions in careful sketches created by skilled engineers and designers but also detect junctions when skilled people draw casually to quickly convey rough ideas. Current approaches for extracting junctions from digital images are mostly incomplete, as they simply merge endpoints that are near each other, thus ignoring the fact that different vertices may be represented by different (but close) junctions and that the endpoints of lines that depict edges that share a common vertex may not necessarily be close to each other, particularly in quickly sketched drawings. We describe and validate a new algorithm that uses these perceptual findings to merge tips of line segments into 2D junctions that are assumed to depict 3D vertices

    Cortical spatio-temporal dimensionality reduction for visual grouping

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    The visual systems of many mammals, including humans, is able to integrate the geometric information of visual stimuli and to perform cognitive tasks already at the first stages of the cortical processing. This is thought to be the result of a combination of mechanisms, which include feature extraction at single cell level and geometric processing by means of cells connectivity. We present a geometric model of such connectivities in the space of detected features associated to spatio-temporal visual stimuli, and show how they can be used to obtain low-level object segmentation. The main idea is that of defining a spectral clustering procedure with anisotropic affinities over datasets consisting of embeddings of the visual stimuli into higher dimensional spaces. Neural plausibility of the proposed arguments will be discussed

    Minimum-Cost Coverage of Point Sets by Disks

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    We consider a class of geometric facility location problems in which the goal is to determine a set X of disks given by their centers (t_j) and radii (r_j) that cover a given set of demand points Y in the plane at the smallest possible cost. We consider cost functions of the form sum_j f(r_j), where f(r)=r^alpha is the cost of transmission to radius r. Special cases arise for alpha=1 (sum of radii) and alpha=2 (total area); power consumption models in wireless network design often use an exponent alpha>2. Different scenarios arise according to possible restrictions on the transmission centers t_j, which may be constrained to belong to a given discrete set or to lie on a line, etc. We obtain several new results, including (a) exact and approximation algorithms for selecting transmission points t_j on a given line in order to cover demand points Y in the plane; (b) approximation algorithms (and an algebraic intractability result) for selecting an optimal line on which to place transmission points to cover Y; (c) a proof of NP-hardness for a discrete set of transmission points in the plane and any fixed alpha>1; and (d) a polynomial-time approximation scheme for the problem of computing a minimum cost covering tour (MCCT), in which the total cost is a linear combination of the transmission cost for the set of disks and the length of a tour/path that connects the centers of the disks.Comment: 10 pages, 4 figures, Latex, to appear in ACM Symposium on Computational Geometry 200

    Robust Temporally Coherent Laplacian Protrusion Segmentation of 3D Articulated Bodies

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    In motion analysis and understanding it is important to be able to fit a suitable model or structure to the temporal series of observed data, in order to describe motion patterns in a compact way, and to discriminate between them. In an unsupervised context, i.e., no prior model of the moving object(s) is available, such a structure has to be learned from the data in a bottom-up fashion. In recent times, volumetric approaches in which the motion is captured from a number of cameras and a voxel-set representation of the body is built from the camera views, have gained ground due to attractive features such as inherent view-invariance and robustness to occlusions. Automatic, unsupervised segmentation of moving bodies along entire sequences, in a temporally-coherent and robust way, has the potential to provide a means of constructing a bottom-up model of the moving body, and track motion cues that may be later exploited for motion classification. Spectral methods such as locally linear embedding (LLE) can be useful in this context, as they preserve "protrusions", i.e., high-curvature regions of the 3D volume, of articulated shapes, while improving their separation in a lower dimensional space, making them in this way easier to cluster. In this paper we therefore propose a spectral approach to unsupervised and temporally-coherent body-protrusion segmentation along time sequences. Volumetric shapes are clustered in an embedding space, clusters are propagated in time to ensure coherence, and merged or split to accommodate changes in the body's topology. Experiments on both synthetic and real sequences of dense voxel-set data are shown. This supports the ability of the proposed method to cluster body-parts consistently over time in a totally unsupervised fashion, its robustness to sampling density and shape quality, and its potential for bottom-up model constructionComment: 31 pages, 26 figure

    An application of cluster detection to scene analysis

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    Certain arrangements of local features in a scene tend to group together and to be seen as units. It is suggested that in some instances, this phenomenon might be interpretable as a process of cluster detection in a graph-structured space derived from the scene. This idea is illustrated using a class of scenes that contain only horizontal and vertical line segments
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