13,629 research outputs found
Group-In: Group Inference from Wireless Traces of Mobile Devices
This paper proposes Group-In, a wireless scanning system to detect static or
mobile people groups in indoor or outdoor environments. Group-In collects only
wireless traces from the Bluetooth-enabled mobile devices for group inference.
The key problem addressed in this work is to detect not only static groups but
also moving groups with a multi-phased approach based only noisy wireless
Received Signal Strength Indicator (RSSIs) observed by multiple wireless
scanners without localization support. We propose new centralized and
decentralized schemes to process the sparse and noisy wireless data, and
leverage graph-based clustering techniques for group detection from short-term
and long-term aspects. Group-In provides two outcomes: 1) group detection in
short time intervals such as two minutes and 2) long-term linkages such as a
month. To verify the performance, we conduct two experimental studies. One
consists of 27 controlled scenarios in the lab environments. The other is a
real-world scenario where we place Bluetooth scanners in an office environment,
and employees carry beacons for more than one month. Both the controlled and
real-world experiments result in high accuracy group detection in short time
intervals and sampling liberties in terms of the Jaccard index and pairwise
similarity coefficient.Comment: This work has been funded by the EU Horizon 2020 Programme under
Grant Agreements No. 731993 AUTOPILOT and No.871249 LOCUS projects. The
content of this paper does not reflect the official opinion of the EU.
Responsibility for the information and views expressed therein lies entirely
with the authors. Proc. of ACM/IEEE IPSN'20, 202
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
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