43,349 research outputs found

    3-D Hand Pose Estimation from Kinect's Point Cloud Using Appearance Matching

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    We present a novel appearance-based approach for pose estimation of a human hand using the point clouds provided by the low-cost Microsoft Kinect sensor. Both the free-hand case, in which the hand is isolated from the surrounding environment, and the hand-object case, in which the different types of interactions are classified, have been considered. The hand-object case is clearly the most challenging task having to deal with multiple tracks. The approach proposed here belongs to the class of partial pose estimation where the estimated pose in a frame is used for the initialization of the next one. The pose estimation is obtained by applying a modified version of the Iterative Closest Point (ICP) algorithm to synthetic models to obtain the rigid transformation that aligns each model with respect to the input data. The proposed framework uses a "pure" point cloud as provided by the Kinect sensor without any other information such as RGB values or normal vector components. For this reason, the proposed method can also be applied to data obtained from other types of depth sensor, or RGB-D camera

    Sparse optical flow regularisation for real-time visual tracking

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    Optical flow can greatly improve the robustness of visual tracking algorithms. While dense optical flow algorithms have various applications, they can not be used for real-time solutions without resorting to GPU calculations. Furthermore, most optical flow algorithms fail in challenging lighting environments due to the violation of the brightness constraint. We propose a simple but effective iterative regularisation scheme for real-time, sparse optical flow algorithms, that is shown to be robust to sudden illumination changes and can handle large displacements. The algorithm proves to outperform well known techniques in real life video sequences, while being much faster to calculate. Our solution increases the robustness of a real-time particle filter based tracking application, consuming only a fraction of the available CPU power. Furthermore, a new and realistic optical flow dataset with annotated ground truth is created and made freely available for research purposes

    Event-Based Motion Segmentation by Motion Compensation

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    In contrast to traditional cameras, whose pixels have a common exposure time, event-based cameras are novel bio-inspired sensors whose pixels work independently and asynchronously output intensity changes (called "events"), with microsecond resolution. Since events are caused by the apparent motion of objects, event-based cameras sample visual information based on the scene dynamics and are, therefore, a more natural fit than traditional cameras to acquire motion, especially at high speeds, where traditional cameras suffer from motion blur. However, distinguishing between events caused by different moving objects and by the camera's ego-motion is a challenging task. We present the first per-event segmentation method for splitting a scene into independently moving objects. Our method jointly estimates the event-object associations (i.e., segmentation) and the motion parameters of the objects (or the background) by maximization of an objective function, which builds upon recent results on event-based motion-compensation. We provide a thorough evaluation of our method on a public dataset, outperforming the state-of-the-art by as much as 10%. We also show the first quantitative evaluation of a segmentation algorithm for event cameras, yielding around 90% accuracy at 4 pixels relative displacement.Comment: When viewed in Acrobat Reader, several of the figures animate. Video: https://youtu.be/0q6ap_OSBA

    Hierarchical structure-and-motion recovery from uncalibrated images

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    This paper addresses the structure-and-motion problem, that requires to find camera motion and 3D struc- ture from point matches. A new pipeline, dubbed Samantha, is presented, that departs from the prevailing sequential paradigm and embraces instead a hierarchical approach. This method has several advantages, like a provably lower computational complexity, which is necessary to achieve true scalability, and better error containment, leading to more stability and less drift. Moreover, a practical autocalibration procedure allows to process images without ancillary information. Experiments with real data assess the accuracy and the computational efficiency of the method.Comment: Accepted for publication in CVI

    Cluster-Wise Ratio Tests for Fast Camera Localization

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    Feature point matching for camera localization suffers from scalability problems. Even when feature descriptors associated with 3D scene points are locally unique, as coverage grows, similar or repeated features become increasingly common. As a result, the standard distance ratio-test used to identify reliable image feature points is overly restrictive and rejects many good candidate matches. We propose a simple coarse-to-fine strategy that uses conservative approximations to robust local ratio-tests that can be computed efficiently using global approximate k-nearest neighbor search. We treat these forward matches as votes in camera pose space and use them to prioritize back-matching within candidate camera pose clusters, exploiting feature co-visibility captured by clustering the 3D model camera pose graph. This approach achieves state-of-the-art camera localization results on a variety of popular benchmarks, outperforming several methods that use more complicated data structures and that make more restrictive assumptions on camera pose. We also carry out diagnostic analyses on a difficult test dataset containing globally repetitive structure that suggest our approach successfully adapts to the challenges of large-scale image localization
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