7,436 research outputs found
An ACO Algorithm for Effective Cluster Head Selection
This paper presents an effective algorithm for selecting cluster heads in
mobile ad hoc networks using ant colony optimization. A cluster in an ad hoc
network consists of a cluster head and cluster members which are at one hop
away from the cluster head. The cluster head allocates the resources to its
cluster members. Clustering in MANET is done to reduce the communication
overhead and thereby increase the network performance. A MANET can have many
clusters in it. This paper presents an algorithm which is a combination of the
four main clustering schemes- the ID based clustering, connectivity based,
probability based and the weighted approach. An Ant colony optimization based
approach is used to minimize the number of clusters in MANET. This can also be
considered as a minimum dominating set problem in graph theory. The algorithm
considers various parameters like the number of nodes, the transmission range
etc. Experimental results show that the proposed algorithm is an effective
methodology for finding out the minimum number of cluster heads.Comment: 7 pages, 5 figures, International Journal of Advances in Information
Technology (JAIT); ISSN: 1798-2340; Academy Publishers, Finlan
Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications
Wireless sensor networks monitor dynamic environments that change rapidly
over time. This dynamic behavior is either caused by external factors or
initiated by the system designers themselves. To adapt to such conditions,
sensor networks often adopt machine learning techniques to eliminate the need
for unnecessary redesign. Machine learning also inspires many practical
solutions that maximize resource utilization and prolong the lifespan of the
network. In this paper, we present an extensive literature review over the
period 2002-2013 of machine learning methods that were used to address common
issues in wireless sensor networks (WSNs). The advantages and disadvantages of
each proposed algorithm are evaluated against the corresponding problem. We
also provide a comparative guide to aid WSN designers in developing suitable
machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial
Design and Analysis of SD_DWCA - A Mobility based clustering of Homogeneous MANETs
This paper deals with the design and analysis of the distributed weighted
clustering algorithm SD_DWCA proposed for homogeneous mobile ad hoc networks.
It is a connectivity, mobility and energy based clustering algorithm which is
suitable for scalable ad hoc networks. The algorithm uses a new graph parameter
called strong degree defined based on the quality of neighbours of a node. The
parameters are so chosen to ensure high connectivity, cluster stability and
energy efficient communication among nodes of high dynamic nature. This paper
also includes the experimental results of the algorithm implemented using the
network simulator NS2. The experimental results show that the algorithm is
suitable for high speed networks and generate stable clusters with less
maintenance overhead
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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