496 research outputs found

    UMSL Bulletin 2023-2024

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    The 2023-2024 Bulletin and Course Catalog for the University of Missouri St. Louis.https://irl.umsl.edu/bulletin/1088/thumbnail.jp

    UMSL Bulletin 2022-2023

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    The 2022-2023 Bulletin and Course Catalog for the University of Missouri St. Louis.https://irl.umsl.edu/bulletin/1087/thumbnail.jp

    Sensing Collectives: Aesthetic and Political Practices Intertwined

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    Are aesthetics and politics really two different things? The book takes a new look at how they intertwine, by turning from theory to practice. Case studies trace how sensory experiences are created and how collective interests are shaped. They investigate how aesthetics and politics are entangled, both in building and disrupting collective orders, in governance and innovation. This ranges from populist rallies and artistic activism over alternative lifestyles and consumer culture to corporate PR and governmental policies. Authors are academics and artists. The result is a new mapping of the intermingling and co-constitution of aesthetics and politics in engagements with collective orders

    Utilitarian Welfare Optimization in the Generalized Vertex Coloring Games: An Implication to Venue Selection in Events Planning

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    We consider a general class of multi-agent games in networks, namely the generalized vertex coloring games (G-VCGs), inspired by real-life applications of the venue selection problem in events planning. Certain utility responding to the contemporary coloring assignment will be received by each agent under some particular mechanism, who, striving to maximize his own utility, is restricted to local information thus self-organizing when choosing another color. Our focus is on maximizing some utilitarian-looking welfare objective function concerning the cumulative utilities across the network in a decentralized fashion. Firstly, we investigate on a special class of the G-VCGs, namely Identical Preference VCGs (IP-VCGs) which recovers the rudimentary work by \cite{chaudhuri2008network}. We reveal its convergence even under a completely greedy policy and completely synchronous settings, with a stochastic bound on the converging rate provided. Secondly, regarding the general G-VCGs, a greediness-preserved Metropolis-Hasting based policy is proposed for each agent to initiate with the limited information and its optimality under asynchronous settings is proved using theories from the regular perturbed Markov processes. The policy was also empirically witnessed to be robust under independently synchronous settings. Thirdly, in the spirit of ``robust coloring'', we include an expected loss term in our objective function to balance between the utilities and robustness. An optimal coloring for this robust welfare optimization would be derived through a second-stage MH-policy driven algorithm. Simulation experiments are given to showcase the efficiency of our proposed strategy.Comment: 35 Page

    2023 GREAT Day Program

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    SUNY Geneseo’s Seventeenth Annual GREAT Day. Geneseo Recognizing Excellence, Achievement & Talent Day is a college-wide symposium celebrating the creative and scholarly endeavors of our students. http://www.geneseo.edu/great_dayhttps://knightscholar.geneseo.edu/program-2007/1017/thumbnail.jp

    Forecasting of residential unit's heat demands: a comparison of machine learning techniques in a real-world case study

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    A large proportion of the energy consumed by private households is used for space heating and domestic hot water. In the context of the energy transition, the predominant aim is to reduce this consumption. In addition to implementing better energy standards in new buildings and refurbishing old buildings, intelligent energy management concepts can also contribute by operating heat generators according to demand based on an expected heat requirement. This requires forecasting models for heat demand to be as accurate and reliable as possible. In this paper, we present a case study of a newly built medium-sized living quarter in central Europe made up of 66 residential units from which we gathered consumption data for almost two years. Based on this data, we investigate the possibility of forecasting heat demand using a variety of time series models and offline and online machine learning (ML) techniques in a standard data science approach. We chose to analyze different modeling techniques as they can be used in different settings, where time series models require no additional data, offline ML needs a lot of data gathered up front, and online ML could be deployed from day one. A special focus lies on peak demand and outlier forecasting, as well as investigations into seasonal expert models. We also highlight the computational expense and explainability characteristics of the used models. We compare the used methods with naive models as well as each other, finding that time series models, as well as online ML, do not yield promising results. Accordingly, we will deploy one of the offline ML models in our real-world energy management system in the near future

    QUALITY OF SPORTS MANAGEMENT IN SAUDI ARABIA

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    In Saudi Arabia, both traditional and modern sports are popular. The facilities required for them are based on the population of the area and the level of participation. There are a few world-class sportspersons in Saudi Arabia and they have won in some competitions. The Saudi sports activities are administered and controlled by the General Presidency of Youth Welfare (GPYW) established in 1974. There are also active programmes to develop sports in educational institutions. Against the above background, the following question assumes relevance: What are the various issues, factors, and challenges of sports management in Saudi Arabia, and how they can be addressed? This review tries to answer this research question through a systematic review. There are obstacles and challenges also. The main obstacle related to the Islamic cultural and social restrictions, especially not permitting women to participate in sports and physical activities. Positive attitudes of male and female university students are affected by the lack of facilities, opportunities, and programmes. Effective interventions by adequate security mechanisms and agencies, backed by appropriate regulations need to be ensured to reduce riots in the stadia. Injuries are a major problem in sports, sometimes incapacitating them lifelong. The effect of the covid pandemic on sports had been serious as it affected the schedules of major sports events all over the world. Some were cancelled and others like the Tokyo Olympics 2020 were postponed. When such sports events are conducted, the risks involved need to be attended to for reducing the impact of covid on the sportspersons, audience, and others. Some modern trends in sports research include flipped classrooms based on neural networks as a method of modernising sports education, the use of exergames to improve the physical activities of hearing-impaired students, and the use of UAV-enabled Internet of Things to track and work on the player safety. Overall, it is safe to say that sports management is at a nascent stage in Saudi Arabia. Addressing the challenges faced in sports management in Saudi Arabia can improve the sporting outcomes for the country

    Increasing the Reliability of Power and Communication Networks via Robust Optimization

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    Uncertainty plays an increasingly significant role in the planning and operation of complex networked infrastructure. The inclusion of variable renewable energy in power systems makes ensuring basic grid requirements such as transmission line constraints and the power balance between supply and demand more involved. Likewise, data traffic in communication networks varies greatly with user preferences and service availability, and with communication networks carrying more traffic than ever due to the surge in network-enabled devices, coping with the highly variable data flows between server and end-users becomes more crucial for the network's overall stability. Within this context, we propose in this thesis new adaptable methods for optimizing flows in power and communication systems that explicitly consider the growing variability in these systems to guarantee optimal operation with a flexible degree of reliability. The proposed methods use a robust optimization framework, making constraints dependent on uncertain factors tractable by replacing originally stochastic conditions with deterministic counterparts. The primary benefit of robust methods is that they ensure the system is feasible for any values of the uncertain variables within a given continuous set of possible realizations. This, however, can lead to excessively conservative solutions. Therefore, we also investigate how to reduce the conservativeness of the proposed algorithms. This thesis focuses on two classes of problems in power and communication systems, flow control and the placement of flow-controlling devices. In power systems, flow control refers to actions that induce changes in the power carried by transmission lines to minimize or maximize a specific objective value while considering the electrical grid's physical constraints. Some examples of power flow control actions are the change of switching equipment's state, regulation of generators' set points, and the management of the so-called Flexible AC Transmission Systems (FACTS) devices. For the last two action types, we propose a robust approach to optimize the corresponding control policies. As for communication networks, (data) flow control is implemented at each router in the network. These routers define the path and the rate data is forwarded using routing tables. We show that it is possible to robustly design policies to adapt these routing tables that optimize the data flows in the network depending on the instantaneous rate of the system's exogenous inputs. For both flow problems, we employ a robust optimization framework where affine-linear functions parametrize the flow control policies. The parametrized policies can be efficiently computed via linear or quadratic programming, depending on the system's constraints. Furthermore, we consider the placement problems in the form of FACTS placement and the embedding of virtual networks in an existing communication network to improve the reliability of the network systems. Both problems are formulated as robust Mixed-Integer Linear Programs (MILP). However, because finding provable optimal solutions in large networks is computationally challenging, we also develop approximate algorithms that can yield near-optimal results while being several times faster to solve than the original MILP. In the proposed robust framework, the flow control and the placement of controlling-devices problems are solved together to take into account the coupling effects of the two optimization measures. We demonstrate the proposed methodology in a series of use cases in power and communication systems. We also consider applications in Smart Grids, where communication and electric networks are closely interlinked. E.g., communication infrastructure enables real-time monitoring of the status of power grids and sending timely control signals to devices controlling the electric flow. Due to the increasing number of renewable energy resources, Smart Grids must adapt to fast changes in operating conditions while meeting application-dependent reliability requirements. The robust optimization methods introduced in this thesis can thus use the synergy between flexible power and communication systems to provide secure and efficient Smart Grid operation

    OddAssist - An eSports betting recommendation system

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    It is globally accepted that sports betting has been around for as long as the sport itself. Back in the 1st century, circuses hosted chariot races and fans would bet on who they thought would emerge victorious. With the evolution of technology, sports evolved and, mainly, the bookmakers evolved. Due to the mass digitization, these houses are now available online, from anywhere, which makes this market inherently more tempting. In fact, this transition has propelled the sports betting industry into a multi-billion-dollar industry that can rival the sports industry. Similarly, younger generations are increasingly attached to the digital world, including electronic sports – eSports. In fact, young men are more likely to follow eSports than traditional sports. Counter-Strike: Global Offensive, the videogame on which this dissertation focuses, is one of the pillars of this industry and during 2022, 15 million dollars were distributed in tournament prizes and there was a peak of 2 million concurrent viewers. This factor, combined with the digitization of bookmakers, make the eSports betting market extremely appealing for exploring machine learning techniques, since young people who follow this type of sports also find it easy to bet online. In this dissertation, a betting recommendation system is proposed, implemented, tested, and validated, which considers the match history of each team, the odds of several bookmakers and the general feeling of fans in a discussion forum. The individual machine learning models achieved great results by themselves. More specifically, the match history model managed an accuracy of 66.66% with an expected calibration error of 2.10% and the bookmaker odds model, with an accuracy of 65.05% and a calibration error of 2.53%. Combining the models through stacking increased the accuracy to 67.62% but worsened the expected calibration error to 5.19%. On the other hand, merging the datasets and training a new, stronger model on that data improved the accuracy to 66.81% and had an expected calibration error of 2.67%. The solution is thoroughly tested in a betting simulation encapsulating 2500 matches. The system’s final odd is compared with the odds of the bookmakers and the expected long-term return is computed. A bet is made depending on whether it is above a certain threshold. This strategy called positive expected value betting was used at multiple thresholds and the results were compared. While the stacking solution did not perform in a betting environment, the match history model prevailed with profits form 8% to 90%; the odds model had profits ranging from 13% to 211%; and the dataset merging solution profited from 11% to 77%, all depending on the minimum expected value thresholds. Therefore, from this work resulted several machine learning approaches capable of profiting from Counter Strike: Global Offensive bets long-term.É globalmente aceite que as apostas desportivas existem há tanto tempo quanto o próprio desporto. Mesmo no primeiro século, os circos hospedavam corridas de carruagens e os fãs apostavam em quem achavam que sairia vitorioso, semelhante às corridas de cavalo de agora. Com a evolução da tecnologia, os desportos foram evoluindo e, principalmente, evoluíram as casas de apostas. Devido à onda de digitalização em massa, estas casas passaram a estar disponíveis online, a partir de qualquer sítio, o que torna este mercado inerentemente mais tentador. De facto, esta transição propulsionou a indústria das apostas desportivas para uma indústria multibilionária que agora pode mesmo ser comparada à indústria dos desportos. De forma semelhante, gerações mais novas estão cada vez mais ligadas ao digital, incluindo desportos digitais – eSports. Counter-Strike: Global Offensive, o videojogo sobre o qual esta dissertação incide, é um dos grandes impulsionadores desta indústria e durante 2022, 15 milhões de dólares foram distribuídos em prémios de torneios e houve um pico de espectadores concorrentes de 2 milhões. Embora esta realidade não seja tão pronunciada em Portugal, em vários países, jovens adultos do sexo masculino, têm mais probabilidade de acompanharem eSports que desportos tradicionais. Este fator, aliado à digitalização das casas de apostas, tornam o mercado de apostas em eSports muito apelativo para a exploração técnicas de aprendizagem automática, uma vez que os jovens que acompanham este tipo de desportos têm facilidade em apostar online. Nesta dissertação é proposto, implementado, testado e validado um sistema de recomendação de apostas que considera o histórico de resultados de cada equipa, as cotas de várias casas de apostas e o sentimento geral dos fãs num fórum de discussão – HLTV. Deste modo, foram inicialmente desenvolvidos 3 sistemas de aprendizagem automática. Para avaliar os sistemas criados, foi considerado o período de outubro de 2020 até março de 2023, o que corresponde a 2500 partidas. Porém, sendo o período de testes tão extenso, existe muita variação na competitividade das equipas. Deste modo, para evitar que os modelos ficassem obsoletos durante este período de teste, estes foram re-treinados no mínimo uma vez por mês durante a duração do período de testes. O primeiro sistema de aprendizagem automática incide sobre a previsão a partir de resultados anteriores, ou seja, o histórico de jogos entre as equipas. A melhor solução foi incorporar os jogadores na previsão, juntamente com o ranking da equipa e dando mais peso aos jogos mais recentes. Esta abordagem, utilizando regressão logística teve uma taxa de acerto de 66.66% com um erro expectável de calibração de 2.10%. O segundo sistema compila as cotas das várias casas de apostas e faz previsões com base em padrões das suas variações. Neste caso, incorporar as casas de aposta tendo atingido uma taxa de acerto de 65.88% utilizando regressão logística, porém, era um modelo pior calibrado que o modelo que utilizava a média das cotas utilizando gradient boosting machine, que exibiu uma taxa de acerto de 65.06%, mas melhores métricas de calibração, com um erro expectável de 2.53%. O terceiro sistema, baseia-se no sentimento dos fãs no fórum HLTV. Primeiramente, é utilizado o GPT 3.5 para extrair o sentimento de cada comentário, com uma taxa geral de acerto de 84.28%. No entanto, considerando apenas os comentários classificados como conclusivos, a taxa de acerto é de 91.46%. Depois de classificados, os comentários são depois passados a um modelo support vector machine que incorpora o comentador e a sua taxa de acerto nas partidas anteriores. Esta solução apenas previu corretamente 59.26% dos casos com um erro esperado de calibração de 3.22%. De modo a agregar as previsões destes 3 modelos, foram testadas duas abordagens. Primeiramente, foi testado treinar um novo modelo a partir das previsões dos restantes (stacking), obtendo uma taxa de acerto de 67.62%, mas com um erro de calibração esperado de 5.19%. Na segunda abordagem, por outro lado, são agregados os dados utilizados no treino dos 3 modelos individuais, e é treinado um novo modelo com base nesse conjunto de dados mais complexo. Esta abordagem, recorrendo a support vector machine, obteve uma taxa de acerto mais baixa, 66.81% mas um erro esperado de calibração mais baixo, 2.67%. Por fim, as abordagens são postas à prova através de um simulador de apostas, onde sistema cada faz uma previsão e a compara com a cota oferecia pelas casas de apostas. A simulação é feita para vários patamares de retorno mínimo esperado, onde os sistemas apenas apostam caso a taxa esperada de retorno da cota seja superior à do patamar. Esta cota final é depois comparada com as cotas das casas de apostas e, caso exista uma casa com uma cota superior, uma aposta é feita. Esta estratégia denomina-se de apostas de valor esperado positivo, ou seja, apostas cuja cota é demasiado elevada face à probabilidade de se concretizar e que geram lucros a longo termo. Nesta simulação, os melhores resultados, para uma taxa de mínima de 5% foram os modelos criados a partir das cotas das casas de apostas, com lucros entre os 13% e os 211%; o dos dados históricos que lucrou entre 8% e 90%; e por fim, o modelo composto, com lucros entre os 11% e os 77%. Assim, deste trabalho resultaram diversos sistemas baseados em machine learning capazes de obter lucro a longo-termo a apostar em Counter Strike: Global Offensive

    2023- The Twenty-seventh Annual Symposium of Student Scholars

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    The full program book from the Twenty-seventh Annual Symposium of Student Scholars, held on April 18-21, 2023. Includes abstracts from the presentations and posters.https://digitalcommons.kennesaw.edu/sssprograms/1027/thumbnail.jp
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