4,379 research outputs found

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    JPG, PNG and BMP image compression using discrete cosine transform

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    This paper proposes image compression using discrete cosine transform (DCT) for the format of joint photographic expert groups (JPEG) or JPG, portable network graphic (PNG) and bitmap (BMP). These three extensions are the most popular types used in current image processing storage. The purpose of image compression is to produce lower memory usage or to reduce memory file. This process removes redundant information of each pixel. The challenge for image compression process is to maintain the quality of images after the compression process. Hence, this article utilizes the DCT technique to sustain the image quality and at the same time reduces the image storage size. The effectiveness of the DCT technique has been reasonable over some real images and the implementation of the technique has been compared with different types of image extensions. Matlab software is an important platform for this project in order to write a program and perform the progress of project phase by phase to achieve the expected results. Based on the tested images, the DCT technique in image compression is capable to reduce the image storage memory in average about 50% of each image tested
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