574 research outputs found

    Mini-Workshop: Positional Games

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    This mini-workshop focused on Positional Games and related fields. Positional Games Theory is a branch of Combinatorics whose main aim is to systematically develop an extensive mathematical basis for a variety of two-player games of perfect information and without chance moves, usually played on discrete objects. These include popular recreational games such as Tic-Tac-Toe and Hex as well as purely abstract games played on graphs and hypergraphs. Though a close relative of the classical Game Theory of von Neumann and of Nim-like games, popularized by Conway and others, Positional Games are quite different and are more of a combinatorial nature. The subject is strongly related to several other branches of Combinatorics like Ramsey Theory, Extremal Graph and Set Theory, and the Probabilistic Method. It has also proven to be instrumental in deriving central results in Theoretical Computer Science, in particular in derandomization and algorithmization of important probabilistic tools. Despite being a relatively young topic, there are already three textbooks dedicated to Positional Games as wel

    Fast Strategies in Waiter-Client Games on KnK_n

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    Waiter-Client games are played on some hypergraph (X,F)(X,\mathcal{F}), where F\mathcal{F} denotes the family of winning sets. For some bias bb, during each round of such a game Waiter offers to Client b+1b+1 elements of XX, of which Client claims one for himself while the rest go to Waiter. Proceeding like this Waiter wins the game if she forces Client to claim all the elements of any winning set from F\mathcal{F}. In this paper we study fast strategies for several Waiter-Client games played on the edge set of the complete graph, i.e. X=E(Kn)X=E(K_n), in which the winning sets are perfect matchings, Hamilton cycles, pancyclic graphs, fixed spanning trees or factors of a given graph.Comment: 38 page
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