14,920 research outputs found
MEMBANGUN SERVER STREAMING MULTIMEDIA PADA PT MULTI INDOSARVA SEJATI CABANG SURAKARTA
Haris Pujianto, 2010, MEMBANGUN SERVER STREAMING
MULTIMEDIA PADA PT MULTI INDOSARVA SEJATI CABANG
SURAKARTA
Sebagian besar pengguna internet khususnya di warnet atau game center
sangat menggemari multimedia streaming. Agar dapat mengakses multimedia
streaming dengan lancar, pengguna memerlukan bandwidth yang cukup besar.
Selain itu jumlah hops yang sedikit dalam jaringan juga memperlancar akses
streaming. Tentu saja hal ini menjadi kendala bagi pengguna yang memiliki
bandwidth yang terbatas dan jumlah hops yang banyak dalam jaringannya.
Untuk menyediakan layanan multimedia streaming, dibutuhkan suatu
komputer dengan sistem operasi dan aplikasi khusus yang dinamakan Server
Streaming Multimedia. Selain menyediakan layanan streaming , server ini juga
digunakan untuk memanajemen segala aktivitas multimedia streaming termasuk
manajemen user, file storage, dan juga media encoder dengan suatu aplikasi
PHPMotion.
Dengan adanya server streaming multimedia sendiri dalam suatu
perusahaan atau ISP (Internet Service Provider), diharapkan mampu menjawab
permasalahan yang dihadapi para pengguna khususnya dalam ruang lingkup client
perusahaan atau ISP PT Multi Indosarva Sejati cabang Surakarta dalam
mengakses multimedia streaming.
Kata kunci: Server, streaming, phpmotion, freebs
On the merits of SVC-based HTTP adaptive streaming
HTTP Adaptive Streaming (HAS) is quickly becoming the dominant type of video streaming in Over-The-Top multimedia services. HAS content is temporally segmented and each segment is offered in different video qualities to the client. It enables a video client to dynamically adapt the consumed video quality to match with the capabilities of the network and/or the client's device. As such, the use of HAS allows a service provider to offer video streaming over heterogeneous networks and to heterogeneous devices. Traditionally, the H. 264/AVC video codec is used for encoding the HAS content: for each offered video quality, a separate AVC video file is encoded. Obviously, this leads to a considerable storage redundancy at the video server as each video is available in a multitude of qualities. The recent Scalable Video Codec (SVC) extension of H. 264/AVC allows encoding a video into different quality layers: by dowloading one or more additional layers, the video quality can be improved. While this leads to an immediate reduction of required storage at the video server, the impact of using SVC-based HAS on the network and perceived quality by the user are less obvious. In this article, we characterize the performance of AVC- and SVC-based HAS in terms of perceived video quality, network load and client characteristics, with the goal of identifying advantages and disadvantages of both options
Multimedia player implementation on embedded systems
Thesis (Master)--Izmir Institute of Technology, Electronics and Communication Engineering, Izmir, 2008Includes bibliographical references (leaves: 85-88)Text in English; Abstract: Turkish and Englishxi, 90 leavesThere has been a surge in the number of digital audio and video content in recent years. Advances in the compression and storage technologies and improvements in the speed of internet connection have enabled widespread use of multimedia content. A wide variety of devices have been introduced to decode and play these media contents.Initially designed as a mere voice communication device, the mobile phones nowadays come equipped with a variety of multimedia capabilities including media players despite their limited system resources.Nowadays, huge servers host dramatically increased audio and video contents Users prefer to watch these contents while streaming rather than downloading them first. So, streaming media players are responsible to present multimedia contents without annoying interrupts.This thesis firstly introduces challenges in design and implementation of a streaming media player and then proposes solutions. Main challenges are keeping audio-video synchronization and server-client synchronization and detecting stream type, handling of multithreaded operations and buffer management. Audio-video synchronization problem is solved by using audio as master stream. Server-client synchronization problem is solved by designing a playback mechanism that keeps synchronization with the server by tuning the playback rate of a streaming media without losing lip-sync between audio and video. The proposed streaming player also has a feature of identifying the type of a media stream very rapidly without using a discrete stream inspector module. The presented design is heavily multithreaded which is implemented on Linux platform, moreover it is also convenient for and implementable on any multithreaded platform
Region of interest-based adaptive multimedia streaming scheme
Adaptive multimedia streaming aims at adjusting
the transmitted content based on the available bandwidth such as losses that often severely affect the end-user perceived quality are minimized and consequently the transmission quality increases. Current solutions affect equally the whole viewing area of the multimedia frames, despite research showing that there are regions on which the viewers are more interested in than on others. This paper presents a novel region of interest-based adaptive scheme (ROIAS) for multimedia streaming that when performing transmission-related quality adjustments, selectively affects the quality of those regions of the image the viewers are the least interested in. As the quality of the regions the viewers are the most interested in will not change (or will involve little change),the proposed scheme provides higher overall end-user perceived
quality than any of the existing adaptive solutions
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
Design of a middleware for QoS-aware distribution transparent content delivery
Developers of distributed multimedia applications face a diversity of multimedia formats, streaming platforms and streaming protocols. Furthermore, support for end-to-end quality-of-service (QoS) is a crucial factor for the development of future distributed multimedia systems. This paper discusses the architecture, design and implementation of a QoS-aware middleware platform for content delivery. The platform supports the development of distributed multimedia applications and can deliver content with QoS guarantees. QoS support is offered by means of an agent infrastructure for QoS negotiation and enforcement. Properties of content are represented using a generic content representation model described using the OMG Meta Object Facility (MOF) model. A content delivery framework manages stream paths for content delivery despite differences in streaming protocols and content encoding. The integration of the QoS support, content representation and content delivery framework results in a QoS-aware middleware that enables representation transparent and location transparent delivery of content
An autonomic delivery framework for HTTP adaptive streaming in multicast-enabled multimedia access networks
The consumption of multimedia services over HTTP-based delivery mechanisms has recently gained popularity due to their increased flexibility and reliability. Traditional broadcast TV channels are now offered over the Internet, in order to support Live TV for a broad range of consumer devices. Moreover, service providers can greatly benefit from offering external live content (e. g., YouTube, Hulu) in a managed way. Recently, HTTP Adaptive Streaming (HAS) techniques have been proposed in which video clients dynamically adapt their requested video quality level based on the current network and device state. Unlike linear TV, traditional HTTP- and HAS-based video streaming services depend on unicast sessions, leading to a network traffic load proportional to the number of multimedia consumers. In this paper we propose a novel HAS-based video delivery architecture, which features intelligent multicasting and caching in order to decrease the required bandwidth considerably in a Live TV scenario. Furthermore we discuss the autonomic selection of multicasted content to support Video on Demand (VoD) sessions. Experiments were conducted on a large scale and realistic emulation environment and compared with a traditional HAS-based media delivery setup using only unicast connections
Objective assessment of region of interest-aware adaptive multimedia streaming quality
Adaptive multimedia streaming relies on controlled
adjustment of content bitrate and consequent video quality variation in order to meet the bandwidth constraints of the communication
link used for content delivery to the end-user. The values of the easy to measure network-related Quality of Service metrics have no direct relationship with the way moving images are
perceived by the human viewer. Consequently variations in the video stream bitrate are not clearly linked to similar variation in the user perceived quality. This is especially true if some human visual system-based adaptation techniques are employed. As research has shown, there are certain image regions in each frame of a video sequence on which the users are more interested than in the others. This paper presents the Region of Interest-based Adaptive Scheme (ROIAS) which adjusts differently the regions within each frame of the streamed multimedia content based on the user interest in them. ROIAS is presented and discussed in terms of the adjustment algorithms employed and their impact on the human perceived video quality. Comparisons with existing approaches, including a constant quality adaptation scheme across the whole frame area, are performed employing two objective metrics which estimate user perceived video quality
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