815 research outputs found
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Investigation of dielectric constant variations for Malaysians soil species towards its natural background dose
The correlation of natural background gamma radiation and real part of the complex
relative permittivity (dielectric constant) for various species Malaysian soils was investigated
in this research. The sampling sites were chosen randomly according to soils groups that
consist of sedentary, alluvial and miscellaneous soil which covered the area of Batu Pahat,
Kluang and Johor Bahru, Johor state of Malaysia. There are 11 types of Malaysian soil species
that have been studied; namely Peat, Linau-Sedu, Selangor-Kangkong, Kranji, TelemongïżœAkob-Local Alluvium, Holyrood-Lunas, Batu Anam-Melaka- Tavy, Harimau Tampoi, KulaiïżœYong Peng, Rengam-Jerangau, and Steepland soils. In-situ exposure rates of each soil species
were measured by using portable gamma survey meter and ex-situ analysis of real part of
relative permittivity was performed by using DAK (Dielectric Assessment Kit assist by
network analyser). Results revealed that the highest and the lowest background dose rate were
94 ±26.28 ΌR hr-1 and 7 ±0.67 ΌR hr-1 contributed by Rengam Jerangau and Peat soil species
respectively. Meanwhile, dielectric constant measurement, it was performed in the range of
frequency between 100 MHz to 3 GHz. The measurements of each soils species dielectric
constant are in the range of 1 to 3. At the lower frequencies in the range of 100 MHz to 600
MHz, it was observed that the dielectric constant for each soil species fluctuated and
inconsistent. But it remained consistent in plateau form of signal at higher frequency at range
above 600 MHz. From the comparison of dielectric properties of each soil at above 600 MHz
of frequency, it was found that Rengam-Jerangau soil species give the highest reading and
followed by Selangor-Kangkong species. The average dielectric measurement for both
Selangor-Kangkong and Rengam-Jerangau soil species are 2.34 and 2.35 respectively.
Meanwhile, peat soil species exhibits the lowest dielectric measurement of 1.83. It can be clearly seen that the pattern of dielectric measurement for every soil at the frequency above
600 MHz demonstrated a specific distribution which can be classified into two main regions
which are higher and lower between the ranges of 1.83 to 2.35. Pearson correlation analysis
between the frequency of 100 MHz and 2.6 GHz with respect to exposure rate for every soil
species was r = 0.38 and r = 0.51, respectively. This indicates that there was no strong
correlation between both parameter, natural background dose and soils dielectric for each soils
sample. This factor could be contributed by major and minor elements contained in each soils
sample species, especially Ferum, Fe and Silica, Si
Quality of experience-centric management of adaptive video streaming services : status and challenges
Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years
A multi-layer probing approach for video over 5G in vehicular scenarios
Fifth generation (5G) technologies are becoming a reality throughout the world. In parallel, vehicular networks rise their pace in terms of utilization; moreover, multimedia content transmissions are also getting an always increasing demand by their users. Besides the promised performance of 5G networks, several questions still arise among the community: are these networks capable of delivering high quality video streaming services in moving scenarios? What is the relationship between the network conditions and the video quality of experience?
To answer to the previous questions, in this paper we propose a multi-layer probing approach able to assess video transmissions over 5G and 4G, combining data from all layers of a communication model, relating events from its origin layers. The probe's potential is thoroughly evaluated in two distinct video streaming use cases, both targeting a vehicular scenario supported by cellular 4G and 5G networks. Regarding the probe's performance, we show that a multitude of performance and quality indicators, from different stack layers, can be obtained. As for the performance of 4G and 5G networks in video streaming scenarios, the results have shown that the 5G links show a better overall performance in terms of video quality-of-experience, granting lower delays and jitter conditions, thus allowing video delay to be diminished and segment buffering to be better performed in comparison to 4G, while still showing adaptability in lightly traffic-saturated vehicular-to-vehicular scenarios.info:eu-repo/semantics/publishedVersio
New Frontiers in Universal Multimedia Access
Universal Multimedia Access (UMA) refers to the ability to access by any user to the desired multimedia content(s) over any type of network with any device from anywhere and anytime. UMA is a key framework for multimedia content delivery service using metadata. This report consists of three parts. The first part of this report analyzes the state-of-the-art technologies in UMA, identifies the key issues and gives what are the new challenges that still remain to be resolved in UMA. The key issues in UMA include the adaptation of multimedia contents to bridge the gap between content creation and consuming, standardized metadata description that facilitates the adaptation (e.g. MPEG-7, MPEG-21 DIA, CC/PP), and UMA system designing considering its target application. The second part introduces our approach towards these challenges; how to jointly adapt multimedia contents including different modalities and balance their presentation in an optimal way. A scheme for adapting audiovisual contents and its metadata (text) to any screen is proposed to provide the best experience in browsing the desired content. The adaptation process is modeled as an optimization problem of the total value of the content provided to the user. The total content value is optimized by jointly controlling the balance between video and metadata presentation, the transformation of the video content, and the amount of the metadata to be presented. Experimental results show that the proposed adaptation scheme enables users to browse audiovisual contents with their metadata optimized to the screen size of their devices. The last part reports some potential UMA applications especially focusing on a universal access application to TV news archives as an example
CAIN-21: Automatic adaptation decisions and extensibility in an MPEG-21 adaptation engine
This paper presents the progress and final state of CAIN-21, an extensible and metadata driven multimedia adaptation in the MPEG-21 framework. CAIN-21 facilitates the integration of pluggable multimedia adaptation tools, automatically chooses the chain of adaptations to perform and manages its execution. To drive the adaptation, it uses the description tools and implied ontology established by MPEG-21. The paper not only describes the evolution and latest version of CAIN-21, but also identifies limitations and ambiguities in the description capabilities of MPEG-21. Therefore, it proposes some extensions to the MPEG-21 description schema for removing these problems. Finally, the pros and cons of CAIN-21 with respect to other multimedia adaptation engines are discussed
Smart PIN: performance and cost-oriented context-aware personal information network
The next generation of networks will involve interconnection of heterogeneous individual
networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore,
there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent contentâs
characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches
for data delivery across the heterogeneous network are also required.
In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed:
Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD).
MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and
QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches
Adaptive delivery of immersive 3D multi-view video over the Internet
The increase in Internet bandwidth and the developments in 3D video technology have paved the way for the delivery of 3D Multi-View Video (MVV) over the Internet. However, large amounts of data and dynamic network conditions result in frequent network congestion, which may prevent video packets from being delivered on time. As a consequence, the 3D video experience may well be degraded unless content-aware precautionary mechanisms and adaptation methods are deployed. In this work, a novel adaptive MVV streaming method is introduced which addresses the future generation 3D immersive MVV experiences with multi-view displays. When the user experiences network congestion, making it necessary to perform adaptation, the rate-distortion optimum set of views that are pre-determined by the server, are truncated from the delivered MVV streams. In order to maintain high Quality of Experience (QoE) service during the frequent network congestion, the proposed method involves the calculation of low-overhead additional metadata that is delivered to the client. The proposed adaptive 3D MVV streaming solution is tested using the MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) standard. Both extensive objective and subjective evaluations are presented, showing that the proposed method provides significant quality enhancement under the adverse network conditions
- âŠ