326 research outputs found

    3Dactyl: Using WebGL to Represent Human Movement in 3D

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    Enhancing synote with quizzes, polls and analytics

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    Videos combined with quizzes and polls are used for educational purposes in many settings, including Massive Open Online Courses (MOOCs) and university lectures. For the authors of these resources, this often involves splitting videos up into sections with a poll or quiz after each section to gauge understanding. This approach requires the author to have video editing skills, and can be time-consuming. It would be useful if quizzes could be created and included directly into videos without the need for video editing. The resulting media could be analysed to discover how best to present information for learning. This paper describes the development of three main tools to Enhance Synote, the web based video annotation System. The Quiz Authoring Tool allows users to specify: sets of questions and polls to appear in the video, the time at which question sets should appear, and actions to be taken when questions are answered (e.g. skip back in the video if the answer is incorrect). The Questions Overlay library to allow quizzes and polls to be overlaid on Web videos in any of the main video formats, playable in the major browsers on different platforms. The Video and Quiz Analytics records and displays metrics of user behavio

    HTML5 and companion web technologies as a universal platform for interactive Internet TV advertising

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    In this paper, we propose, design and develop a prototype interactive TV Commercial (iTVC) for the Internet Connected TV using only web technologies instead of propriety APIs or Adobe Flash, which are the most common methods up to date. The main advantage of this method is that developers can use a technology that is, or will be in the near future, compatible with most, if not all, different connected TV platforms, as the adoption of HTML5, CSS3 and JavaScript is constantly gaining ground among Connected TV manufactures. We will show that, using these technologies, all of the features of a typical interactive Ad (Advertisement), such as navigation, video, audio, animation etc can be easily achieved and therefore it is a much better choice for authoring universal interactive Advertisements that will work in most platforms instead of re-developing the same Ad for each platform. © 2012 IEEE

    Synote Discussion. Extending Synote to support threaded discussions synchronised with recorded videos

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    Synote Discussion has been developed as an accessible cross device and cross browser HTML5 web-based collaborative replay, annotation and discussion extension of the award winning open source Synote which has since 2008 made web-based recordings easier to access, search, manage, and exploit for learners, teachers and others. While Synote enables users to create comments in ‘Synmarks’ synchronized with any point in a recording it does not support users to comment on these Synmarks in a discussion thread. Synote Discussion supports commenting on Synmarks stored as discussions in its own database and published as Linked data so they are available for Synote or other systems to use. This paper explains the requirements and design of Synote Discussion, presents the results of a usability study and summarises conclusions and future planned wor

    Distress: Exploring Compositional Elements for Audio and Interactivity for Video

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    The basis of this project is to write and record an extended play (EP) in order to explore different tools and inspirational sources for composition. In addition, this project intends to offer listeners an audiovisual interactive experience for one of the tracks.https://remix.berklee.edu/graduate-studies-production-technology/1067/thumbnail.jp

    Curtains Up! Lights, Camera, Action! Documenting the Creation of Theater and Opera Productions with Linked Data and Web Technologies

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    International audienceFor this paper, in the context of the French research project Spectacle en Ligne(s), we have recorded the entire set of rehearsals of one theater and one opera production using state-of-the-art video equipment. The resulting raw video and audio tracks as well as manually generated annotation data were then preprocessed in order to localize actors and detect their dialogues. Based on these preprocessing steps, we have built a Web-based hypervideo application that allows for navigation through performance time, performance space, and rehearsal time using modern HTML5 Web technologies like the emerging Web Components standard. We publish and consume the annotation data as so-called Linked Data Fragments, a novel way to make triple-based structured data available in a scalable way. As a direct outcome, researchers interested in the genetic analysis and the creation process of live performances can, thanks to this application, freely zoom in and out of scenes, rehearsal sessions, and stage locations in order to better understand the different steps on the way to a chef d'oeuvre. A live demo of the application is publicly available at the URL http://spectacleenlignes.fr/hypervideo/

    Stuff: The Abandoned Land An Interactive Sustainable Role-Playing Game

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    Stuff: The Abandoned Land is an interactive role-playing game web application designed to help teenagers and young adults understand environmental destruction and the importance of recycling and reducing waste. We are part of the production and consumption cycle but we can instead change our consumptive behavior in order to create a better future. This web application is designed for teenagers and young adults, ages 15 to 24. By developing an engaging interactive game application, we intended to focus the target audience\u27s attention on serious environmental topics. The story begins with the main character, Kevin, who questions the worth of life lived inside the city wall. Inside the wall, the citizens never question where all the manufacture products come from, how things are made or where they go. He decides to go beyond the wall to discover answers. After he makes it outside the wall, he is surrounded by enormous quantities of waste. Then he meets a local citizen and tells him that he needs to travel all the way to the end of the wasteland to discover the best method to clean up this toxic mess. The project is a combination of storytelling, character design, game environment design, equipment design, user interface design and game development. The final presentation exhibits a playable role-playing HTML5 application that contains an intro motion graphic, 7 combat levels, 1 shelter town and a world map with 1 main character, 4 non-player characters (NPC) and 10 monsters

    Deliverable D5.1 LinkedTV Platform and Architecture

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    The objective of Linked TV is the integration of hyperlinks in videos to open up new possibilities for an interactive, seamless usage of video on the Web. LinkedTV provides a platform for the automatic identification of media fragments, their metadata annotations and connection with the Linked Open Data Cloud, which enables to develop applications for the search for objects, persons or events in videos and retrieval of more detailed related information. The objective of D5.1 is the design of the platform architecture for the server and client side based on the requirements derived from the scenarios defined in WP6 and technical needs from WPs 1-4. The document defines workflows, components, data structures and tools. Flexible interfaces and an efficient communications infrastructure allow for a seamless deployment of the system in heterogeneous, distributed environments. The resulting design builds the basis for the distributed development of all components in WP1-4 and their integration into a platform enabling for the efficient development of Hypervideo applications

    Markerless Motion Capture in the Crowd

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    This work uses crowdsourcing to obtain motion capture data from video recordings. The data is obtained by information workers who click repeatedly to indicate body configurations in the frames of a video, resulting in a model of 2D structure over time. We discuss techniques to optimize the tracking task and strategies for maximizing accuracy and efficiency. We show visualizations of a variety of motions captured with our pipeline then apply reconstruction techniques to derive 3D structure.Comment: Presented at Collective Intelligence conference, 2012 (arXiv:1204.2991
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