10,467 research outputs found
Classroom Activity for Critical Analysis of News Propagation Online
We present an educational activity for college students to think critically about the truthfulness of news propagated in social media. This activity utilizes TwitterTrails, a visual tool to analyze Twitter claims, events, and memes. This tool provides views such as a propagation graph of a story’s bursting activity, and the co-ReTweeted network of the more prominent members of the audience. Using a response and reflection form, students are guided through these different facets of a story. The classroom activity was iteratively designed over the course of three semesters. Here, we present the learning outcomes from our final semester’s evaluation with 43 students. Our findings demonstrate that the activity provided students with both the conceptual tools and motivation to investigate the reliability of stories in social media. Our contribution also includes access to the tool and materials to conduct this activity. We hope that other educators will further improve and run this activity with their own students
Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual worlds share common technologies and audiences with games, they possess many unique characteristics. Particularly when compared to massively multiplayer online role-playing games, virtual worlds create very different learning and teaching opportunities through markets, creation, and connections to the real world, and lack of overt game goals. This chapter aims to expose a wide audience to the breadth and depth of learning occurring within Second Life (SL). From in-world classes in the scripting language to mixed-reality conferences about the future of broadcasting, a tremendous variety of both amateurs and experts are leveraging SL as a platform for education. In one sense, this isn't new since every technology is co-opted by communities for communication, but SL is different because every aspect of it was designed to encourage this co-opting, this remixing of the virtual and the real
Characterizing Attention Cascades in WhatsApp Groups
An important political and social phenomena discussed in several countries,
like India and Brazil, is the use of WhatsApp to spread false or misleading
content. However, little is known about the information dissemination process
in WhatsApp groups. Attention affects the dissemination of information in
WhatsApp groups, determining what topics or subjects are more attractive to
participants of a group. In this paper, we characterize and analyze how
attention propagates among the participants of a WhatsApp group. An attention
cascade begins when a user asserts a topic in a message to the group, which
could include written text, photos, or links to articles online. Others then
propagate the information by responding to it. We analyzed attention cascades
in more than 1.7 million messages posted in 120 groups over one year. Our
analysis focused on the structural and temporal evolution of attention cascades
as well as on the behavior of users that participate in them. We found specific
characteristics in cascades associated with groups that discuss political
subjects and false information. For instance, we observe that cascades with
false information tend to be deeper, reach more users, and last longer in
political groups than in non-political groups.Comment: Accepted as a full paper at the 11th International ACM Web Science
Conference (WebSci 2019). Please cite the WebSci versio
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