16 research outputs found

    Classifying MathML Expressions by Multilayer Perceptron

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    MathML is a standard markup language for describing math expressions. MathML consists of two sets of elements: Presentation Markup and Content Markup. The former is widely used to display math expressions in Web pages, while the latter is more suited to the calculation of math expressions. In this letter, we focus on the former and consider classifying Presentation MathML expressions. Identifying the classes of given Presentation MathML expressions is helpful for several applications, e.g., Presentation to Content MathML conversion, text-to-speech, and so on. We propose a method for classifying Presentation MathML expressions by using multilayer perceptron. Experimental results show that our method classifies MathML expressions with high accuracy

    多層パーセプトロンによるPresentation MathML式の分類

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    Thesis (Master of Science in Informatics)--University of Tsukuba, no.39512, 2018.3.2

    Reconocimiento de notación matemática escrita a mano fuera de línea

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    El reconocimiento automático de expresiones matemáticas es uno de los problemas de reconocimiento de patrones, debido a que las matemáticas representan una fuente valiosa de información en muchos a ́reas de investigación. La escritura de expresiones matemáticas a mano es un medio de comunicación utilizado para la transmisión de información y conocimiento, con la cual se pueden generar de una manera sencilla escritos que contienen notación matemática. Este proceso puede volverse tedioso al ser escrito en lenguaje de composición tipográfica que pueda ser procesada por una computadora, tales como LATEX, MathML, entre otros. En los sistemas de reconocimiento de expresiones matem ́aticas existen dos m ́etodos diferentes a saber: fuera de l ́ınea y en l ́ınea. En esta tesis, se estudia el desempen ̃o de un sistema fuera de l ́ınea en donde se describen los pasos b ́asicos para lograr una mejor precisio ́n en el reconocimiento, las cuales esta ́n divididas en dos pasos principales: recono- cimiento de los s ́ımbolos de las ecuaciones matema ́ticas y el ana ́lisis de la estructura en que est ́an compuestos. Con el fin de convertir una expresi ́on matema ́tica escrita a mano en una expresio ́n equivalente en un sistema de procesador de texto, tal como TEX

    A mathematics rendering model to support chat-based tutoring

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    Dr Math is a math tutoring service implemented on the chat application Mxit. The service allows school learners to use their mobile phones to discuss mathematicsrelated topics with human tutors. Using the broad user-base provided by Mxit, the Dr Math service has grown to consist of tens of thousands of registered school learners. The tutors on the service are all volunteers and the learners far outnumber the available tutors at any given time. School learners on the service use a shorthand language-form called microtext, to phrase their queries. Microtext is an informal form of language which consists of a variety of misspellings and symbolic representations, which emerge spontaneously as a result of the idiosyncrasies of a learner. The specific form of microtext found on the Dr Math service contains mathematical questions and example equations, pertaining to the tutoring process. Deciphering the queries, to discover their embedded mathematical content, slows down the tutoring process. This wastes time that could have been spent addressing more learner queries. The microtext language thus creates an unnecessary burden on the tutors. This study describes the development of an automated process for the translation of Dr Math microtext queries into mathematical equations. Using the design science research paradigm as a guide, three artefacts are developed. These artefacts take the form of a construct, a model and an instantiation. The construct represents the creation of new knowledge as it provides greater insight into the contents and structure of the language found on a mobile mathematics tutoring service. The construct serves as the basis for the creation of a model for the translation of microtext queries into mathematical equations, formatted for display in an electronic medium. No such technique currently exists and therefore, the model contributes new knowledge. To validate the model, an instantiation was created to serve as a proof-of-concept. The instantiation applies various concepts and techniques, such as those related to natural language processing, to the learner queries on the Dr Math service. These techniques are employed in order to translate an input microtext statement into a mathematical equation, structured by using mark-up language. The creation of the instantiation thus constitutes a knowledge contribution, as most of these techniques have never been applied to the problem of translating microtext into mathematical equations. For the automated process to have utility, it should perform on a level comparable to that of a human performing a similar translation task. To determine how closely related the results from the automated process are to those of a human, three human participants were asked to perform coding and translation tasks. The results of the human participants were compared to the results of the automated process, across a variety of metrics, including agreement, correlation, precision, recall and others. The results from the human participants served as the baseline values for comparison. The baseline results from the human participants were compared with those of the automated process. Krippendorff’s α was used to determine the level of agreement and Pearson’s correlation coefficient to determine the level of correlation between the results. The agreement between the human participants and the automated process was calculated at a level deemed satisfactory for exploratory research and the level of correlation was calculated as moderate. These values correspond with the calculations made as the human baseline. Furthermore, the automated process was able to meet or improve on all of the human baseline metrics. These results serve to validate that the automated process is able to perform the translation at a level comparable to that of a human. The automated process is available for integration into any requesting application, by means of a publicly accessible web service

    Rethinking Pen Input Interaction: Enabling Freehand Sketching Through Improved Primitive Recognition

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    Online sketch recognition uses machine learning and artificial intelligence techniques to interpret markings made by users via an electronic stylus or pen. The goal of sketch recognition is to understand the intention and meaning of a particular user's drawing. Diagramming applications have been the primary beneficiaries of sketch recognition technology, as it is commonplace for the users of these tools to rst create a rough sketch of a diagram on paper before translating it into a machine understandable model, using computer-aided design tools, which can then be used to perform simulations or other meaningful tasks. Traditional methods for performing sketch recognition can be broken down into three distinct categories: appearance-based, gesture-based, and geometric-based. Although each approach has its advantages and disadvantages, geometric-based methods have proven to be the most generalizable for multi-domain recognition. Tools, such as the LADDER symbol description language, have shown to be capable of recognizing sketches from over 30 different domains using generalizable, geometric techniques. The LADDER system is limited, however, in the fact that it uses a low-level recognizer that supports only a few primitive shapes, the building blocks for describing higher-level symbols. Systems which support a larger number of primitive shapes have been shown to have questionable accuracies as the number of primitives increase, or they place constraints on how users must input shapes (e.g. circles can only be drawn in a clockwise motion; rectangles must be drawn starting at the top-left corner). This dissertation allows for a significant growth in the possibility of free-sketch recognition systems, those which place little to no drawing constraints on users. In this dissertation, we describe multiple techniques to recognize upwards of 18 primitive shapes while maintaining high accuracy. We also provide methods for producing confidence values and generating multiple interpretations, and explore the difficulties of recognizing multi-stroke primitives. In addition, we show the need for a standardized data repository for sketch recognition algorithm testing and propose SOUSA (sketch-based online user study application), our online system for performing and sharing user study sketch data. Finally, we will show how the principles we have learned through our work extend to other domains, including activity recognition using trained hand posture cues

    Fundamentals

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    Volume 1 establishes the foundations of this new field. It goes through all the steps from data collection, their summary and clustering, to different aspects of resource-aware learning, i.e., hardware, memory, energy, and communication awareness. Machine learning methods are inspected with respect to resource requirements and how to enhance scalability on diverse computing architectures ranging from embedded systems to large computing clusters
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