84 research outputs found

    Usable Security for Wireless Body-Area Networks

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    We expect wireless body-area networks of pervasive wearable devices will enable in situ health monitoring, personal assistance, entertainment personalization, and home automation. As these devices become ubiquitous, we also expect them to interoperate. That is, instead of closed, end-to-end body-worn sensing systems, we envision standardized sensors that wirelessly communicate their data to a device many people already carry today, the smart phone. However, this ubiquity of wireless sensors combined with the characteristics they sense present many security and privacy problems. In this thesis we describe solutions to two of these problems. First, we evaluate the use of bioimpedance for recognizing who is wearing these wireless sensors and show that bioimpedance is a feasible biometric. Second, we investigate the use of accelerometers for verifying whether two of these wireless sensors are on the same person and show that our method is successful as distinguishing between sensors on the same body and on different bodies. We stress that any solution to these problems must be usable, meaning the user should not have to do anything but attach the sensor to their body and have them just work. These methods solve interesting problems in their own right, but it is the combination of these methods that shows their true power. Combined together they allow a network of wireless sensors to cooperate and determine whom they are sensing even though only one of the wireless sensors might be able to determine this fact. If all the wireless sensors know they are on the same body as each other and one of them knows which person it is on, then they can each exploit the transitive relationship to know that they must all be on that person’s body. We show how these methods can work together in a prototype system. This ability to operate unobtrusively, collecting in situ data and labeling it properly without interrupting the wearer’s activities of daily life, will be vital to the success of these wireless sensors

    Smartphone-based human activity recognition

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    Cotutela Universitat Politècnica de Catalunya i Università degli Studi di GenovaHuman Activity Recognition (HAR) is a multidisciplinary research field that aims to gather data regarding people's behavior and their interaction with the environment in order to deliver valuable context-aware information. It has nowadays contributed to develop human-centered areas of study such as Ambient Intelligence and Ambient Assisted Living, which concentrate on the improvement of people's Quality of Life. The first stage to accomplish HAR requires to make observations from ambient or wearable sensor technologies. However, in the second case, the search for pervasive, unobtrusive, low-powered, and low-cost devices for achieving this challenging task still has not been fully addressed. In this thesis, we explore the use of smartphones as an alternative approach for performing the identification of physical activities. These self-contained devices, which are widely available in the market, are provided with embedded sensors, powerful computing capabilities and wireless communication technologies that make them highly suitable for this application. This work presents a series of contributions regarding the development of HAR systems with smartphones. In the first place we propose a fully operational system that recognizes in real-time six physical activities while also takes into account the effects of postural transitions that may occur between them. For achieving this, we cover some research topics from signal processing and feature selection of inertial data, to Machine Learning approaches for classification. We employ two sensors (the accelerometer and the gyroscope) for collecting inertial data. Their raw signals are the input of the system and are conditioned through filtering in order to reduce noise and allow the extraction of informative activity features. We also emphasize on the study of Support Vector Machines (SVMs), which are one of the state-of-the-art Machine Learning techniques for classification, and reformulate various of the standard multiclass linear and non-linear methods to find the best trade off between recognition performance, computational costs and energy requirements, which are essential aspects in battery-operated devices such as smartphones. In particular, we propose two multiclass SVMs for activity classification:one linear algorithm which allows to control over dimensionality reduction and system accuracy; and also a non-linear hardware-friendly algorithm that only uses fixed-point arithmetic in the prediction phase and enables a model complexity reduction while maintaining the system performance. The efficiency of the proposed system is verified through extensive experimentation over a HAR dataset which we have generated and made publicly available. It is composed of inertial data collected from a group of 30 participants which performed a set of common daily activities while carrying a smartphone as a wearable device. The results achieved in this research show that it is possible to perform HAR in real-time with a precision near 97\% with smartphones. In this way, we can employ the proposed methodology in several higher-level applications that require HAR such as ambulatory monitoring of the disabled and the elderly during periods above five days without the need of a battery recharge. Moreover, the proposed algorithms can be adapted to other commercial wearable devices recently introduced in the market (e.g. smartwatches, phablets, and glasses). This will open up new opportunities for developing practical and innovative HAR applications.El Reconocimiento de Actividades Humanas (RAH) es un campo de investigación multidisciplinario que busca recopilar información sobre el comportamiento de las personas y su interacción con el entorno con el propósito de ofrecer información contextual de alta significancia sobre las acciones que ellas realizan. Recientemente, el RAH ha contribuido en el desarrollo de áreas de estudio enfocadas a la mejora de la calidad de vida del hombre tales como: la inteligència ambiental (Ambient Intelligence) y la vida cotidiana asistida por el entorno para personas dependientes (Ambient Assisted Living). El primer paso para conseguir el RAH consiste en realizar observaciones mediante el uso de sensores fijos localizados en el ambiente, o bien portátiles incorporados de forma vestible en el cuerpo humano. Sin embargo, para el segundo caso, aún se dificulta encontrar dispositivos poco invasivos, de bajo consumo energético, que permitan ser llevados a cualquier lugar, y de bajo costo. En esta tesis, nosotros exploramos el uso de teléfonos móviles inteligentes (Smartphones) como una alternativa para el RAH. Estos dispositivos, de uso cotidiano y fácilmente asequibles en el mercado, están dotados de sensores embebidos, potentes capacidades de cómputo y diversas tecnologías de comunicación inalámbrica que los hacen apropiados para esta aplicación. Nuestro trabajo presenta una serie de contribuciones en relación al desarrollo de sistemas para el RAH con Smartphones. En primera instancia proponemos un sistema que permite la detección de seis actividades físicas en tiempo real y que, además, tiene en cuenta las transiciones posturales que puedan ocurrir entre ellas. Con este fin, hemos contribuido en distintos ámbitos que van desde el procesamiento de señales y la selección de características, hasta algoritmos de Aprendizaje Automático (AA). Nosotros utilizamos dos sensores inerciales (el acelerómetro y el giroscopio) para la captura de las señales de movimiento de los usuarios. Estas han de ser procesadas a través de técnicas de filtrado para la reducción de ruido, segmentación y obtención de características relevantes en la detección de actividad. También hacemos énfasis en el estudio de Máquinas de soporte vectorial (MSV) que son uno de los algoritmos de AA más usados en la actualidad. Para ello reformulamos varios de sus métodos estándar (lineales y no lineales) con el propósito de encontrar la mejor combinación de variables que garanticen un buen desempeño del sistema en cuanto a precisión, coste computacional y requerimientos de energía, los cuales son aspectos esenciales en dispositivos portátiles con suministro de energía mediante baterías. En concreto, proponemos dos MSV multiclase para la clasificación de actividad: un algoritmo lineal que permite el balance entre la reducción de la dimensionalidad y la precisión del sistema; y asimismo presentamos un algoritmo no lineal conveniente para dispositivos con limitaciones de hardware que solo utiliza aritmética de punto fijo en la fase de predicción y que permite reducir la complejidad del modelo de aprendizaje mientras mantiene el rendimiento del sistema. La eficacia del sistema propuesto es verificada a través de una experimentación extensiva sobre la base de datos RAH que hemos generado y hecho pública en la red. Esta contiene la información inercial obtenida de un grupo de 30 participantes que realizaron una serie de actividades de la vida cotidiana en un ambiente controlado mientras tenían sujeto a su cintura un smartphone que capturaba su movimiento. Los resultados obtenidos en esta investigación demuestran que es posible realizar el RAH en tiempo real con una precisión cercana al 97%. De esta manera, podemos emplear la metodología propuesta en aplicaciones de alto nivel que requieran el RAH tales como monitorizaciones ambulatorias para personas dependientes (ej. ancianos o discapacitados) durante periodos mayores a cinco días sin la necesidad de recarga de baterías.Postprint (published version

    Interaction in motion: designing truly mobile interaction

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    The use of technology while being mobile now takes place in many areas of people’s lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such “interaction in motion”, which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being “mobile” actually means for interaction, and help practitioners design truly mobile interactions
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