215 research outputs found
Proceedings of Mathsport international 2017 conference
Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017.
MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet.
Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports
Spartan Daily, September 11, 1989
Volume 93, Issue 6https://scholarworks.sjsu.edu/spartandaily/7866/thumbnail.jp
The Kentucky High School Athlete, February 1946
https://encompass.eku.edu/athlete/1471/thumbnail.jp
The Kentucky High School Athlete, November 1943
https://encompass.eku.edu/athlete/1448/thumbnail.jp
Practical cooling manoeuvres during simulated soccer in the heat
A thesis submitted to the University of Bedfordshire, in partial fulfilment of the requirements for the degree of Master of Science by Research.The globalisation of soccer match-play has meant that major international and domestic
competitions typically occur in hot environments with ambient temperature exceeding 28°C
(Taylor and Rollo, 2014). Previous simulated (Aldous et al., 2016) and soccer match-play data
(Mohr et al., 2012) in the heat (30 - 43°C) have reported significant reductions in physical
performance measures when compared to a temperate environment (18 - 21°C). Practical
strategies to reduce these heat-mediated decrements in physical performance whilst fitting in
with the time constraints practitioners are faced with in soccer are warranted (Taylor and Rollo,
2014; Russel et al., 2015). Therefore, the aim of the present investigation is to examine the
efficacy of practical cooling manoeuvres which can be actively worn during a pre-match warmup
and whilst conducting general changing room preparatory tasks (downtime prior to kick off
and half-time) on simulated soccer performance in a hot environment (32°C and 60% rH;
WBGT: 28°C). Seven male university level soccer-players completed one Yo-Yo Intermittent
Recovery Test level 1, two familiarization sessions, one peak speed assessment and four
randomized, counterbalanced experimental trials of the intermittent Soccer Performance Test
(iSPT) at 32°C. Four experimental trials consisted of cooling during a soccer-specific prematch
warm-up (~24 min), downtime prior to kick-off (12 min) and half-time interval (10 min)
via (1) Ice Vest (VEST); (2) Neck Cooling (NECK); (3) VEST and NECK (VEST+NECK)
used concurrently; or with no-cooling (CON). Physical performance [total distance (TD), highspeed
distance (HSD), sprint distance, variable run distance (VRD) and low-speed distance
(LSD) covered], body temperatures [rectal temperature (Tre), mean skin temperature (Tsk) and
neck temperature (neckTsk)], physiological [heart-rate (HR) and change in body-mass] and
perceptual response [rate of perceived exertion (RPE), thermal comfort (TC), thermal sensation
(TS) and neck thermal sensation (TSneck)] were all measured. When compared to CON, sprint
distance covered was significantly improved (P < 0.05) during the first and last 15 min in
NECK, final 15 min in VEST, and final 30 min in VEST+NECK during iSPT, respectively. In
xvi
VEST, Tsk was significantly reduced (P < 0.05) until 15 min of iSPT compared to CON. In
NECK and VEST+NECK, TSneck and neckTsk were significantly reduced (P < 0.01) prior to
the start of iSPT with neckTsk also significantly lower post half-time cooling, compared to
CON. Furthermore, VEST+NECK also significantly reduced (P < 0.05) TS prior to the start of
iSPT, compared to CON. No further significance (P > 0.05) was observed for physical
performance, physiological or perceptual responses during iSPT for all conditions. Pre- and
half-time cooling via VEST+NECK was most ergogenic and significantly improved sprint
performance during the final 30 min of iSPT in 32°C, important given the prominence of
sprinting prior to goals and assists during soccer match-play (Faude et al., 2012). Further
research with a larger sample size is warranted to further elucidate the mechanisms for the
enhanced performance
A Statistical Investigation into Factors Affecting Results of One Day International Cricket Matches
The effect of playing “home” or “away” and many other factors, such as batting first or second, winning or losing the toss, have been hypothesised as influencing the outcome of major cricket matches. Anecdotally, it has often been noted that Subcontinental sides (India, Pakistan, Sri Lanka and Bangladesh) tend to perform much better on the Subcontinent than away from it, whilst England do better in Australia during cooler, damper Australian
Summers than during hotter, drier ones. In this paper, focusing on results of men’s One Day International (ODI) matches involving England, we investigate the extent to which a number of factors – including playing home or away (or the continent of the venue), batting or fielding first, winning or losing the toss, the weather conditions during the game, the condition of the pitch, and the strength of each team’s top batting and bowling resources –
influence the outcome of matches. By employing a variety of Statistical techniques, we find that the continent of the venue does appear to be a major factor affecting the result, but winning the toss does not. We then use the factors identified as significant in an attempt to build a Binary Logistic Regression Model that will estimate the probability of England winning at various stages of a game. Finally, we use this model to predict the results of some
England ODI games not used in training the model
The Montana Kaimin, January 28, 1948
Student newspaper of the University of Montana, Missoula.https://scholarworks.umt.edu/studentnewspaper/3344/thumbnail.jp
Algorithms for classification of combinatorial objects
A recurrently occurring problem in combinatorics is the need to completely characterize a finite set of finite objects implicitly defined by a set of constraints. For example, one could ask for a list of all possible ways to schedule a football tournament for twelve teams: every team is to play against every other team during an eleven-round tournament, such that every team plays exactly one game in every round. Such a characterization is called a classification for the objects of interest. Classification is typically conducted up to a notion of structural equivalence (isomorphism) between the objects. For example, one can view two tournament schedules as having the same structure if one can be obtained from the other by renaming the teams and reordering the rounds.
This thesis examines algorithms for classification of combinatorial objects up to isomorphism. The thesis consists of five articles – each devoted to a specific family of objects – together with a summary surveying related research and emphasizing the underlying common concepts and techniques, such as backtrack search, isomorphism (viewed through group actions), symmetry, isomorph rejection, and computing isomorphism. From an algorithmic viewpoint the focus of the thesis is practical, with interest on algorithms that perform well in practice and yield new classification results; theoretical properties such as the asymptotic resource usage of the algorithms are not considered.
The main result of this thesis is a classification of the Steiner triple systems of order 19. The other results obtained include the nonexistence of a resolvable 2-(15, 5, 4) design, a classification of the one-factorizations of k-regular graphs of order 12 for k ≤ 6 and k = 10, 11, a classification of the near-resolutions of 2-(13, 4, 3) designs together with the associated thirteen-player whist tournaments, and a classification of the Steiner triple systems of order 21 with a nontrivial automorphism group.reviewe
- …