3,434 research outputs found
Histogram of Oriented Principal Components for Cross-View Action Recognition
Existing techniques for 3D action recognition are sensitive to viewpoint
variations because they extract features from depth images which are viewpoint
dependent. In contrast, we directly process pointclouds for cross-view action
recognition from unknown and unseen views. We propose the Histogram of Oriented
Principal Components (HOPC) descriptor that is robust to noise, viewpoint,
scale and action speed variations. At a 3D point, HOPC is computed by
projecting the three scaled eigenvectors of the pointcloud within its local
spatio-temporal support volume onto the vertices of a regular dodecahedron.
HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D
pointcloud sequences so that view-invariant STK descriptors (or Local HOPC
descriptors) at these key locations only are used for action recognition. We
also propose a global descriptor computed from the normalized spatio-temporal
distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the
performance of our proposed descriptors against nine existing techniques on two
cross-view and three single-view human action recognition datasets. The
Experimental results show that our techniques provide significant improvement
over state-of-the-art methods
Automated Classification of Airborne Laser Scanning Point Clouds
Making sense of the physical world has always been at the core of mapping. Up
until recently, this has always dependent on using the human eye. Using
airborne lasers, it has become possible to quickly "see" more of the world in
many more dimensions. The resulting enormous point clouds serve as data sources
for applications far beyond the original mapping purposes ranging from flooding
protection and forestry to threat mitigation. In order to process these large
quantities of data, novel methods are required. In this contribution, we
develop models to automatically classify ground cover and soil types. Using the
logic of machine learning, we critically review the advantages of supervised
and unsupervised methods. Focusing on decision trees, we improve accuracy by
including beam vector components and using a genetic algorithm. We find that
our approach delivers consistently high quality classifications, surpassing
classical methods
Incremental Learning for Robot Perception through HRI
Scene understanding and object recognition is a difficult to achieve yet
crucial skill for robots. Recently, Convolutional Neural Networks (CNN), have
shown success in this task. However, there is still a gap between their
performance on image datasets and real-world robotics scenarios. We present a
novel paradigm for incrementally improving a robot's visual perception through
active human interaction. In this paradigm, the user introduces novel objects
to the robot by means of pointing and voice commands. Given this information,
the robot visually explores the object and adds images from it to re-train the
perception module. Our base perception module is based on recent development in
object detection and recognition using deep learning. Our method leverages
state of the art CNNs from off-line batch learning, human guidance, robot
exploration and incremental on-line learning
Generalized Kernel-based Visual Tracking
In this work we generalize the plain MS trackers and attempt to overcome
standard mean shift trackers' two limitations.
It is well known that modeling and maintaining a representation of a target
object is an important component of a successful visual tracker.
However, little work has been done on building a robust template model for
kernel-based MS tracking. In contrast to building a template from a single
frame, we train a robust object representation model from a large amount of
data. Tracking is viewed as a binary classification problem, and a
discriminative classification rule is learned to distinguish between the object
and background. We adopt a support vector machine (SVM) for training. The
tracker is then implemented by maximizing the classification score. An
iterative optimization scheme very similar to MS is derived for this purpose.Comment: 12 page
Unsupervised Learning of Visual Structure using Predictive Generative Networks
The ability to predict future states of the environment is a central pillar
of intelligence. At its core, effective prediction requires an internal model
of the world and an understanding of the rules by which the world changes.
Here, we explore the internal models developed by deep neural networks trained
using a loss based on predicting future frames in synthetic video sequences,
using a CNN-LSTM-deCNN framework. We first show that this architecture can
achieve excellent performance in visual sequence prediction tasks, including
state-of-the-art performance in a standard 'bouncing balls' dataset (Sutskever
et al., 2009). Using a weighted mean-squared error and adversarial loss
(Goodfellow et al., 2014), the same architecture successfully extrapolates
out-of-the-plane rotations of computer-generated faces. Furthermore, despite
being trained end-to-end to predict only pixel-level information, our
Predictive Generative Networks learn a representation of the latent structure
of the underlying three-dimensional objects themselves. Importantly, we find
that this representation is naturally tolerant to object transformations, and
generalizes well to new tasks, such as classification of static images. Similar
models trained solely with a reconstruction loss fail to generalize as
effectively. We argue that prediction can serve as a powerful unsupervised loss
for learning rich internal representations of high-level object features.Comment: under review as conference paper at ICLR 201
Generic object classification for autonomous robots
Un dels principals problemes de la interacció dels robots autònoms és el coneixement de l'escena. El reconeixement és fonamental per a solucionar aquest problema i permetre als robots interactuar en un escenari no controlat. En aquest document presentem una aplicació prà ctica de la captura d'objectes, de la normalització i de la classificació de senyals triangulars i circulars. El sistema s'introdueix en el robot Aibo de Sony per a millorar-ne la interacció. La metodologia presentada s'ha comprobat en simulacions i problemes de categorització reals, com ara la classificació de senyals de trà nsit, amb resultats molt prometedors.Uno de los principales problemas de la interacción de los robots autónomos es el conocimiento de la escena. El reconocimiento es fundamental para solventar este problema y permitir a los robots interactuar en un escenario no controlado. En este documento, presentamos una aplicación práctica de captura del objeto, normalización y clasificación de señales triangulares y circulares. El sistema es introducido en el robot Aibo de Sony para mejorar el comportamiento de la interacción del robot. La metodologÃa presentada ha sido testeada en simulaciones y problemas de categorización reales, como es la clasificación de señales de tráfico, con resultados muy prometedores.One of the main problems of autonomous robots interaction is the scene knowledge. Recognition is concerned to deal with this problem and to allow robots to interact in uncontrolled environments. In this paper, we present a practical application for object fitting, normalization and classification of triangular and circular signs. The system is introduced in the Aibo robot of Sony to increase the robot interaction behaviour. The presented methodology has been tested in real simulations and categorization problems, as the traffic signs classification, with very promising results.Nota: Aquest document conté originà riament altre material i/o programari només consultable a la Biblioteca de Ciència i Tecnologia
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