9,305 research outputs found

    The meaning of place : a study of geographical imagery with particular reference to Kingston upon Hull

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    One of the fundamental themes in geography has been the exploration of urban and regional character: - a uniqueness of environments often expressed in terms of an ambience or a sense of place. However, this area of study has been neglected in recent years: there have not been sufficiently sensitive techniques available and the predominant philosophical orientation of the subject has not been receptive to the more subjective aspects of environmental experience. The development of environmental perception - an interdisciplinary approach to the study of the relationship of man and environment - has alleviated these problems to some extent. By focussing on the environmental experiences of individuals and the language they use to describe their impressions of places, this research project has taken up and extended the question of environmental character.The thesis is concerned with the meanings of places and work focusses upon the images of Kingston upon Hull in particular. The meaning of a place is defined as the associations of ideas and emotions it evokes in the individual both as a result of direct environmental stimulation and other secondary sources of information. The image represents the synthesis of these connotations: as they are communicated to other people an image or verbal picture will emerge which conveys not only information about it but also the emotive value placed upon it by the individual. The main proposition, therefore, is that people have cognitive representations of places which they are able to communicate. The underlying assumption is that the language people use is a true indication of these internal representations. The first two chapters of the thesis provide a review of the evidence to support the propositions: chapter one discusses various theoretical frameworks used in the study of environmental perception whilst chapter two seeks to establish that there has been a neglect of the phenomenological and linguistic aspects of urban imagery. The main body of the thesis is concerned with the development and substantiation of a model of urban imagery. On the basis of survey and experimental work reported in chapters three and four, a categorisation of images dependent upon the type of information available to the individual is proposed. As reported in succeeding chapters, partial support for this model is achieved by reference to two larger social surveys. The validity of this work is then assessed in relation to comparable projects completed recently. The final chapter provides a summary of the findings and considers their implications for further work in urban and regional perception.It must be stressed that this project has been subject to the usual constraints of time and finance. The lack of more extensive facilities is reflected in the size and organisations of the surveys undertaken. The possible biases inherent in these surveys have been recognised and the interpretation of results has erred on the side of caution rather than running the risk of making unjustified assertions. A more serious criticism of the study must also be conceded . An extensive monitoring of the media and other information sources was not made during the course of the study. This was not feasible and it was felt to be of more value to explore the verbal content of environmental images, illustrating these with media examples where appropriate. The importance of more extensive work into the relationship between image and information sources is recognised, however

    Survey of data mining approaches to user modeling for adaptive hypermedia

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    The ability of an adaptive hypermedia system to create tailored environments depends mainly on the amount and accuracy of information stored in each user model. Some of the difficulties that user modeling faces are the amount of data available to create user models, the adequacy of the data, the noise within that data, and the necessity of capturing the imprecise nature of human behavior. Data mining and machine learning techniques have the ability to handle large amounts of data and to process uncertainty. These characteristics make these techniques suitable for automatic generation of user models that simulate human decision making. This paper surveys different data mining techniques that can be used to efficiently and accurately capture user behavior. The paper also presents guidelines that show which techniques may be used more efficiently according to the task implemented by the applicatio

    Application of decision trees and multivariate regression trees in design and optimization

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    Induction of decision trees and regression trees is a powerful technique not only for performing ordinary classification and regression analysis but also for discovering the often complex knowledge which describes the input-output behavior of a learning system in qualitative forms;In the area of classification (discrimination analysis), a new technique called IDea is presented for performing incremental learning with decision trees. It is demonstrated that IDea\u27s incremental learning can greatly reduce the spatial complexity of a given set of training examples. Furthermore, it is shown that this reduction in complexity can also be used as an effective tool for improving the learning efficiency of other types of inductive learners such as standard backpropagation neural networks;In the area of regression analysis, a new methodology for performing multiobjective optimization has been developed. Specifically, we demonstrate that muitiple-objective optimization through induction of multivariate regression trees is a powerful alternative to the conventional vector optimization techniques. Furthermore, in an attempt to investigate the effect of various types of splitting rules on the overall performance of the optimizing system, we present a tree partitioning algorithm which utilizes a number of techniques derived from diverse fields of statistics and fuzzy logic. These include: two multivariate statistical approaches based on dispersion matrices, an information-theoretic measure of covariance complexity which is typically used for obtaining multivariate linear models, two newly-formulated fuzzy splitting rules based on Pearson\u27s parametric and Kendall\u27s nonparametric measures of association, Bellman and Zadeh\u27s fuzzy decision-maximizing approach within an inductive framework, and finally, the multidimensional extension of a widely-used fuzzy entropy measure. The advantages of this new approach to optimization are highlighted by presenting three examples which respectively deal with design of a three-bar truss, a beam, and an electric discharge machining (EDM) process

    Interaction Analysis in Smart Work Environments through Fuzzy Temporal Logic

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    Interaction analysis is defined as the generation of situation descriptions from machine perception. World models created through machine perception are used by a reasoning engine based on fuzzy metric temporal logic and situation graph trees, with optional parameter learning and clustering as preprocessing, to deduce knowledge about the observed scene. The system is evaluated in a case study on automatic behavior report generation for staff training purposes in crisis response control rooms

    A computational framework for unsupervised analysis of everyday human activities

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    In order to make computers proactive and assistive, we must enable them to perceive, learn, and predict what is happening in their surroundings. This presents us with the challenge of formalizing computational models of everyday human activities. For a majority of environments, the structure of the in situ activities is generally not known a priori. This thesis therefore investigates knowledge representations and manipulation techniques that can facilitate learning of such everyday human activities in a minimally supervised manner. A key step towards this end is finding appropriate representations for human activities. We posit that if we chose to describe activities as finite sequences of an appropriate set of events, then the global structure of these activities can be uniquely encoded using their local event sub-sequences. With this perspective at hand, we particularly investigate representations that characterize activities in terms of their fixed and variable length event subsequences. We comparatively analyze these representations in terms of their representational scope, feature cardinality and noise sensitivity. Exploiting such representations, we propose a computational framework to discover the various activity-classes taking place in an environment. We model these activity-classes as maximally similar activity-cliques in a completely connected graph of activities, and describe how to discover them efficiently. Moreover, we propose methods for finding concise characterizations of these discovered activity-classes, both from a holistic as well as a by-parts perspective. Using such characterizations, we present an incremental method to classify a new activity instance to one of the discovered activity-classes, and to automatically detect if it is anomalous with respect to the general characteristics of its membership class. Our results show the efficacy of our framework in a variety of everyday environments.Ph.D.Committee Chair: Aaron Bobick; Committee Member: Charles Isbell; Committee Member: David Hogg; Committee Member: Irfan Essa; Committee Member: James Reh

    Interaction Analysis in Smart Work Environments through Fuzzy Temporal Logic

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    Interaction analysis is defined as the generation of situation descriptions from machine perception. World models created through machine perception are used by a reasoning engine based on fuzzy metric temporal logic and situation graph trees, with optional parameter learning and clustering as preprocessing, to deduce knowledge about the observed scene. The system is evaluated in a case study on automatic behavior report generation for staff training purposes in crisis response control rooms

    Grounding semantics in robots for Visual Question Answering

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    In this thesis I describe an operational implementation of an object detection and description system that incorporates in an end-to-end Visual Question Answering system and evaluated it on two visual question answering datasets for compositional language and elementary visual reasoning
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